Hetulik
Posts: 51
Joined: 8/3/2009 Status: offline
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quote:
ORIGINAL: adamsolo quote:
ORIGINAL: lancer G'day, quote:
@AdamSolo & Evil Steve - As a player I too would like a more challenging resource distribution. I think the problem comes from the ... computer... not having the capacity to deal with this. If it comes down to a slight challenge for me versus a massive handicap for the computer I'll want to stick with the way it is. I'll also put my hand up for a more challenging resource distribution. I really don't think it would be that hard to implement. Leave everything - resource wise - as is and provide a slider for the player to adjust at the start of the game. Tweaking the slider simply provides a multiplier to all your resource costs. A higher setting would have everything cost twice or three times as much (eg. instead of needing 3 lead for a component you now need 6 or even 9). All of a sudden resources mean something and you'd probably find yourself hitting shortages. Doesn't affect the AI at all. Same amount of resources are still on the map and their costs haven't changed, only the players. Just a thought. Cheers, Lancer Although your resource multiplier proposal (e.g. 6 carbon instead of 3) would turn resources less abundant alright, and it would probably be simple to implement, it would however only lead the player to feel the need to build more mining stations and invest more in faster mining techs. Although that would require the player to invest more on resources extraction that was not my point. Resources should be spread unevenly across the galaxy and some of them should be made rarer to find. This would put more emphasis on eXploration and eXpansion phases and the player would be forced to make more challenging decisions (like building a colony very far away from the rest of the empire, or inside the heart of their not-so-friendly race borders). So, in order to use some advanced components, more advanced bases and ships you would be forced to expand more carefully, seek trade, and if you'd need a particular resource badly then your only choice would be war. So, it's not a question of making it harder to extract resources in your empire only, it is about forcing the player to seek resources outside their borders. Maybe some resources could be obtained through trade with a particular race, but if the race is not willing to do trade with you maybe they would understand your reasons better through other means ... Now this would be my idea of fun. +1 as well. I also like the like this idea of having the ability to change the resource distribution and making some resources significantly more rare. It would definitely add a very interesting strategic dimension. Decreasing the speed in which resources are produced brings us 60% of the way there in my opinion, so this is a great new feature.
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