Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Kalthaniell's Shipyards

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Kalthaniell's Shipyards Page: <<   < prev  4 5 [6] 7 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Kalthaniell's Shipyards - 8/13/2011 1:42:33 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Data

Wow Haree, I found my soul mate
As far as I can see almost anyone plays as tec or advent, only stubborn me favors the vasari


I don't even know what you guys are talking about, but that flying egg looks more like it should be a carrier and not a cap ship.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Data)
Post #: 151
RE: Kalthaniell's Shipyards - 8/13/2011 2:49:22 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: Haree78


I just looooove the mobility of the Vasari, them phase gates rock.


Yup, Vasari are not only mobile but also quite powerful in fights against other races. I personally like Advent the most but even with thier superrior figthers and bombers it's real hard to withstand Vasari- especially in prolonged fights. It may be just my being noob at SoSE, but each time I attack Vasari fleet without using almost twice the amount of the ships they have, I end up loosing half my fleet and barely escaping with the capitals.

(in reply to Haree78)
Post #: 152
RE: Kalthaniell's Shipyards - 8/13/2011 3:44:52 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
It's not that we are noobs per se but the AI makes better use of abilities than us....even when I design for a more balanced brute force / support fleet I end up with more brute force. I'll play with the abilities more and learn to trust the auto cast.
Hope that clarifies the issue a bit, Shark

< Message edited by Data -- 8/13/2011 3:48:19 PM >


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Kalthaniell)
Post #: 153
RE: Kalthaniell's Shipyards - 8/17/2011 9:07:58 AM   
AminMaalouf

 

Posts: 176
Joined: 1/6/2007
Status: offline
@Kalthaniell,

would it be possible to bind the downloads together in one file?

< Message edited by AminMaalouf -- 8/17/2011 9:09:22 AM >

(in reply to Igard)
Post #: 154
RE: Kalthaniell's Shipyards - 8/17/2011 4:00:45 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
All shipsets along with weapons, planets and pirate ships? I guess I could, why Amin?

(in reply to AminMaalouf)
Post #: 155
RE: Kalthaniell's Shipyards - 8/17/2011 7:15:07 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
retail bundle version?

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Kalthaniell)
Post #: 156
RE: Kalthaniell's Shipyards - 8/17/2011 8:51:05 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
This is fantastic work.
Thank you!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Data)
Post #: 157
RE: Kalthaniell's Shipyards - 8/17/2011 8:59:11 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: tjhkkr

This is fantastic work.
Thank you!


What? Have I done sth? Who are you thanking tjhkkr?

(in reply to tjhkkr)
Post #: 158
RE: Kalthaniell's Shipyards - 8/17/2011 10:13:11 PM   
AminMaalouf

 

Posts: 176
Joined: 1/6/2007
Status: offline
quote:

ORIGINAL: Kalthaniell

All shipsets along with weapons, planets and pirate ships? I guess I could, why Amin?

It would be practical. So I had Kalthaniell's Shipyards and Diverse Worlds in the same folder and could switch easily. I am not in a hurry but as soon as your ship sets, etc. are complete, it would cool to have them together.



< Message edited by AminMaalouf -- 8/17/2011 10:16:37 PM >

(in reply to Kalthaniell)
Post #: 159
RE: Kalthaniell's Shipyards - 8/17/2011 10:37:38 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
OOoh, you mean that it's all in one folder with each file in an appropriate subfolder. As in a mod folder. So if you unpack it in your Customization folder it will function as a new mod. I always thought of my uploads as a separate addons rather than a complete mod Amin. I might do a mod latter on, with races pics matching appropriate shipsets and races and biases txt files, but only if I will have a complete set of 19 races. There is another problem with this idea - the planets ,weapons and pirate addons replace the original DW files ( not sth everybody want a mod to do in this game). I will certainly include everything in one upload when I have a complete mod, but for now I'll leave it as it is.
Thx for the idea though.

(in reply to AminMaalouf)
Post #: 160
RE: Kalthaniell's Shipyards - 8/18/2011 4:09:01 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: Kalthaniell
quote:

ORIGINAL: tjhkkr
This is fantastic work.
Thank you!

What? Have I done sth? Who are you thanking tjhkkr?


You, the builder of these ship sets... I just downloaded the remainder...


_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Kalthaniell)
Post #: 161
RE: Kalthaniell's Shipyards - 10/3/2011 6:02:48 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Just out of interest, is your ship mod still ongoing or did you abandon the project?

The ships look sensational, but I am somehow reluctant to install them "incomplete", with only part of the races having
the new designs and part the old ones.

_____________________________


(in reply to Kalthaniell)
Post #: 162
RE: Kalthaniell's Shipyards - 10/3/2011 6:09:55 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
For the last weeks my attention shifted to a different projects, but I still am planning on making new ships for this thread. I do not know when exactly will that be, but probably some time after the new expansion is out. It is not a complete mod, but I think it would work best when mixed with other custom stuff.

< Message edited by Kalthaniell -- 10/3/2011 6:10:20 PM >

(in reply to LoBaron)
Post #: 163
RE: Kalthaniell's Shipyards - 10/11/2011 1:27:28 PM   
d.erlemeyer@gmx.de

 

Posts: 17
Joined: 4/30/2010
Status: offline
Just wanted to give you a quick "Thank you!".
These are gorgeous.


-edit
ugly spelling mistake :/

< Message edited by Wellenbrecher -- 10/11/2011 9:05:40 PM >

(in reply to Kalthaniell)
Post #: 164
RE: Kalthaniell's Shipyards - 10/11/2011 7:34:44 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Yeah, we have got some real talent on this forum...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to d.erlemeyer@gmx.de)
Post #: 165
RE: Kalthaniell's Shipyards - 10/18/2011 4:00:57 AM   
arrozal

 

Posts: 9
Joined: 7/12/2010
From: Christchurch, New Zealand
Status: offline
just wanted to say ...MOAR!

everything looks so good now, I just wish I could update all the races with these snazzy new ships.

(in reply to tjhkkr)
Post #: 166
RE: Kalthaniell's Shipyards - 10/18/2011 8:01:01 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Don't worry, Kal's middle name is MOAR....he's very prolific this one

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to arrozal)
Post #: 167
RE: Kalthaniell's Shipyards - 10/18/2011 11:38:55 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: Data

Don't worry, Kal's middle name is MOAR....he's very prolific this one


I like to call it 'Living up to my full potential' xD

(in reply to Data)
Post #: 168
RE: Kalthaniell's Shipyards - 10/26/2011 10:59:01 AM   
Bleek


Posts: 720
Joined: 10/26/2011
From: United Kingdom
Status: offline
My first post on the forum, firstly great work on these ships they look awesome!

A question though, how do I install and use them and can I use them all i.e. different ships for different races?

Secondly I've only just been through the tutorials and not even played the game yet, should I play the game with default ships first or jump straight in with this mod?

(in reply to Kalthaniell)
Post #: 169
RE: Kalthaniell's Shipyards - 10/26/2011 1:55:07 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Hi Bleek and welcome to the forum, each mod has instructions in the first post. Basically, you just need to copy the content in the customization folder and then choose the theme when you enter in the game (you'll know when). Yes, you can use different ships with different races
As for the last question it's up to you but even if this mod is awesome I would still recomend trying the game as it is at first to see it as Elliot designed it....at least for a short while

Just saw your second post, it's indeed a shame the game does not have more coverage but you're not late by any means....the best is yet to come so have tons of fun.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Bleek)
Post #: 170
RE: Kalthaniell's Shipyards - 10/26/2011 2:32:02 PM   
Bleek


Posts: 720
Joined: 10/26/2011
From: United Kingdom
Status: offline

quote:

ORIGINAL: Data

Hi Bleek and welcome to the forum, each mod has instructions in the first post. Basically, you just need to copy the content in the customization folder and then choose the theme when you enter in the game (you'll know when). Yes, you can use different ships with different races
As for the last question it's up to you but even if this mod is awesome I would still recomend trying the game as it is at first to see it as Elliot designed it....at least for a short while

Just saw your second post, it's indeed a shame the game does not have more coverage but you're not late by any means....the best is yet to come so have tons of fun.


The instructions are that simple I completely missed them!

Agreed with playing the game 'vanilla' first, I'm doing so now.

The new expansion sounds interesting and will hopefully refine the game even more than the previous release.

(in reply to Data)
Post #: 171
RE: Kalthaniell's Shipyards - 11/8/2011 11:30:52 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Just a small bump for delivering the sensational weapons mod.
Looks so much better than stock!

_____________________________


(in reply to Kalthaniell)
Post #: 172
RE: Kalthaniell's Shipyards - 11/8/2011 1:21:29 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Bumping this without any shame at all.....I definitly second it

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to LoBaron)
Post #: 173
RE: Kalthaniell's Shipyards - 11/8/2011 5:23:18 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: Data

Bumping this without any shame at all.....I definitly second it


LOL

I like these much better then stock myself. Actually, I am already working in secret on making a whole new set of weapons effects to replace the legend's vanillia as soon as I get it. I only wish I had a better idea about how the beam weapons work. It's probably going to use a simple graphic of a vertical line that will be stretched from ship one to shib two. Similar method is already used for the planet destroyer laser sprite.

(in reply to Data)
Post #: 174
RE: Kalthaniell's Shipyards - 11/8/2011 6:56:37 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
And here I was thinking about mentioning Legends to you, Kalthaniell. Nice to see you are at it already.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Kalthaniell)
Post #: 175
RE: Kalthaniell's Shipyards - 11/8/2011 7:47:45 PM   
Fubar


Posts: 50
Joined: 8/18/2008
Status: offline
Superb stuff, i'm looking forwards to trying these out. Are they designed to replace the existing 'familysets' or can they be added in so i'll have more than just the 11 sets of ship images that vanilla uses?

_____________________________


(in reply to J HG T)
Post #: 176
RE: Kalthaniell's Shipyards - 11/9/2011 8:19:48 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
working in secret? fat chance on this forum

< Message edited by Data -- 11/13/2011 9:51:05 AM >


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Kalthaniell)
Post #: 177
RE: Kalthaniell's Shipyards - 11/12/2011 10:32:31 PM   
Kahnite


Posts: 3
Joined: 4/3/2010
Status: offline
I like!


< Message edited by Kahnite -- 11/12/2011 10:33:14 PM >


_____________________________

Sincerely,
Kahnite

(in reply to Data)
Post #: 178
RE: Kalthaniell's Shipyards - 11/13/2011 6:44:36 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline
Dude love your stuff, everyone one of the modders who have added their own custom work are leaps and bounds beyond stuff I have done. I just wish I had the time to follow suit between a family and 6 classes.



_____________________________


(in reply to Data)
Post #: 179
RE: Kalthaniell's Shipyards - 11/13/2011 8:08:56 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: lordxorn
Dude love your stuff, everyone one of the modders who have added their own custom work are leaps and bounds beyond stuff I have done. I just wish I had the time to follow suit between a family and 6 classes.


Yeah, you are a bit busy...
I am happy to combine forces with your to make an SW mod... but I take a little of this and a little of that for my stuff...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to lordxorn)
Post #: 180
Page:   <<   < prev  4 5 [6] 7 8   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Kalthaniell's Shipyards Page: <<   < prev  4 5 [6] 7 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.813