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New Public Beta v1.50.32 Available!

 
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New Public Beta v1.50.32 Available! - 10/7/2011 3:27:16 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline

Hello All,

We have a new version of the 1.05 Public Beta in the Members Club. This includes Rules, Editor, and Data changes, in addition to a few important bug fixes.

Please remember this is a beta, any feedback is appreciated.

V1.05.32 – October 6, 2011

New Features and Rule Changes

1) Rule Change – Hungarian units may now enter Rumania once it surrenders, and Axis
Rumanian units may enter Hungary once Hungary surrenders.
2) AI Change – Additional minor improvements in getting the AI to build better defensive
lines in small map scenarios.
3) Formula Change - Optimized city supply delivery routines so they should be much more
efficient with small stocks, and with fewer cases of missed requirements. Also optimized
production supply requirement generation (fewer cases of missed requirements). Made it
so that off map ports do not generate supply/fuel requirements.
4) Formula Change - Optimized the way limited production modifiers work. Now the roll
will happen if the amount to be produced would be zero after applying all modifiers. The
scenario production modifier is used to roll small production items.
5) Editor Change - Enabled the factory overlay display in edit mode.
6) Editor Change - Axis factories in Polish and Czech cities will use the German scenario
production modifier.

Bug Fixes

1) Fixed a bug where the AI assigned the 101st RHG HQ to STAVKA.
2) Fixed a bug where support units attached to a unit may disappear when the on map unit is merged into another unit.
3) Fixed a bug where the manpower pool could go negative when units with hiwis return
support squads to the pool.
4) Fixed a bug where Polish and Czech "built" values were not zeroed resulting in double
figures to get displayed when "All Areas" was selected.

Data and Scenario Changes

1) Increased the build limit of the Panther A (Element 23) from 8 to 11 and the expansion
rate from 1 to 3.
2) Added the 40mm Cannon Vickers S (Device 624).
3) Renamed the 42 Panzer Division (0035) to 42a Panzer Division and changed its service
dates from 4/42 to 1/43 to 4/42 to 8/42. Added the 42b Panzer Division (0498) with
service dates of from 9/42 to 1/43, upgrading the Panzer IIIj L/60, Panzer IVf and Panzer
IVf2 to Panzer IIIm, Panzer IIIn and Panzer IVg respectively.
4) Reduced the Build Limit of Hetzer (0039) from 48 to 24.

Changes in 1.05.30
Changes in 1.05.23
Changes in 1.05.18

_____________________________

Post #: 1
RE: New Public Beta v1.50.32 Available! - 10/7/2011 5:23:39 PM   
tancred41

 

Posts: 34
Joined: 8/22/2006
From: Montreal, QC, Canada
Status: offline
Outstanding support.

(in reply to Andrew Loveridge)
Post #: 2
RE: New Public Beta v1.50.32 Available! - 10/7/2011 5:47:10 PM   
Stoat


Posts: 37
Joined: 9/20/2011
From: Toronto, Canada
Status: offline
Thanks! I wonder if Bug Fix #1 applies only to 101 RHG - in both my previous CG's 4PG kept getting reassigned from AGN to AGB (each turn after I'd spent the AP to reassign it back to AGN), although I can no longer replicate this behaviour.

_____________________________

GGWitE = GröKAZ ("Greatest Wargame of All Time") - thx to GG, Company & Community for continuing to make it even better!

(in reply to tancred41)
Post #: 3
RE: New Public Beta v1.50.32 Available! - 10/7/2011 5:53:24 PM   
Templer_12


Posts: 1700
Joined: 1/5/2009
From: Germany
Status: offline
quote:

Andrew Loveridge


Andrew Loveridge - I am outraged!

Lucky Luke shoot faster than his shadow.
But against you guys, Lucky is a sleeping pill!

_____________________________


(in reply to Andrew Loveridge)
Post #: 4
RE: New Public Beta v1.50.32 Available! - 10/10/2011 1:01:03 AM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
3) Fixed a bug where the manpower pool could go negative when units with hiwis return
support squads to the pool.

Could someone elaborate on this? Because if support squads have been coming back in to the pool and subtracting from it rather than adding to it thats pretty dramatic.

_____________________________


(in reply to Templer_12)
Post #: 5
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