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AAR - 10/16/2011 4:35:51 AM   
shermanny

 

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Joined: 12/11/2007
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The scenario is 1944 campaign. I wear the Red Star, my opponent, a good wargamer but relatively new to GGWIE, wears the Iron Cross. The game becomes a clinic in the perils of trying to fight it out toe to toe with the 1944 steamroller.

Turn 1: a relatively standard turn, perhaps, but with a twist. I bring down as much of Leningrad Front as can be spared to the Pskov sector. There it will be useful in adding mass to an attack that is planned for the next few turns. The basic idea is that the Germans have too many divisions in static mode at the outset to make them all mobile quickly. If enough sectors can be hit hard enough soon enough, the German defenses will be saturated and some of those divisions will fall to encirclement. A division that surrenders is far more thoroughly destroyed than one that is merely routed. First upload shows the situation from the Axis perspective after the Soviet turn 1.

Turn 2: Axis player manages to break open one of the tenuous pockets established on turn 1, but at the cost of getting the FHH Pz Gren division embroiled. Now, it too goes in the bag. The attack on the Pskov sector has trapped some good Axis divisions---the extra mass came in handy.

Turn 3: Pockets at 76-37, 75-59, and points East...a good bag. In the South, things heating up with the capture of Kovel and a one-hex bridgehead just west of Tarnopol. Back and forth fighting in Romania.

Turn 4: An avalanche of armor hits in the Kovel sector. The German has underestimated the possibilities on this sector, failing to reinforce it heavily from Romania. Soviet tanks corps penetrate as deep as Parkhach (51-81), nearly pocketing 16 Pz.

Turn 5: Avalanche continues. Furthest penetration, 48-79. 8 Pz trapped.

Turn 6: The decisive turn. 4 Pz and 5SS Pz trapped. Tanks corps 3 hexes from Lublin. Axis counterattacks may succeed in a local sense, but in the larger picture, they embroil Pz divisions which then fall into the bag a turn or two later.

The game was over by turn 10. Soviet units are 3 hexes from Lodz.








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