Andrew Loveridge
Posts: 606
Joined: 7/20/2009 Status: offline
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Hello All, We have an update for Hannibal in the works, and have it as a Beta in the Members Club. It has improvements for the UI, Play Balance, and AI, in addition to some bug fixes. Please remember this is a Beta, and any feedback is appreciated. Change List V1.04 – August 8, 2011 - Mouse wheel scrolling is now supported in text fields which can be scrolled in the ordinary way.
- Scrolling controls can now be set by clicking in the control's track. This is admittedly rather trivial.
- When the "Surprise" option from Hannibal's Punic Tricks is in play the tiles will be marked with a circle as a reminder that all units receive a special bonus for the first round of combat. After the option is finished, all units will revert to their usual state.
Play Balance: - Hannibal no longer must receive a Command Phase each Campaign Phase, or, at a minimum, have one reserved for him.
- There is a very slight increase in the rate of replenishment for the recruiting pool in Zeugitania at the “Normal” and “Hard” levels of play.
- The assignment of a Command Phase can be undone by using the new “z” hotkey. This must be done before the leader moves, attacks, concentrates, disperses, or completes an Option Card play.
Improved AI Intelligence: - The AI now uses the “Roman Siege” cards more judiciously at the “Hard” level of play.
- The AI makes better decisions when to use the “Rally One Legion” and “Rally Two Legions” option cards at the “Normal” and “Hard” levels of play. It also uses a better algorithm to determine which units will be chosen to be rallied.
- The Roman Senate is now somewhat less aggressive about confronting Hannibal in Northern Italy after Hannibal has won a couple of victories.
- Improved the AI decision-making logic at the Normal and Hard levels when de-ciding to deploy to the field. This corrects the situation in which the AI didn't re-gard leaderless Carthaginian armies as valid targets.
General Improvements and corrections: - Corrects an error that allowed a Roman leader to get stuck in a loop that could not be paused.
- Corrects a rare crash that can occur when recruiting in Cisalpine Gaul and Philip of Macedon is active and located in that province.
- Improved game logging when the game is initializing DirectX.
- Enforce the rule that Elephants cannot be doubled as a result of the Inspired Troops option from Hannibal's Punic Tricks. The game was allowing this and it should not.
- Pontian Aid has been renamed Illyrian Aid. The option works exactly as it did be-fore. But the previous name was somewhat anachronistic and Illyrian Aid is more accurate for the game's time period.
- A few fixes for some minor and obscure bugs.
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