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Soviet - 10/5/2011 5:46:59 AM   
Shane95

 

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Joined: 9/26/2005
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August 45, jap vs Allied AI. The Red Army is smashing jap land troop, and no japanese bomber,fb, dive bomber can attack the russian land unit. Airfield 9, Air support 250+, plent of supply, tried different air hq, from china, korea, japan, no attack on russian land units or bases. Instead the jap fighter intercept correctly, and i can attack soviet naval units. Is a bug ?
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RE: Soviet - 10/5/2011 8:01:03 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
What version are you using?

I have memory of some fix or other for Japan vs Soviets. Just can't recall it.


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Michael

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RE: Soviet - 10/5/2011 8:36:39 AM   
Shane95

 

Posts: 6
Joined: 9/26/2005
From: Italy
Status: offline
1108q5, today I'll upgrade to 06.

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RE: Soviet - 10/5/2011 8:56:35 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
The fixes I was thinking of are in the early 1108 betas.

Zip up a save and attach to this thread and I will have a quick look.


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Michael

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RE: Soviet - 10/5/2011 10:20:56 AM   
Shane95

 

Posts: 6
Joined: 9/26/2005
From: Italy
Status: offline
thanks Michael

Attachment (1)

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Post #: 5
RE: Soviet - 10/5/2011 2:24:57 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
When was the Soviets activated??
It seems to have missed freeing the Soviet Front to allow attacks.

Updated save fixing missing values.

Attachment (1)

< Message edited by michaelm -- 10/5/2011 3:28:12 PM >


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Michael

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RE: Soviet - 10/6/2011 8:57:46 AM   
Shane95

 

Posts: 6
Joined: 9/26/2005
From: Italy
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Many thanks Michael now it works. The soviet attacked the first of august. 

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Post #: 7
RE: Soviet - 10/7/2011 12:44:22 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
There seemed to some lines of code missing when the Soviets activate normally (1 Aug) as distinct from when activated by being attacked/moved into/Manchuko garrison.
This was the fix I was originally thinking of, but I must have only applied it to the instances of the original problem fix.

The other activation places will be fixed in Q7.


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Michael

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