witpqs
Posts: 26087
Joined: 10/4/2004 From: Argleton Status: offline
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quote:
ORIGINAL: steamboateng quote:
ORIGINAL: JeffK Ive waited to use the beta, working well PLUS some other goodies need you to be at the latest beta What other goodies would you reccomend? What a loaded question! Well, for starters you simply must look at DaBabes scenarios. If you are playing as Allies then you should be able to use them against the AI. Any that won't support the AI will be noted in the write up on the web site. There are so many improvements in DaBabes over the basic scenario that covering them here is a bit much. AFAIK they are discussed in the descriptions on the web site. Ground units re-worked, ships' guns, and on and on. Next, the 'c' variant of DaBabes has the cargo carrying capacity of many ships reduced. This is done to bring the scenario closer to the historical demands on shipping. Try as they might there are just many people and things not represented in the game (eventually they would require a computer the size of the earth to run the thing, eh?). So this change compensates for that. Next, 'they' have worked up a new pwhex file that, in concert with the latest Beta, provides limits of a sort on the number of troops that can be supported in the various terrain types - stacking limits. It does this by penalizing supply, similar to the method already used for small islands. Too many troops = supply penalty. Way too many troops = massive, unsustainable supply penalty. Next, there is also a modified map for DaBabes, with some nice improvement in certain areas. This is integrated with the stacking limits just mentioned. Next, Andrew Brown has made some modifications to the map & pwhex also, which are also integrated with those noted above. Some of this is pretty recent, so check DaBabes threads to make sure they finished ironing out the kinks. For example Andrew's latest changes modified the area between Aden and Abadan to put the route between the two on-map (and therefore vulnerable). That slightly moved the hex coordinates of those two bases, and DaBabes had to be modified for that. Once you look at the added realism corrections/additions in DaBabes you would have to be dragged kicking and screaming back to the basic scenarios.
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