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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

 
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RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/19/2011 12:16:20 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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quote:

ORIGINAL: crsutton

Michael,

The 56th and 37 Soviet motorized divisions both have 43 motorized squads, 600 trucks and about 100 AC and light tanks. Should these two units have the same mobility as an armored or mech unit? As it is now they are classified as infantry divisions and are no more mobile than any vanilla infantry unit.

I suspect this needs to be posted in the Land Thread rather than here ....

_____________________________

Pax

(in reply to crsutton)
Post #: 901
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/19/2011 12:21:10 AM   
rader


Posts: 1238
Joined: 9/13/2004
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I absolutely love the ability to transfer 5/10 pilots at a time. Probably saves me 10 minutes a turn.

Here's another few ideas for air related time-saving features:

1. The default for rebasing should be "select on map". I.e., when you hit rebase, it should automatically bring up the map instead of a list of bases. I don't know if I've ever selected a base from the list, and I certainly wouldn't miss it if you could only select the base on the map. Saves a click every time you transfer air units.
2. It would be really nice (although maybe harder to do) to have a way to transfer ALL air units at a base to another base at the same time. Often I have 10+ air units at a base going to a single other base. Or maybe all fighters/bombers, etc.
3. It would be nice if you could set ALL bombers (including TB/DB/LB) to the same mission (instead of just one of these).
4. Similarly, it would be nice if you could set all fighters/fighter bombers/floatfighters to the same mission (instead of just one of these).
5. Whenever air units are flying either night missions or Kamikazes, you have to set each unit's mission individually (the "set all" fighters, bombers, etc. dosen't work for these). I would be ok if they flew the same mission as the day units with a single click for "set all figthers/bombers".


(in reply to crsutton)
Post #: 902
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/19/2011 2:54:26 AM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
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objection! re-basing through the base screen is the only way unless your on a part of the map where your geography skills are....weaker. When you become familiar with the bases the menu will reward you with support,size, etc. This is critical when playing the shell game and staging larger raids IMO. If you had a button to transfer all squadrons at once, very rare, you could make a huge whooops. newb 2 cents.

newb question: Can you change the weather pref once engaged in PBEM (ie can the Japanese player effect this) or are we "stuck with what we got"?
newb request: eventually.............a new, revised PDF game manual?
newb comment: I can not begin to express my awe at the level of service to the game and the community here.
newb 3rd cent: Pax, is there more to that Avatar? huh?huh?huh?

(in reply to rader)
Post #: 903
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/19/2011 4:17:31 AM   
rader


Posts: 1238
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Oh one other:

When adding vetrans to a group, the screen should start on "reserve" by default instead of "any". I've never used anything else. this would save two clicks each time.


quote:

ORIGINAL: rader

I absolutely love the ability to transfer 5/10 pilots at a time. Probably saves me 10 minutes a turn.

Here's another few ideas for air related time-saving features:

1. The default for rebasing should be "select on map". I.e., when you hit rebase, it should automatically bring up the map instead of a list of bases. I don't know if I've ever selected a base from the list, and I certainly wouldn't miss it if you could only select the base on the map. Saves a click every time you transfer air units.
2. It would be really nice (although maybe harder to do) to have a way to transfer ALL air units at a base to another base at the same time. Often I have 10+ air units at a base going to a single other base. Or maybe all fighters/bombers, etc.
3. It would be nice if you could set ALL bombers (including TB/DB/LB) to the same mission (instead of just one of these).
4. Similarly, it would be nice if you could set all fighters/fighter bombers/floatfighters to the same mission (instead of just one of these).
5. Whenever air units are flying either night missions or Kamikazes, you have to set each unit's mission individually (the "set all" fighters, bombers, etc. dosen't work for these). I would be ok if they flew the same mission as the day units with a single click for "set all figthers/bombers".




(in reply to rader)
Post #: 904
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/19/2011 4:18:00 AM   
rader


Posts: 1238
Joined: 9/13/2004
Status: offline
But the map shows all this information too... And let's you see all the nearby bases.

quote:

ORIGINAL: zuluhour

objection! re-basing through the base screen is the only way unless your on a part of the map where your geography skills are....weaker. When you become familiar with the bases the menu will reward you with support,size, etc. This is critical when playing the shell game and staging larger raids IMO. If you had a button to transfer all squadrons at once, very rare, you could make a huge whooops. newb 2 cents.

newb question: Can you change the weather pref once engaged in PBEM (ie can the Japanese player effect this) or are we "stuck with what we got"?
newb request: eventually.............a new, revised PDF game manual?
newb comment: I can not begin to express my awe at the level of service to the game and the community here.
newb 3rd cent: Pax, is there more to that Avatar? huh?huh?huh?


(in reply to zuluhour)
Post #: 905
RE: Patch 06 - Public Beta - Build 1108q8 updated 17 Oc... - 10/19/2011 11:06:45 AM   
Chris21wen

 

Posts: 6249
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From: Cottesmore, Rutland
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Yet another request.

On the transfer ship window can you include on the mouseover what is loaded on a ship. E.g. 90th/1 US Div, 320th BG

(in reply to michaelm75au)
Post #: 906
RE: Patch 06 - Public Beta - Build 1108q8a updated 19 O... - 10/19/2011 12:13:50 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
[1108q8a]
Fixed Revamped the ability to keep pilot from being release on the group screen. Corrects rank sort error. [MEM]
Fixed Army list screen had some overlapping text [MEM]
Fixed Expanding of AF showed strange % [MEM]
Fixed Player upgrade aircraft showing wrong PPs [MEM]



< Message edited by michaelm -- 10/19/2011 12:42:53 PM >


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Michael

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Post #: 907
RE: Patch 06 - Public Beta - Build 1108q8a updated 19 O... - 10/19/2011 12:35:03 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: michaelm

[1108qa]
Fixed Revamped the ability to keep pilot from being release on the group screen. Corrects rank sort error. [MEM]
Fixed Army list screen had some overlapping text [MEM]
Fixed Expanding of AF showed strange % [MEM]
Fixed Player upgrade aircraft showing wrong PPs [MEM]



shouldn't it be 1108q8a ? Just to stop confusion, and being rather pedantic.

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Post #: 908
RE: Patch 06 - Public Beta - Build 1108q8a updated 19 O... - 10/19/2011 2:01:26 PM   
PaxMondo


Posts: 9750
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Pax

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Post #: 909
RE: Patch 06 - Public Beta - Build 1108q8a updated 19 O... - 10/19/2011 2:03:17 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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quote:

ORIGINAL: michaelm

[1108q8a]
Fixed Revamped the ability to keep pilot from being release on the group screen. Corrects rank sort error. [MEM]
Fixed Army list screen had some overlapping text [MEM]
Fixed Expanding of AF showed strange % [MEM]
Fixed Player upgrade aircraft showing wrong PPs [MEM]



Is this installer the same as your quick patch above, or does it address an additional item?

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Pax

(in reply to michaelm75au)
Post #: 910
RE: Patch 06 - Public Beta - Build 1108q8a updated 19 O... - 10/19/2011 2:22:48 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Replaces the quick patch. Some subtle changes, mainly with the player aircraft upgrades.

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Michael

(in reply to PaxMondo)
Post #: 911
RE: Patch 06 - Public Beta - Build 1108q8a updated 19 O... - 10/19/2011 2:30:02 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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quote:

ORIGINAL: michaelm

Replaces the quick patch. Some subtle changes, mainly with the player aircraft upgrades.

Ahh .. ok, I'll upgrade with the latest installer. THANKS!!!!!

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Pax

(in reply to michaelm75au)
Post #: 912
RE: Patch 06 - Public Beta - Build 1108q8 updated 17 Oc... - 10/19/2011 2:54:31 PM   
dorjun driver


Posts: 641
Joined: 4/20/2006
From: Port Townsend: hex 210,51
Status: offline

quote:

ORIGINAL: michaelm

[1108q8]
.
.
.
Tweak Allow Army list filters to be passed to Draw Army screen for next/prev army [MEM]
The next and previous buttons on the LCU screen are the only ones affected by the earlier list filters.
.
.
.



Alright Fenwick, since you were so successful with that thankless task, how about applying the same behaviour to all list filter/screen pairs?

Thanks again Michael. You've gone, and continue to go, way above and beyond the call of duty.

(in reply to michaelm75au)
Post #: 913
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/19/2011 6:18:26 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: crsutton

Michael,

The 56th and 37 Soviet motorized divisions both have 43 motorized squads, 600 trucks and about 100 AC and light tanks. Should these two units have the same mobility as an armored or mech unit? As it is now they are classified as infantry divisions and are no more mobile than any vanilla infantry unit.

I suspect this needs to be posted in the Land Thread rather than here ....


I thought that michaelm was the only one working on the game at this point but I will defer to him here. Should this go to the land thread?

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(in reply to PaxMondo)
Post #: 914
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/19/2011 6:37:27 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: crsutton

quote:

ORIGINAL: PaxMondo

quote:

ORIGINAL: crsutton

Michael,

The 56th and 37 Soviet motorized divisions both have 43 motorized squads, 600 trucks and about 100 AC and light tanks. Should these two units have the same mobility as an armored or mech unit? As it is now they are classified as infantry divisions and are no more mobile than any vanilla infantry unit.

I suspect this needs to be posted in the Land Thread rather than here ....


I thought that michaelm was the only one working on the game at this point but I will defer to him here. Should this go to the land thread?


Yes. Michael is only working on code.

(in reply to crsutton)
Post #: 915
RE: Patch 06 - Public Beta - Build 1108q6 updated 3 Oct... - 10/19/2011 10:19:17 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
... this looks like a DB change ... not code ...

< Message edited by PaxMondo -- 10/19/2011 10:21:00 PM >


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Pax

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Post #: 916
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 10/20/2011 9:01:37 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Please excuse this kind of shameless self-promotion, but any chance to get this?

quote:

ORIGINAL: LargeSlowTarget

In the "Form Task Force" screen, I sometimes miss a "Supress ships in task forces" button (similar to the "Suppress ships not due to upgrade" button), so only ships disbanded in port will be displayed in the "from" window (upper half).

Could be useful when creating a new TF in a port with big TFs present (e.g Osaka, San Francisco) - which may require a lot of scrolling to get at the ships disbanded in port.



< Message edited by LargeSlowTarget -- 10/20/2011 3:36:17 PM >


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Post #: 917
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 10/20/2011 3:33:13 PM   
Arron69


Posts: 115
Joined: 10/24/2006
Status: offline
+1


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Post #: 918
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 10/20/2011 8:34:12 PM   
rader


Posts: 1238
Joined: 9/13/2004
Status: offline
Antoher "wishlist" item would be to be able to put a name/note on air groups, land units, and maybe ships and bases just like you can give a name to TFs. This would be great to remind yourself what you are doing with those units/bases. Maybe hard to implement (not sure), but would be REALLY cool

< Message edited by rader -- 10/20/2011 8:35:45 PM >

(in reply to Arron69)
Post #: 919
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 10/20/2011 8:59:58 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
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I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.

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(in reply to rader)
Post #: 920
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 10/21/2011 4:01:14 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: rader

Antoher "wishlist" item would be to be able to put a name/note on air groups, land units, and maybe ships and bases just like you can give a name to TFs. This would be great to remind yourself what you are doing with those units/bases. Maybe hard to implement (not sure), but would be REALLY cool

This was requested sometime back. Michael said it was difficult due to space ...

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Pax

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Post #: 921
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 10/21/2011 5:04:10 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: ny59giants

I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.

Not able to pick and choose what devices can upgrade.
However it is not difficult to add an option for the unit to upgrade or not. That way you can still have replacements on (which is needed for upgrades) but turn off the device upgrades for the unit.

Would this be of anything assistance in that scenario??

_____________________________

Michael

(in reply to ny59giants)
Post #: 922
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 10/21/2011 5:11:25 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
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quote:

ORIGINAL: michaelm

quote:

ORIGINAL: ny59giants

I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.

Not able to pick and choose what devices can upgrade.
However it is not difficult to add an option for the unit to upgrade or not. That way you can still have replacements on (which is needed for upgrades) but turn off the device upgrades for the unit.

Would this be of anything assistance in that scenario??


Not sure about his scenario, but in my book that would be a fantastic option!

(in reply to michaelm75au)
Post #: 923
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 10/21/2011 7:32:55 AM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: michaelm

quote:

ORIGINAL: ny59giants

I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.

Not able to pick and choose what devices can upgrade.
However it is not difficult to add an option for the unit to upgrade or not. That way you can still have replacements on (which is needed for upgrades) but turn off the device upgrades for the unit.

Would this be of anything assistance in that scenario??


Not sure about his scenario, but in my book that would be a fantastic option!


it definitely would be!

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Post #: 924
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 10/21/2011 8:54:18 AM   
beppi

 

Posts: 382
Joined: 3/11/2004
From: Austria
Status: offline

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: ny59giants

I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.

Not able to pick and choose what devices can upgrade.
However it is not difficult to add an option for the unit to upgrade or not. That way you can still have replacements on (which is needed for upgrades) but turn off the device upgrades for the unit.

Would this be of anything assistance in that scenario??


Wow that would be a very very very very very very very nice addition. Did i already say very ?

(in reply to michaelm75au)
Post #: 925
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 10/21/2011 9:15:58 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
My fellow warriors have answered for me that is exactly what I am looking for. A toggle that allows the LCU to take replacements, but not able to upgrade devices.

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Post #: 926
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 10/21/2011 11:01:52 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Here is a beta of the beta for you to try out.

I haven't fully test the 'no upgrades' yet so it might need some tweaking.

Changed Location of Show TOE button on LCU screen [MEM]
Added Option to stop upgrades in LCU [MEM]
Tweak Made new stacking levels from pwhex override the default island stack size if present [MEM]
Tweak Enabled lcu on ship to be seen on prev/next from army list [MEM]
Tweak Allow prev/next on lcus on ships in a tf hex [MEM]

Attachment (1)

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Michael

(in reply to ny59giants)
Post #: 927
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 10/21/2011 1:38:46 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: ny59giants

I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.

Not able to pick and choose what devices can upgrade.
However it is not difficult to add an option for the unit to upgrade or not. That way you can still have replacements on (which is needed for upgrades) but turn off the device upgrades for the unit.

Would this be of anything assistance in that scenario??


I would love that option!

_____________________________


Created by the amazing Dixie

(in reply to michaelm75au)
Post #: 928
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 10/21/2011 1:43:25 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: michaelm

Here is a beta of the beta for you to try out.

I haven't fully test the 'no upgrades' yet so it might need some tweaking.

Changed Location of Show TOE button on LCU screen [MEM]
Added Option to stop upgrades in LCU [MEM]
Tweak Made new stacking levels from pwhex override the default island stack size if present [MEM]
Tweak Enabled lcu on ship to be seen on prev/next from army list [MEM]
Tweak Allow prev/next on lcus on ships in a tf hex [MEM]

Wow!!!

Thanks Michael!!!

_____________________________

Pax

(in reply to michaelm75au)
Post #: 929
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 10/21/2011 2:18:13 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: ny59giants

I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.

Not able to pick and choose what devices can upgrade.
However it is not difficult to add an option for the unit to upgrade or not. That way you can still have replacements on (which is needed for upgrades) but turn off the device upgrades for the unit.

Would this be of anything assistance in that scenario??


That seems like a very useful option, Michael!

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to michaelm75au)
Post #: 930
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