tiggwigg
Posts: 118
Joined: 5/17/2001 From: Australia Status: offline
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One of the beautiful things about SPWAW is that you can't expect to win all the time. The trick is to be satisfied with a draw (even being 3000 points down can give you a draw) when you have no chance of winning. This is particularly important in a campaign, when maintaining veteran crews is so important…those crews can even pick up experience in the draw. I commonly play Russia, so I am used to dealing with similar situations…I have played a couple of games in a similar period to you…but had to face Stugs/p4f2specials/Marders with Shermans and Grants. The key tactic is, if your enemy can't see you, he can't shoot you…so use smoke wherever you can…but the british at the time are not well suited…I am not sure if your tanks have smoke dischargers, but they definitely have no smoke ammo, so you have trouble. As well, your tanks only have a load capacity of 6, so they can't carry full infantry squads…the same goes for your bren-carrier apc's, and trucks are too slow to keep up with your cruisers and too soft to show…so here goes: · mount recon teams/patrols on your tanks, which you can drop off to fire smoke when needbe…expensive but it works; · don't be reluctant to dismount a crew (use the 9 key) to fire smoke…3 or 4 crews can fully protect a tank squadron, and they will simply mount up next turn (something they can't do if their tanks have been destroyed) · use fast recon vehicles to drive back and forth around you force, each on a different hex line...3-4 hex depth of dust is as good as a smoke screen and hides your forces…remember to load recon infantry that can fire smoke and hide these vehicles · remember to check the left hand corner of the information panel…an asterisk * means the unit has been spotted, so use recon units in advance of your main force to discover your enemies location…it is a waste of precious smoke ammo creating a smoke screen where there are no enemy forces anyway. · use artillery/mortars to set up smoke barriers infront of likely defensive positions…the enemy can only shoot at you if he leaves his good defensive position, increasing your chance of knocking him out · use artillery/mortars to set up smoke curtains infront of your advance…this can allow you to advance for 2-3 turns without worrying about the 50mm guns of the enemy tanks, and gets you close enough to do some damage when they do show · use artillery/mortars to suppress the enemy tanks…your cruisers move fast…if suppressed, you can move your cruisers adjacent to the enemy tanks and blow them away at 1 hex…you can also place one cruiser at front and back, so that every shot is a rear shot, with the enemy tanks switching directions each time you fire · use other units you are willing to lose to waste the enemy op-fire and create suppression…have infantry fire at the enemy tanks if close, creating suppression, and use cheap and fast moving recon vehicles to consume enemy op-fire, or buy Matildas and use them to fire at the enemy so he wastes his op-fire…try to place such firing units in defensive terrain (on slopes/hilltops or in rocks/rough), which reduces the chance that return fire will score a hit…remember never to shoot twice in succession with the same unit (switch between firing units)…each time a gun fires in succession at the same target the firing unit gains a targetting bonus, so by changing firing units the enemy always has a first shot penalty, while your units gain the targeting bonus by through successive shots at the same target…after a 3-5 shots of op-fire, the enemy unit will have no main-gun op-fire opportunities left, so you can rush him with your cruisers and fire at 1 hex range… · in the desert, observe the dust trails to determine where your enemy is heading…remember he can see yours, so use them to create misleading information…a truck creates the same trail as a tank…if you afford a few armoured cars, simple drive them all around the map to confuse a human opponent · as already said, advance behind a screen of matildas and heavier tanks, keeping your soft skinned cruisers to runs a suppressed enemy concentration · as already said, try to create side shots for a kill, but remember an enemy tank that is immobilized is as good as destroyed…target a couple of mortars on it and the crew will abandon it, which you can then massacre · as already said, purchase some heavy AA guns…they have 15 shots of AP ammo and a 5/6 accuracy rating…almost as good as an 88…try to use them in a trap whether attacking or defending…place them where you can lure the enemy tanks into their arc of fire…when you unload them within range of the enemy, they will immediately be spotted and attract fire the next turn, so you will find them of little use, so move them into position behind a smoke screen…within a turn or two the smoke will dissipate enough for you to be able to shoot through, but your gun will not be spotted. · If acceptable with you or your opponent, purchase some "captured" enemy units…when purchasing, use the NATION button to choose weapons from a different nation…the Italians have a great truck mounted heavy AA gun…or you can try out 88's
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