Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

PP Suggestion

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> PP Suggestion Page: [1]
Login
Message << Older Topic   Newer Topic >>
PP Suggestion - 10/17/2011 5:36:13 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
It seems to me that a free or reduced pp payment should be made to change units within a command . The big commands have many small Army / Corps etc but who is expected to pay the PP points again to change command at such a low level? I cannot imagine many players changing an Army HQ for Divisions say under Southern Army, i imagine you just stick with it.

I do agree the PP should be charged for the big switches. I think that was the original idea. I find myself say attaching many units to Southern Army simply because is seems the best HQ with the longest range???

Cav
Post #: 1
RE: PP Suggestion - 10/17/2011 7:27:22 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
Since it has been said that HQ control has no real effect. (That is any HQ will help a unit in range) then the only thing that matters is changing from a restricted to unrestricted HQ. Anything else would be a waste of PP.

I did screw up a couple of times and changed the HQ of regiments from the same division to different HQs (ie North Pacific and South) and it cost mucho PP to change one back in order to recombine the division.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Cavalry Corp)
Post #: 2
RE: PP Suggestion - 10/17/2011 11:43:02 PM   
SgtSwanson


Posts: 212
Joined: 5/15/2005
From: Long Branch, NJ
Status: offline
This version gives you more commands to choose from, but just like in the original they are sorely lacking in one of the most important aspects of the game. If you want to see how it really should work, DL the original Pacific War game (free here still I think) and play it.

_____________________________

Sgt Swanson
87-93 5/502 Inf. Berlin Bde
93-95 2/502 Inf. 101st Airborne Div.
Freedom is never free!!

Patch of the Week: 6th Infantry Division

(in reply to crsutton)
Post #: 3
RE: PP Suggestion - 10/18/2011 2:57:44 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
The only thing PPs should be used for regarding ground units is changing from a restricted to unrestricted command--it doesn't matter if they fall under nearby corps or army commands (perhaps they should, but that's a different story).

One other consideration is air HQs. If the air HQ matches the base (e.g. 5th Air Froce HQ at a SW Pacific base) then you can get the full command radius in extra stacking, rather than half. That's the only time you'd need to consider changing between unrestricted commands, and that would be for bases mainly, as far as I know. If there is any other reason, I'd love to learn about it.

Cheers,
CC

< Message edited by Commander Cody -- 10/18/2011 3:01:02 AM >


_____________________________

Beer, because barley makes lousy bread.

(in reply to SgtSwanson)
Post #: 4
RE: PP Suggestion - 10/18/2011 6:59:54 AM   
Puhis


Posts: 1737
Joined: 11/30/2008
From: Finland
Status: offline
Does TOE upgrades need spesific HQ to be near enough? That might be the only reason to use "correct" command structure.

(in reply to CaptBeefheart)
Post #: 5
RE: PP Suggestion - 10/18/2011 8:37:04 AM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
So every Jap unit from a restricted command may just as well be attached to SA?

(in reply to Puhis)
Post #: 6
RE: PP Suggestion - 10/18/2011 9:01:13 AM   
Puhis


Posts: 1737
Joined: 11/30/2008
From: Finland
Status: offline
Infantry, armour and artillery units, yes.

However, base forces have TOE upgrades, so it might be more convenient to use closer HQ. (If spesific HQ is really needed to upgrade take place)

(in reply to Cavalry Corp)
Post #: 7
RE: PP Suggestion - 10/18/2011 2:53:56 PM   
Oldguard1970

 

Posts: 578
Joined: 7/19/2006
From: Hiawassee, GA
Status: offline
So, it seems that Base and HQ command relationships have an impact, but for other LCUs, one only cares if the command is restricted or not.

Accordingly, I pay the PP price to shift LCUs to unrestricted commands, but I do not mess with the command structure beyond that.

If there were a zero PP cost to shift LCUs, (other than HQ units), between unrestricted Commands and HQs, I might find myself fiddling with subordinate organization in order to put some order into my ground force structure.  It would have no real game impact, but it might help me "see" my organization and match my organization to my plans.

That would be fun, perhaps even useful to the player, but it would not alter the present impact of PPs on game play

_____________________________

"Rangers Lead the Way!"

(in reply to Puhis)
Post #: 8
RE: PP Suggestion - 10/18/2011 4:20:07 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
I think that is how it should be and Army HQ should have a benefit only to the units under their command - otherwise PP point are fairly silly and a lot of effort in a proper command structure is wasted by the game designers.

Cav

(in reply to Oldguard1970)
Post #: 9
RE: PP Suggestion - 10/18/2011 4:55:49 PM   
mc3744


Posts: 1957
Joined: 3/9/2004
From: Italy
Status: offline

quote:

ORIGINAL: OldGuard1970

If there were a zero PP cost to shift LCUs, (other than HQ units), between unrestricted Commands and HQs, I might find myself fiddling with subordinate organization in order to put some order into my ground force structure.  It would have no real game impact, but it might help me "see" my organization and match my organization to my plans.

That would be fun, perhaps even useful to the player, but it would not alter the present impact of PPs on game play


I agree 100%.
It kind of bothers me to have a unit under an HQ that is a thousand miles away, even though it made sense when I first attached the unit or when it first came into the game.

The initial suggestion has a lot of merit IMHO. The real switches that count are from restricted to unrestricted and for Air HQ to match the base. The rest is cosmetic.

_____________________________

Nec recisa recedit

(in reply to Oldguard1970)
Post #: 10
RE: PP Suggestion - 10/18/2011 5:05:48 PM   
Charbroiled


Posts: 1181
Joined: 10/15/2004
From: Oregon
Status: offline
The way the PP system is set up now actually reduces "some" enjoyments and is really frustrating to us "OC" types.

Since the command of a base does not affect game play, it shouldn't cost PP to change a command of a base. If this was the case, I could see where someone may change a base to a restricted unit in order to fly air unit of a restricted HQ to it. To avoid this, I would make it that bases can not be changed to a restricted HQ if possible.

Basically, the only thing that should cost PP is to change a restricted unit to a non-restricted HQ.....and this should be expensive to do.

_____________________________

"When I said I would run, I meant 'away' ". - Orange

(in reply to mc3744)
Post #: 11
RE: PP Suggestion - 10/18/2011 9:06:23 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
quote:

ORIGINAL: Puhis

Infantry, armour and artillery units, yes.

However, base forces have TOE upgrades, so it might be more convenient to use closer HQ. (If spesific HQ is really needed to upgrade take place)


Base force upgrade (any force upgrades for that matter) are not dependent on the location of an HQ at all. Any unit at a base, without enemy units in it, will upgrade as long as it has enough supply and there are enough devices in the pool. I am not sure but don't think base size matters.


< Message edited by crsutton -- 10/18/2011 9:08:58 PM >


_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Puhis)
Post #: 12
RE: PP Suggestion - 10/18/2011 9:28:02 PM   
Puhis


Posts: 1737
Joined: 11/30/2008
From: Finland
Status: offline

quote:

ORIGINAL: crsutton

quote:

ORIGINAL: Puhis

Infantry, armour and artillery units, yes.

However, base forces have TOE upgrades, so it might be more convenient to use closer HQ. (If spesific HQ is really needed to upgrade take place)


Base force upgrade (any force upgrades for that matter) are not dependent on the location of an HQ at all. Any unit at a base, without enemy units in it, will upgrade as long as it has enough supply and there are enough devices in the pool. I am not sure but don't think base size matters.



Yes, I know that device upgrades don't need HQs.

Actually I meant TOE upgrades, when after certain day unit gets new type of devices. For exampe in 1943 big IJN base forces get 12 cm and 8 cm DP guns and radars. At least I had to ship Southeast area fleet HQ around Pacific to make that happen.

Later all IJA and IJN AF base forces get 20 mm or 25 mm AA guns etc.

(in reply to crsutton)
Post #: 13
RE: PP Suggestion - 10/19/2011 3:44:26 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
TOE upgrades only require the LCU to be in Rest mode with Replacements On, and to be in the radius of any Command HQ.  It does not have to be the Command HQ that the LCU is assigned to.

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to Puhis)
Post #: 14
RE: PP Suggestion - 10/20/2011 10:17:32 AM   
mc3744


Posts: 1957
Joined: 3/9/2004
From: Italy
Status: offline

quote:

ORIGINAL: USS America

TOE upgrades only require the LCU to be in Rest mode with Replacements On, and to be in the radius of any Command HQ.  It does not have to be the Command HQ that the LCU is assigned to.

Very good to know. Thanks

Where do you see in Q6 that a TOE upgrade is due?

_____________________________

Nec recisa recedit

(in reply to USSAmerica)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> PP Suggestion Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703