heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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quote:
ORIGINAL: Empire101 quote:
ORIGINAL: 76mm While I agree that cities generally seem completely irrelevant in this game (other than as good defensive terrain), the problem with many of the proposed solutions is that they in essence force the Sovs to repeat historical mistakes while allowing the Germans to avoid them. To avoid this, any incentives/requirements for the Sovs to defend West must be accompanied by incentives/requirements for the Germans to attack East (as in Stalingrad, etc.). I also don't like the idea of losing cities being tied to automatic morale losses, as a major defeat can as often induce steely resolve as a reduced will to fight (OK, maybe not as often, but often enough); moreover, as Encircled points out the Sovs already suffer a morale drop for the overall pounding that they take in 1941. I think the best way would be for the loss of certain places to have the potential to cause various problems, so that the Sovs would know that losing Moscow (for instance) could be "bad" but never really be sure how bad. For instance, maybe the Sov government would collapse (x%)? Maybe the Finns would decide to attack Lgrad (y%)? Maybe the Sovs would lose some morale (z%)? Maybe some good generals would be shot (xx%)? For less important cities, my guess is that some kind of VP sistem would be best, but it seems like it would have to be very finely-tuned...in other words, if I lose Smolensk on turn 5 instead of turn 10, how much effect should it really have on whether I lose the campaign game? While appropriate VP levels could probably be figured out eventually, it could be rather complicated and would certainly be a source of endless argument... Excellent ideas here from 76mm. The idea of some sort of 'unknowns' being factored in could lead to some very interesting operations/campaigns. It would be great if this could be incorporated for both sides, a sort of blind set of victory/penalty conditions for both sides. Also touched on in this post is the problem of addressing less important cities, and I agree that they would have to be fine tuned much more than the majors. As for endless argument, well, this forum speaks for itself, does'nt it!!? Another WitP: AE question: Does WitP:AE do anything like this in emphasizing important locations?
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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