heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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You can easily see how little new territory I covered. Let me start at Odessa: by the end of the turn, I was so befuddled that I moved on Odessa and attacked, when really, my original plan was to camp the Romanians there and move on until he gave it up. It’s not really important. Moving north: The 6 divisions I isolated last turn reconnected to the main body, although none of my tanks were isolated (to date only 1 panzer division has been isolated in this game, and 1 infantry division). And they were arranged in just such a fashion as to make it very difficult to move around the northeast side of them. Meanwhile, the hex I used to own but could never reinforce on Turn 4 across the Dnepr from Kiev was reinforced, though it’s CV wasn’t particularly high. I did ground attack missions (2 or 3) on it, and then used one division to conduct a deliberate attack with the heavy artillery in support. Unfortunately, the heavy artillery didn’t support… Only one battalion came to bear, and it wasn’t heavy, and I saw there were 42,000 men and more than 500 guns in support. That left me with very little to do with 6.Army and 1 Panzer Group. On the northern side, 3 divisions of 48.Panzer Corps had 28-31 MPs, while 2 more (it has 5 divisions currently) had 10-13 (the ones south of the river and west of Cherkassy). Not much to do there. Further south, 3.Panzer Corps was in fine position to wrap around and ensure the 6 (whoo, 6! –sarcasm) divisions didn’t escape. They may not be many in number, but they are experienced, and the infantry is numerous – hadn’t been attacked prior to encirclement). And I might as well get them. So 3.Corps shored up the south, and 48.Corps shored up the east, with 17.Army preparing to end the pocket next turn. I still had 3 divisions of 48 corps, and 48.Corps itself was eligible for buildup (remember, it had 5 divisions at turn start). So without much to do with these divisions that wasn’t wasteful, I moved them across to the Cherkassy-side of the Ros river, and then I fired HQ buildup (for a pretty economical 19 AP for 5 divisions!). The 3 divisions still had 10-15 MPs remaining, but what was I going to do? I saw no better option. Next turn, perhaps I can isolate some more divisions along the west of the Dnepr. My fundamental annoyance is that 6.Army and 17.Army are going to lose the momentum they had reaching the Dnepr in a slow crawl along the shore trying to find a soft spot. And since CF is no longer a beginner, he’ll know better how to handle the avoidance of soft spots. Nobody fights west of the Dnepr unless they are new… Remember, to date the only Armaments I’ve captured were at Minsk. That’s it… Further north, elements of 6.Army will hold the Kiev region, and the crawl will resume. I’m certainly open to tips on crossing the Dnepr in force. Should 48.Panzer and its 5 divisions do some deliberate attacks? What SUs do I need most? Pioneers or Arty. Side note: One interesting thing happened this turn, back in the AGN area: I had a division of roughly 2:1 CV attack a rifle division in swamp, and oddly got a “scouted” result due to abysmal leadership roll. I attacked again immediately, another odd leadership roll (that’s not the point of the story) and another “scouted.” Seeing the bad leadership rolls, I immediately checked the commander (6 Infantry rating, which certainly is adequate, and that’s still not the point), but I noted he had 12-0 record. This leads to the idea that “scouted” combats don’t count as lost for leader tallies? Or is it collected at the start of the next turn and updated then? And why can’t we voluntarily commit “scouting” attacks? Well, actually nevermind, I think the game already provides the players with too much enemy combat details, as you can see from my tracking…
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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