adamsolo
Posts: 144
Joined: 12/31/2009 Status: offline
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quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: adamsolo - Different time-frame when in battles (when a battle starts everything else would stop or become substantially slowed. This would allow people to be able to concentrate during battles) You can slow things down now whenever you want. My only concern with this is that in larger games where you are fighting a war, you would never actually speed up again. It wouldn't be hard to add an option where whenever a battle starts, it moves your view to that battle and slows down the game, but I think most players would probably turn it off after the very early game. In my games I always feel the need to get a break of the game master-time to be able to manage my ships free from game master-time worries (pirates, ships ending missions, other events). It's a bit distracting. I know by fact that I'm not alone on this request however I agree that this would need to be weighted against other priorities and needs. It is by all means not a major issue, but it would definitely be nice to have. quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: adamsolo - Refuel and colony ships added to the empire navigation tool I'll see what we can do. Thanks. quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: adamsolo - Font sizes and blurriness fixed The new memory management improvements help a lot with some of the graphical blurriness that was a result of compression. Font sizes are a much tougher issue though. For the time being, my only advice is to run in a lower resolution or get a bigger monitor. It's good to hear that blurriness will be addressed. Font sizes, well, I run a 1280x1024 resolution on a 17 inch LCD monitor. Not the best resolution i know, should use 1024x768, but 1280x1024 is still a good resolution for 17 inch Erik. But I'll try playing DW in 1024x768 to see if it helps. quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: adamsolo - Little tweaks and fixes to the refuel system Anything more specific? We've made resupply ships available earlier and made fleet management better and fuel management more intelligent than it was in Return of the Shakturi. We had originally planned on also adding some tanker ships, but unfortunately those did not make the cut this time. There's always more to do! That better fleet management and more intelligent fuel management should be enough. For instance right now on Shakturi you know that sometimes ships don't refuel in resupply ships. And they head to other places than to the resupply ship on their own fleet when we instruct them to refuel at nearest point (yes, re-supply ships are deployed). Regarding the need of a tanker, don't feel it here. That need did cross my mind once or twice I confess, but I do like the idea of having to establish re-supply stations in gas giants or stars. quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: adamsolo - Resources spread and availability customization Can you be more specific? I think your DW resources (strategic and luxuries) are great. And the technology dependence on certain resources (components dependence on resources) is brilliant. However, in my view you don't take advantage of all that power. In my games I never feel any lack of resources (it's just a matter of time till freighters get them around). So, I was never not allowed to build whatever I wanted. This seems like fun because there are no restrictions, but in a strategy game it is in fact the opposite. Resources need to be scarcer and possibly spread unevenly throughout the galaxy. This would lead to more careful trading decisions and to war (and this is why in my opinion some people complain that DW is still too peaceful). So, in order to spice up the game and turn it even more strategically-rich the game should feature an option at game start to instruct the game how rare resources should be and possibly also how uneven they should be spread across the galaxy. If more-peaceful folks want it like it is now, then they would not need to tweak these options. I know this is not something that can be implemented over night. There's a ton of balancing that would need to be done to make it work. I guess this is something that could be considered for DW2. quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: adamsolo - Even more new ship models and better looking graphics overall I would say we've done that with Legends. Probably you will do something, and I will not judge you before the game is out. However I get the feeling that the large majority of models will be kept. I think they are ... fair at cases, mostly weak at other cases, others are fine. If you want to increase your production value and immersion a bit more you need to invest a great deal more on graphics. I recognize you are doing something about this with Legends and that's great. But consider that if you could raise the bar even more for graphics you could be outstanding. quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: adamsolo - Full races customization setup option I think players will be happy with the new setup options and modders should be able to do a lot with the new race and character options we've opened up for modding. That's nice and great and I can't judge before playing the game to see those new setup options you're talking about. But in my opinion these full races customization feature is another very important factor to consider to increase immersion (because people are creating their own race from scratch). And although something could be worked out with mods I think this is too important not to be done in the game itself. quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: adamsolo Regards, - Erik Thanks for your feedback. And congratulations for a wonderful game. Remark: Just to stress out that we are discussing in this post things that could take the game to a next level, even above what I see Legends will provide. Legends new features sound great. As you also point out Erik, "there's always more to do!" My job is to push you guys to the limit ;) Always in a good way of course.
< Message edited by adamsolo -- 10/22/2011 10:21:33 PM >
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