Stoat
Posts: 37
Joined: 9/20/2011 From: Toronto, Canada Status: offline
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Whoo, wake up late to find we've got a bit of a convo-sation going on this one! In the words of the immortal song, "'Cause we got a great big convo' Rockin' through the night Yeah, we got a great big convo', Ain't she a beautiful sight?" http://www.youtube.com/watch?v=GrdQnJR7tDw Good times. Thanks to Pelton for promoting my musings to the bigtime & getting the ball rolling, & sorry again for taking his AAR off-topic. Anyhoo, sittin' here drinkin' me coffee, yet again watching Pelton get gang-tackled by nine guys. Provided a few good lulz as always, & in particular props to Brandle - bazinga! Felt a bit giddy to have provoked such an overwhelming response (err, counterattack?) but know in fact it was the towering persona of Pelton that did so, not me. The whole circus strikes me as archetypally representative of the Ostfront: one sick n' tired but still proudly defiant Landser, a veteran of countless campaigns, manning a vast problem space (err, frontage) alone, beset upon all sides by a Thick Brown Line, marching forward with arms linked, hurtling forth lusty salvos of "Urras" in his general direction. Well, I hate to see a fellow getting mobbed before brunch (dang but you guys are up n' at it right early!), so even if my aim is not as true as his, & my words are not backed by the weight of many battles, as his are, at least let me stand with my Stammgenosse, feed his MG-42, & provide a bit of moral support. I'm happy to do so, because I feel it is quite reasonable to advocate for game balance, and it is a good thing to work, even to struggle, to make the Best Wargame in the History of Mankind even better, rather than a base & dastardly thing. Without trying to abstract the broad philosophical differences between this gun crew and, erm, the "Loyal Opposition"... wait a minute (quick head count)... oh, I guess _we're_ the "Loyal Opposition"... rats! Wutevz. Anyway, without going for the Grand Unified Theory at this juncture, to summarise the points since my last, there was some good info provided on the Soviet rail system (& thanks for taking the trouble to do this, interesting & appreciated), many trout-slaps o' Pelton upside the head (again, appreciated & some good lulz), but what I saw none of was any real comparison of Axis to Soviet rail capacity. Now, I've failed to do this myself & have only asked the question, "is it right"? Hard to put a number on it - we should be clear that even if we have good numbers on capacity, the game only represents Rail Cap as certain uses of the rail net (namely the movement of formed units & of factories) and abstracts away all other very significant uses. Because of this, putting a fair number on rail caps must be very much more an art than a science. I think what we can do is ask questions like, "when where the two rail nets stressed", "when did one or the other fail to perform adequately", and "do the current rail caps of the two sides model this reasonably well"? As to whether it is worthwhile to discuss rail cap, certainly those who are not interested in doing so need not. It may not be worthwhile discussing game changes that are so far-reaching, and so difficult to implement, that they never will be. But rail cap is something that has a significant impact on the early game, those Golden Weeks of which so strongly impact all that is to follow, and it is something that can be changed easily, by changing numerical values. So, glad to see we're up n' at it, & away we go.
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GGWitE = GröKAZ ("Greatest Wargame of All Time") - thx to GG, Company & Community for continuing to make it even better!
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