Gargoil
Posts: 389
Joined: 1/6/2008 Status: offline
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quote:
ORIGINAL: Brainsucker well, yes. I agree with you, Malevolence; and Feelotraveller you got the point too. Let us use DW as the example. Ok, DW has beam, missile, torpedo, and starfighters. Yes, you can make (if not a lot, many) tactical choice with them. But because they are all offered at the same time (the beginning) to the players, thus make this weapon as the weapon of the same era of warfare. But, what next? What happen to the future? What happen to the next era? We are talking about conquering a galaxy (with 700 stars at least). now let see to the historical war ship. From the simple Trireme to our current Nimitz class Carrier. We can simply say that Trireme come from different era to a Frigate, and a Galleon came from another different era to the WW 1 era of warship. The concept still the same, they are warship. But their capability is different. With trireme, you will attack the enemy with arrow, but with frigate, you attack them with cannon. yes, both of them are the tool to kill. But it change the way of a ship maneuver and attack the enemy. Then come to the WW 2 type of Cruiser or Battleship, and now our current era warship. They are all different, even when they are all warship, and the officer still consider them the same. It should be true to 4x game in space too. The earliest era of warship should be more simple but limited in capability. The space is vast. How could the end of game technology has the same trait as the earliest version of it (with only different HP, etc). A starship that has the capability to travel hundred of sectors should have different capability than the earliest starship who can only travel within the star system. Because they face different challenge than the earliest one. The concept of fleet management should be different, too. For example, the invention of holographic technology will open a whole branch of holographic technology, like creating the image of your starship. But also holographic HUD in your flagship that can control the whole fleet better. and now look at the formula of design feature of the game. At the beginning of the game, to operate a starship you need a bridge, engine, reactor, life support, crew quarters, and a hyperdrive engine. for a warship, you need some beam (3 - 5 units) shield and armor. And what happen to your latest warship when you have conquer half of the galaxy? Oh yes, a bridge, more engine, more life support, more reactor, more crew quarters, and a better hyperdrive engine. Plus you will have more weapons (more units than before), more shield, more armor, etc. Well, there is nothing wrong with it, except the feel of no changing era. Because, well, your ship is only bigger and has more weapons than at the beginning of the game. The concept of the earliest era still true. You have beam, torpedo, missile, and starfighter. You don't have the feel of... or... you can't tell the different between the starship from the 23th century and the one from 24th century. This is my point. I only partially agree. Agree: The more diversity in systems leading to revolutions in warfare is needed, and it not highly developed in DW. Disagree: DW does not just expand the ship size with time. The weapons ranges, weapon damage, targeting, countermeasures, speed, etc, all change as well as introduce some weapons not available at early tech levels. As one example, you certainly can make a dedicated Carrier with advanced Fighter/Bombers midgame, which use a particular tactical approach, that is not seen in the early game.
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