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Ground bombing is borked, part II

 
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Ground bombing is borked, part II - 10/27/2011 10:17:52 PM   
rader


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Since the other thread went off the rails a bit, I thought I'd start a new one. And I would prefer if you would refrain from hijacking the thread with personal attacks. I will create another thread in parallel specifically for personal attacks. I used the title "ground bombing is borked" to draw attention, although I would be the first to admit it's hyperbole. I thought that was pretty clear

I thought I should start by clarify my statements. First, I don't think this is a purely JFB gripe. I've used this borked ground bombing model to my advantage too. And I also have a serious gripe about 4E bombers; but fantasy 4E bombers flying sorties every day and always finding the target is balanced in the game by practically unlimited Japanese aircraft production, so overall, I think it works out even if a bit silly both ways. Plus there are other balance issues on both sides, but I think Jzanes and I should respond to these jointly once we've concluded our game (now in June 1945).

My statements with regards to ground bombing apply almost exclusively in clear terrain. In fact, I think terrain is way too much of a factor in general in a game of this scale and ground bombing is probably borked in the opposite direction in very rough terrain. It is nearly impossible to defend in the open, and very tough to attack in 3x/4x terrain. (I would prefer a normalization so that open = x1.33, woods/Light urban = x1.66, mountains = x2, and heavy urban = x2.5 or something like that for both air effects and ground combat.) I would definitely support the idea that these numbers or something like them should apply to ground combat also. 2x/3x/4x are just ridiculous force multipliers for a strategic level game.

What I mean by "diminishing return" in the case of ground bombing is that the fewer men there are in a hex, the less damage that should be done. I.e., damage is too high even when there are a lot of men in a hex, BUT it is especially too high when there are very few men in a hex. The more men you put in a hex, the more damage should be inflicted on them (because they are easier to hit, being easy to find and stretched out in columns on roads, etc.). However, even then, destroying whole divisions or even regiments from the air in a matter of days is pure fantasy (yes I take advantage of it too, so I am not merely whinning, but pointing out a problem).

I'll give you a concrete example. If an island of 40 square miles has 300 men, would you imagine that they'd be sitting in a circle marked with a big red bullseye? I would expect such a small force to be pretty much impervious to air attack. How would you even find them? Obviously, historically, the allies considered that they actually had to land to take an island, and couldn't just destroy a small garison from the air. But if you start to pack 10,000+ men on a small island, you might start to actually hit a few that happen to be sunning themselves on the beach. The way it currently is, in the long run, you cannot possibly defend a clear terrain base from paratroopers without a major committment of AA units and fighter cover. The garrison will just be all killed from the air, and then paratroopers will land and occupy the vacant base. Probably under a few thousand men or so, damage inflicted by aircraft in ground bombing should peter out to almost nothing because a few soldiers sitting in foxholes really dosen't make a credible target in a 40 NM hex regardless of the terrain. I.e., there should be diminishing return as your target is smaller (fewer troops to bomb). This is in addition to the fact that ground bombing damage really needs to be normalized so that it does a bit more in rough terrain and much less in clear terrain. The best concept for how to defend a clear rear base hex that I can come up with is don't defend it. Just bomb any paratroopers that take the base, and then take it back with paratroopers. This creates a silly "no mans land" of a base that switches hands back and fourth each turn.

Another area that could use some serious diminishing return is airfield/port damage. Right now, we have linear damage accumulation (e.g., it is just as easy to go from 20 damage to 40 damage as from 40 damage to 60 damage or 60 damage to 80 damage or 80 damage to 100 damage). But after the first few bombs fall, the juicy targets have already been hit. The first bomb on the runway makes a big difference and is most likely to hit a plance. Drop more and more bombs, and you are getting diminishing return for your efforts. You are starting to hit the same areas/planes/facilities over again, and are hitting the most likely candidates on the first pass. After that, the more camouflaged/inacessible/less scouted targets are not being hit as often as the first targets (partly because it is very difficult to assess the actual damage done and figure out what areas still needs special "attention"). Also, as planes become damage or destroyed, it becomes really tough to tell where the active ones are. We saw this at the Henderson Field "boneyard" where they left destroyed airframes parked around as decoys for the Japanese bombers to bomb over and over again. From 10K ft+, you can't tell an active airframe from a damaged one.

A related example is ordinance. Bomb effectiveness increases with the square root of its mass, not linearly. And more bombs = more damage, but 10x the bombs on a (land) target dropped together does not equal 10 times the damage because of the pattern in which they fall. And I suspect this would be especially true if the single bomb was delivered significantly more accurately, say, by a specialized groud attack plane or dive bomber... in fact, I'd be willing to wager that a stuka employed in a ground attack role (without air opposition) would do on average more damage than a B-17 per sortie. Anyone have any figures or ideas? But in any event, certainly much, much more damage *per bomb*. Yet again we find diminishing return.

Actually, nemo's concept for bomb sticks (see his nemesis AAR) goes a long way towards solving this - and modelling the different kinds of gun turrets he proposed goes a long way towards better reflecting 4E bombers.

Also, think about what bombing an airfield hex represents... we are talking about multiple airfields (and sometimes ports) in a 40 NM hex. How can a single bomber group (purportedly in formation, and acruing defensive benefits as such) manage to hit multiple airfields at the same time? It is way too easy to drive a single "airfield" from 0 to 100 damage in a single attack. Rather, it should be easy to do the first few points of damage (a few holes in a runway resulting in high ops losses and reduced a/c handling ability), but almost impossible to completely shut down a high-level airfield. I.e., there should be diminishing return on bombing a damaged airfield/port. This is especially bad because of the way repairs work: engineers repair ALL runway damage before repairing a single point of service damage. This means that any aircraft trapped at an airfield with 100 serice damage aren't going anywhere, ever, if the other side manages to keep at least 1 point of runway damage there. Why don't engineers repair all damage (service/runway/port) at the same rate? This would make so much more sense and be much more useful.

Another example is the AA one. Just try stacking 30+ AA units is a single hex and see what happens. Impossible to bomb without major losses. But a single AA unit dosen't do squat. But remember that these AA units are guarding the most vulnerable targets first. So adding more an more dosen't necessarily do that much more, because you just bomb another part of a hex. For play balance as well as realism, AA effectiveness should definitely be subject to diminishing return based on how many are in the hex.

Recon, as stated in the other thread, is another good example. A single plane won't do much, but it will do much more than the 50 planes following it. Nevertheless, 50 planes will still tell you a lot more... i.e., diminishing return (but still substantial gains) with each recon.

Yet a further example is city bombing. It is very tough to tell what facilities have already been hit; you are going to end up rebombing the same places and aren't going to be able to identify what was knocked out and what wasn't. And it is further hard to hit just a few points of inducty in a large industrial center. For example, my opponent has completely wiped out my industry (heavy and light) outside Japan with B-29s. But would it really be possible to identify all the suitable targets in cities like Saigon, Shanghai, Hong Kong, or Bangkok? Absolutely not. So city bombing should be subject to diminishing return based on both i) the amount of industry in a hex (more indsutry = more damage), and ii) the proportion of that industry that has already been knocked out (more industry already hit = less damage).

Sorry if all this sounds like a rant - it's not meant to be and is written in the best of moods (I'm not at all angry or anything, and my motivations are only to help improve the game) WITP is probably the best game ever made (especially AE), but IMHO it suffers from big balancing problems in some of these areas, and could benefit from a little negative feedback (in the mathematical sense, not criticism) in the form of diminishing returns.






< Message edited by rader -- 10/28/2011 1:25:09 PM >
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RE: Ground bombing is borked, part II - 10/27/2011 10:21:08 PM   
HansBolter


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Kudos.

Keep on providing feedback in the form of constructive criticism.

Keep on ignoring the attacks from the fanboys.

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RE: Ground bombing is borked, part II - 10/27/2011 10:37:21 PM   
GreyJoy


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for what is worth the opinion of a newbie... I, for one who has been on the recieving side of this problem (right against Rader), agree that level bombers really do too much damage to LCUs in the open ground. In our game, during Rader's advance in India in 42, i had several indian regiments completely wiped out only by waves of 300 Helens in the open terrain...

It's not a game breaker, mind you, but it's probably something that should be looked upon in the prospective of getting the game better and better

my 0.2 cents

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RE: Ground bombing is borked, part II - 10/27/2011 10:39:46 PM   
rader


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quote:

ORIGINAL: GreyJoy

for what is worth the opinion of a newbie... I, for one who has been on the recieving side of this problem (right against Rader), agree that level bombers really do too much damage to LCUs in the open ground. In our game, during Rader's advance in India in 42, i had several indian regiments completely wiped out only by waves of 300 Helens in the open terrain...

It's not a game breaker, mind you, but it's probably something that should be looked upon in the prospective of getting the game better and better

my 0.2 cents


That was the main place I was referring to in using it to my advantage

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RE: Ground bombing is borked, part II - 10/27/2011 10:40:43 PM   
GreyJoy


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quote:

ORIGINAL: rader


quote:

ORIGINAL: GreyJoy

for what is worth the opinion of a newbie... I, for one who has been on the recieving side of this problem (right against Rader), agree that level bombers really do too much damage to LCUs in the open ground. In our game, during Rader's advance in India in 42, i had several indian regiments completely wiped out only by waves of 300 Helens in the open terrain...

It's not a game breaker, mind you, but it's probably something that should be looked upon in the prospective of getting the game better and better

my 0.2 cents


That was the main place I was referring to in using it to my advantage


What are u doing still here? there's a turn waiting for you

Yes...you gave me lots of headhaces in those days

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RE: Ground bombing is borked, part II - 10/27/2011 10:45:03 PM   
mdiehl

 

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As the occasional contrarian I will note a couple of things.

In your "X people in Z square miles of terrain" argument you seem to imply that the population is evenly distributed throughout the "hex." In general, in combat, troops are either relatively close to each other on or near a battle line, or really close together on or in garrison. So, hrrrm, a bombing raid that kills those ten combatants despite the fact that they're the only 10 combatants within 100 miles is not so completely unreasonable.

As Witpqs noted, carpet bombing employed tactically actually worked decently at least when the USAAF did it. There's no compelling evidence of the Japanese ever doing it with any success though.

Just my .02. And yes, "wiping out" whole divisions is a stretch. Wiping out remaining industries in a target area is not such a stretch (especially if the target area is a city or town in Japan being attacked by B-29s).

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RE: Ground bombing is borked, part II - 10/27/2011 11:42:44 PM   
Nikademus


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quote:

ORIGINAL: rader

Since the other thread went off the rails a bit, I thought I'd start a new one. And I would prefer if you would refrain from hijacking the thread with personal attacks. I will create another thread in parallel specifically for personal attacks. I used the title "ground bombing is borked" to draw attention, although I would be the first to admit it's hyperbole. I thought that was pretty clear



You've been around long enough to know this board has had more than it's share of Trolls, complainers and know alls. So i know your not truely suprised at the reaction of some to your first itteration. Yes....air to ground bombing is overeffective or optimisitic at the very least. City bombing has been of mentioned enough that many house rule it's use. I've taken some steps of my own to tone down the impact and pace of air ops in my personal mod.

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RE: Ground bombing is borked, part II - 10/27/2011 11:49:19 PM   
witpqs


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You could just cut and paste the serious replies to your first "Borked". (Which, BTW, is itself not constructive criticism/feedback. It's inflammatory so predictably invites some of the responses you got.)

Your calculations don't answer the historical examples in the first thread. I am not claiming that ground bombing is a perfect simulation as is, but it's way better than you imply.

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RE: Ground bombing is borked, part II - 10/28/2011 12:16:35 AM   
rader


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quote:

ORIGINAL: mdiehl

As the occasional contrarian I will note a couple of things.

In your "X people in Z square miles of terrain" argument you seem to imply that the population is evenly distributed throughout the "hex." In general, in combat, troops are either relatively close to each other on or near a battle line, or really close together on or in garrison. So, hrrrm, a bombing raid that kills those ten combatants despite the fact that they're the only 10 combatants within 100 miles is not so completely unreasonable.

As Witpqs noted, carpet bombing employed tactically actually worked decently at least when the USAAF did it. There's no compelling evidence of the Japanese ever doing it with any success though.

Just my .02. And yes, "wiping out" whole divisions is a stretch. Wiping out remaining industries in a target area is not such a stretch (especially if the target area is a city or town in Japan being attacked by B-29s).



Yes, it's true that they would be concentrated, but concentrated in villages, tree copses, or whatever kind of cover they could find. They wouldn't just be sitting around waiting to be killed from the air. And I could sort of of imagine fighter bombers in "strafe mode" on a precision strike doing damage even to a small group of troops. But seriously, can you imagine level bombers killing every single man in a hex or at a base on a regular basis?

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RE: Ground bombing is borked, part II - 10/28/2011 12:25:40 AM   
rader


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quote:

ORIGINAL: witpqs

You could just cut and paste the serious replies to your first "Borked". (Which, BTW, is itself not constructive criticism/feedback. It's inflammatory so predictably invites some of the responses you got.)

Your calculations don't answer the historical examples in the first thread. I am not claiming that ground bombing is a perfect simulation as is, but it's way better than you imply.


Which calculations are you referring to? If you're talking about the normandy thing, yes, lots of germans were killed by allied 4E bombers in Normandy. But these were troops that were more or less in contact with the enemy (i.e., it was fairly well established where they were, it wasn't a 40 NM hex behind the lines). And it happened a couple of times (this might tie in with the sortie rate problem), tore up the ground blunting the follow-up, and very much risked killing lots of allies too. Plus this wasn't a round the clock thing, nor were many whole divisions destroyed (as is quite possible to do even with Japanese bombers in WITP).

One of the main reasons for the losses in Normandy was that it was a very congested front, with lots of troops. I have no problem with a significant amount of damage for large troop concentrations in clear terrain, but I do think it is way overstated. And it should probably decrease with a smaller number of troops packed into a front. In fact, we have the opposite. The more troops you have in a hex, the *less* damage they take in WITP, because there are more targets to absorb disablements and more AA guns to distract the bombers. 1 unit in a hex is way more vulnerable to bombers than many units. That's what I think is especially bonkers.

< Message edited by rader -- 10/28/2011 12:46:15 AM >

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RE: Ground bombing is borked, part II - 10/28/2011 12:42:24 AM   
mdiehl

 

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quote:

But seriously, can you imagine level bombers killing every single man in a hex or at a base on a regular basis?


No. But is that what you are experiencing? If I were to experience that sort of thing in a Consim I would wonder what it is supposed to "represent in the real world." I would view the literal "death of everyone at the base" as a very strong unlikelihood. I would view "rendered combat ineffective and therefore no longer counted" as reasonable under a number of different circumstances. So I guess it depends both on how big a group of people you're talking about and what WitP means by "kia."

There doesn't seem to be any WitP equivalent of combat fatigue/psychological breakdown, complete loss of local command and control, or anything labeled as such, so having a unit "attrited to nothing" after a sustained interval of regular carpet bombing does not strike me as completely incorrect. And as others have noted, there were some instances of German units vanishing for all intents and purposes as a result of a single massive carpet bombing raid.

So there it is. Sounds like maybe people are "using it too much" which some might consider "gamey." I won't touch that. I don't think the Japanese ever figured out how to do it and the USAAF did it very very rarely, but WitP apparently gives lots of leeway for that sort of thing.

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RE: Ground bombing is borked, part II - 10/28/2011 12:53:07 AM   
rader


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I think the psychological factor etc. is represented (sort of) in terms of fatigue and especially disruption. And disruption is one of the main effects of ground bombing in WITP. I have no problem with that because it does a good job of representing close air support. Although Jzanes and I noticed that it was a bit strange how it was distributed amongst units. Disruption seems to be distributed on a unit basis rather than a "weight" (i.e., size/number of troops) basis. A single division seems to take just as much disruption as a machine gun company. But stick that machine gun company in the same hex as the division, and now the disruption both take is halved.

Moral: have as many units in a hex as possible if you are going to be bombed in order to soak off disruption, no matter if they are effective units or not.


quote:

ORIGINAL: mdiehl

No. But is that what you are experiencing?


Yes it is, with whole brigades and even divisions (e.g., a Soviet armor divison in 1942 via Japanese bombers. Greyjoy, if you are around, do you happen to know what kind of damage I did by air in India? Like how many units destroyed in what kind of time frame?

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RE: Ground bombing is borked, part II - 10/28/2011 3:28:30 AM   
Sredni

 

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I don't know enough detailed history to judge borked or un-borked but what stands out to me are the things I do differently in game compared to the general knowledge I do have about what really happened in WWII.

One of those things is how bombing is conducted, specifically (and as it pertains to this thread) 1e bombers (fighters and dive bombers), 2e bombers (level and attack bombers), and 4e bombers.

I don't use 1e fighters as bombers ever, I simply never train the pilots in the skills needed (lowG or lowN, and strafe) as it would take too long to train them in those as well as the required airskill. And as a bonus this never risks valuable fighters and fighter pilots with bombing that is largely worthless compared to 4e bombing. And I only sometimes use 1e dive bombers for port or airfield attacks where they are less effective then the 4e bombers I would prefer to use for those roles, and never use them on ground attack. Which is very different from how things really worked, which tells me something is off with the system.

I almost never use 2e bombers for anything other then training, especially later in the war when I have enough 4e bombers to make do. 2e bombers don't have enough range to use most places, and don't seem effective enough to bother with. Attack bombers I've found to not deal enough damage vs the losses they will sustain conducting low level attacks to be viable compared to 4e bombers at higher altitudes. Attack bombers vs ground targets get shot down like skeet in my experience (and this is with 70+ in lowG, Straf, and Defense). Again vastly different from how operations were conducted during the war.

And 4e. I love them and concentrate them wherever I use them in order to conduct massed flights of bombers. This alone is vastly different from the accounts I've read about the pacific war where, except for later in the war, most 4e bomber units were stationed widely scattered and operated in small groups. Like they might have only had 1 or 2 squadrons of 4e bombers at a particular location, both understrength, and they would conduct operations with just a handful of those bombers from day to day to bomb targets in their area. I would think if I operated my bombers like that, with just a handful of bombers doing an airfield strike a couple times a week I wouldn't accomplish much of anything in game, certainly I wouldn't be able to effect the operations of any airfield in the game with those few bombers.

I also find bombing ground units in jungle and rugged terrain, or fortified any length of time at all to be pointless. Bombing 2 divisions + assorted miscellaneous units dug in to level 5 forts on ambon and getting single digit casualties with 100 4e bombers as an example of what most ground bombing runs are like in the game. Again my experience.

Again, how I operate my 4e bombers is very different from how they were used in the war.

In the end I don't know enough about the detailed operations of WWII to compare, nor do I know the give and take, and interplay between various compromises that go into making a game like witp to judge what is or isn't borked. But those are my observations on bombers and bombing in witp ae.

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RE: Ground bombing is borked, part II - 10/28/2011 4:11:29 AM   
gradenko2k

 

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quote:

ORIGINAL: rader
Another area that could use some serious diminishing return is airfield/port damage. Right now, we have linear damage accumulation (e.g., it is just as easy to go from 20 damage to 40 damage as from 40 damage to 60 damage or 60 damage to 80 damage or 80 damage to 100 damage).

Isn't this already in the game? Getting a airbase from 0 damage to 'orange' level damage is the important part in terms of preventing the enemy from taking off from it, but pushing the damage level from 80 to 100 is just making him repair it longer. That is, if you have multiple airfields you want to suppress, you don't necessarily have to bomb them all down to 100% damage.

Yes, it may be as easy to take a base from 0 to 20% as it is to take it from 80% to 100%, but what I'm saying is that I think the game already represents how that last 20% isn't nearly as important as the first 20%.

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RE: Ground bombing is borked, part II - 10/28/2011 6:12:21 AM   
PaxMondo


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The open bombing isn't as much an issue now with the latest beta for me.  You can now get units back.  So while the units goes to zero, the abstraction is that it is no longer an effective force until you invest the PP's to reconstitute it.  A reasonable abstraction to me.  There are enough examples of units being caught in the open and being bombed to the point of combat ineffective that this is a reasonable result. I'm not going to get caught up in the "could they have bombed every single man" aspect. Once the force is combat ineffective, it's done. At that point, invest your PP's and move on. Not a big deal.

The area where I see an issue with bombing is the other side of the spectrum: highly fortified bases.  We have numerous RL examples in the PacTheatre where level bombing was relatively ineffective even after months of intensive bombing to fortified bases.   Yet in game, you are able to achieve high levels of disruption with only one day of bombing and can bomb the supply out of base entirely.  For a level 1 fort, this seems reasonable.  For a level 6 (or higher) this does not seem well correlated with expectations.

I am aware that there is an effect in the modeling for fortification size and bomb size, it just looks to be too small.  Troops in highly fortified bases should be relatively imune to 500 lb bombs.  2000lb bombs would have more effect.  10,000lb bombs should have the effect that the 500 lb bombs do now, i.e. significant.

This does not apply to strategic bombing of fortified bases.  To my knowledge, there were no real fortified civil/industrial areas, or very few and small.  So the effects of strategic bombing shouldn't be changed.  

< Message edited by PaxMondo -- 10/28/2011 6:13:53 AM >


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RE: Ground bombing is borked, part II - 10/29/2011 12:33:16 AM   
oldman45


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In my reading on this topic, the US AAC would seldom "knock out" an airfield. What they did was a bit worse. They would fly in with 2 strike packages, assuming there is flak around the air field. The B-24's would hit first targeting the known flak locations, then the B-25's would come in at tree top level and cover the field with para-frags. In one afternoon there would be no planes left on the airfield. Think of the number of airfields the allies hit in 43+ where the IJAF would fly in planes and in short order the allies would wipe them out with air strikes. This happened in New Guinea several times and the US carriers did it to several islands. So what would be the best compromise to keep it close to historical results and also have playability?

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RE: Ground bombing is borked, part II - 10/29/2011 5:51:08 AM   
PaxMondo


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quote:

ORIGINAL: oldman45

In my reading on this topic, the US AAC would seldom "knock out" an airfield. What they did was a bit worse. They would fly in with 2 strike packages, assuming there is flak around the air field. The B-24's would hit first targeting the known flak locations, then the B-25's would come in at tree top level and cover the field with para-frags. In one afternoon there would be no planes left on the airfield. Think of the number of airfields the allies hit in 43+ where the IJAF would fly in planes and in short order the allies would wipe them out with air strikes. This happened in New Guinea several times and the US carriers did it to several islands. So what would be the best compromise to keep it close to historical results and also have playability?

The way it would work with the current model would be to have an a/c with its 4000 lb load in 100lb bombs ... 40x100lb. That would give you the result you seek. This would require the ability to choose a bomb load ... pretty sure this is out of the scope right now. But, from what I have seen in testing the bombing model, this would give you the results you are looking for.

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RE: Ground bombing is borked, part II - 11/2/2011 12:56:38 AM   
rader


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Here's an example of borked ground bombing (see attached). This is an air attack vs. a single division. 3 days of this, and no more division. And it is no problem to do this day after day, indefinitely. If it was so easy to do this, why did the allies bother invading France? Why not just kill all the German land units from the air?

Incidentally, on the diminishing return thing, we do already sort of have it in a couple of places: aircraft losses on the ground, and ships in port. The more "stacked" airfields are, the more planes are killed from ground bombing. The more ships in port, the more ships are hit. I believe that this should also occur with ground bombing to some extent; the more LCU devices in a hex, the more that get hit (and I also submit that the high end is way too high in clear terrain (and maybe not high enough in rough terrain).

EDIT: Ran off without adding the attachment...




Attachment (1)

< Message edited by rader -- 11/2/2011 4:28:17 AM >

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RE: Ground bombing is borked, part II - 11/2/2011 1:52:30 AM   
witpqs


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quote:

ORIGINAL: rader

Here's an example of borked ground bombing (see attached). This is an air attack vs. a single division. 3 days of this, and no more division. And it is no problem to do this day after day, indefinitely. If it was so easy to do this, why did the allies bother invading France? Why not just kill all the German land units from the air?

Incidentally, on the diminishing return thing, we do already sort of have it in a couple of places: aircraft losses on the ground, and ships in port. The more "stacked" airfields are, the more planes are killed from ground bombing. The more ships in port, the more ships are hit. I believe that this should also occur with ground bombing to some extent; the more LCU devices in a hex, the more that get hit (and I also submit that the high end is way too high in clear terrain (and maybe not high enough in rough terrain).


Interesting example.

(in reply to rader)
Post #: 19
RE: Ground bombing is borked, part II - 11/2/2011 2:37:22 AM   
bigred


Posts: 3599
Joined: 12/27/2007
Status: offline
I think we got the ground bombing correct.
http://www.historynet.com/operation-cobra-panzer-commander-fritz-langankers-struggle-out-of-roncey-pocket.htm

WWII: Now that you unexpectedly found yourself in command of this ad hoc force, what did you do? Langanke: After the first couple of attacks, the radio sets on the back of my Panther caught fire. I quickly opened the back hatch of the turret, leaned out and pushed the ignited stuff off the vehicle. I burned one hand, but it wasn't too bad. What was real bad was that the planes had seen one tank left down there, seemingly still operable and with the crew in it. They now concentrated on us. It was finally a considerable number that dealt exclusively with us. The continuous rattle of the bullets on all sides of the turret drove you crazy. Then a big bang! In the turret roof there was a hole, where a discharger for smoke grenades should be installed. When that piece of equipment was not available, this opening was covered with a round plate fastened with four bolts. We had such a lid. The enormous number of bullet impacts had broken the bolts and flung the lid away. Daylight in the turret! The loader and myself had the same reaction. We grabbed our blankets, turned them together into a kind of cone and wedged them into the hole so it served as a backstop. Twice, the impact of so many projectiles threw our contraption down, but luckily we had it in again before more bullets rained down on us. WWII: Can you describe the scene around your tank? Langanke: Some 20 to 30 meters in front of us a group of paratroopers had been mowed down by the first air attack. Among those pilots must have been some extremely queer characters. Time and again they buzzed this group and fired into the dead bodies. They flew just above the treetops, so they must have seen all the details. Slowly the limbs were torn off, the intestines were spilled. It's one of the most terrible impressions I remember from the war. The gunner had a view out of the tank with his sighting telescope and its narrow field of vision. That, unfortunately, was pointed at this group of dead soldiers. In this tremendous stress we all had to suffer, the horrible sight tipped the scale, and he cracked up. Hollering and swearing, he wanted to get out. He was for a short while out of his mind. I drew my pistol and stuck the barrel in his neck, hollered back at him and told him to stop playing the crazy idiot. He immediately got back to normal. This man was one of the finest comrades we had, absolutely reliable, sturdy and imperturbable. But I am sure every man exposed long enough to really extreme pressure will have a weak moment. WWII: Clearly the pressure was mounting. How did you keep your group together?

(in reply to witpqs)
Post #: 20
RE: Ground bombing is borked, part II - 11/2/2011 4:36:13 AM   
rader


Posts: 1238
Joined: 9/13/2004
Status: offline

quote:

ORIGINAL: bigred

I think we got the ground bombing correct.
http://www.historynet.com/operation-cobra-panzer-commander-fritz-langankers-struggle-out-of-roncey-pocket.htm

WWII: Now that you unexpectedly found yourself in command of this ad hoc force, what did you do? Langanke: After the first couple of attacks, the radio sets on the back of my Panther caught fire. I quickly opened the back hatch of the turret, leaned out and pushed the ignited stuff off the vehicle. I burned one hand, but it wasn't too bad. What was real bad was that the planes had seen one tank left down there, seemingly still operable and with the crew in it. They now concentrated on us. It was finally a considerable number that dealt exclusively with us. The continuous rattle of the bullets on all sides of the turret drove you crazy. Then a big bang! In the turret roof there was a hole, where a discharger for smoke grenades should be installed. When that piece of equipment was not available, this opening was covered with a round plate fastened with four bolts. We had such a lid. The enormous number of bullet impacts had broken the bolts and flung the lid away. Daylight in the turret! The loader and myself had the same reaction. We grabbed our blankets, turned them together into a kind of cone and wedged them into the hole so it served as a backstop. Twice, the impact of so many projectiles threw our contraption down, but luckily we had it in again before more bullets rained down on us. WWII: Can you describe the scene around your tank? Langanke: Some 20 to 30 meters in front of us a group of paratroopers had been mowed down by the first air attack. Among those pilots must have been some extremely queer characters. Time and again they buzzed this group and fired into the dead bodies. They flew just above the treetops, so they must have seen all the details. Slowly the limbs were torn off, the intestines were spilled. It's one of the most terrible impressions I remember from the war. The gunner had a view out of the tank with his sighting telescope and its narrow field of vision. That, unfortunately, was pointed at this group of dead soldiers. In this tremendous stress we all had to suffer, the horrible sight tipped the scale, and he cracked up. Hollering and swearing, he wanted to get out. He was for a short while out of his mind. I drew my pistol and stuck the barrel in his neck, hollered back at him and told him to stop playing the crazy idiot. He immediately got back to normal. This man was one of the finest comrades we had, absolutely reliable, sturdy and imperturbable. But I am sure every man exposed long enough to really extreme pressure will have a weak moment. WWII: Clearly the pressure was mounting. How did you keep your group together?



Interesting story, but all this shows is that it's scary to be bombed. And note that these are fighter bomber attacks he's describing, which were much more effective at ground attack than the big bombers, and yet in WITP they are much less effective. Can you show me any evidence that you can destroy entire divisons in a matter of days, entirely from the air, repeatedly and at will, provided they are located in "clear" terrain?

(in reply to bigred)
Post #: 21
RE: Ground bombing is borked, part II - 11/2/2011 7:26:17 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
quote:

ORIGINAL: rader

Here's an example of borked ground bombing (see attached). This is an air attack vs. a single division. 3 days of this, and no more division. And it is no problem to do this day after day, indefinitely. If it was so easy to do this, why did the allies bother invading France? Why not just kill all the German land units from the air?

Incidentally, on the diminishing return thing, we do already sort of have it in a couple of places: aircraft losses on the ground, and ships in port. The more "stacked" airfields are, the more planes are killed from ground bombing. The more ships in port, the more ships are hit. I believe that this should also occur with ground bombing to some extent; the more LCU devices in a hex, the more that get hit (and I also submit that the high end is way too high in clear terrain (and maybe not high enough in rough terrain).

EDIT: Ran off without adding the attachment...





Ok, while I agree that some game extremes may be a bit beyond what was historically achievable, just
a couple of observations:

170+ B-29s
Open terrain
No AA
No Air cover

Thats about the only thing recognisable from the screenshot.
So every visible factor is against the IJA to the extreme. The rest is not (weather, number of units
in the hex, status of those units, available support, attack alt, DL, exp/skill of attacking air
units,...) but the above is already enough for stating something obvious:

*) You hang out in open terrain without at least marginal AAA and/or air cover.
This situation cannot get any worse.

*) You got less than 1% of troops destroyed by the attack, so the issue is not only the
strenght of the attack but the lack of ground support or supplies to repair the damaged devices
before the next attack hits you.

*) You are under attack by ground troops as well so this may enhance the above point, and makes your
position untenable anyway (although this admittedly might not even be needed).


I don´t know what you see as borked about that result. It may be on the far end of the scale, but so
is your tactical position. If the allies had used 170 B-29s to bomb Div. Lehr sticking out in the open
fields of France without AAA for a whole week, it would have very probably ceased to exist as a fighting force.

Which is the equivalent of a destroyed unit in WitP AE.

< Message edited by LoBaron -- 11/2/2011 7:28:20 AM >


_____________________________


(in reply to rader)
Post #: 22
RE: Ground bombing is borked, part II - 11/2/2011 8:34:24 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
The Allies used about ten times as many bombers against the PzLehr concentrated in about 10% of the area of this attack and produced about 30% casualties. I think the diminishing returns are not treated realistically. Of course, see my sig..

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to LoBaron)
Post #: 23
RE: Ground bombing is borked, part II - 11/2/2011 10:10:32 AM   
mike scholl 1

 

Posts: 1265
Joined: 2/17/2010
Status: offline

quote:

ORIGINAL: herwin

The Allies used about ten times as many bombers against the PzLehr concentrated in about 10% of the area of this attack and produced about 30% casualties. I think the diminishing returns are not treated realistically. Of course, see my sig..



I think your observation is a bit unfair Harry. A B-29 has 2.5 times the bombload as a B-17..., and the game provides no information as to how large a portion of a hex is actually occupied (or bombed) by a unit. And Lehr only had about 2500 men left when Cobra was launched, so they were pretty thin on the ground.

To me the real question in the above example is how well dug-in were the defenders? Caught unprepared in open terrain, I wouldn't call the results excessive. Against the well-entrenched garrison of Iwo Jima, such results would be historical nonsense. They were bombed daily for more than a month with no significant losses. I'd say we need a lot more information than is provided in the "example" above to form a legitimate conclusion.

(in reply to herwin)
Post #: 24
RE: Ground bombing is borked, part II - 11/2/2011 10:23:30 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline

quote:

ORIGINAL: herwin

The Allies used about ten times as many bombers against the PzLehr concentrated in about 10% of the area of this attack and produced about 30% casualties. I think the diminishing returns are not treated realistically. Of course, see my sig..


You do notice that the percentage of permanent casualties in the above CR is less than 1%?


_____________________________


(in reply to herwin)
Post #: 25
RE: Ground bombing is borked, part II - 11/2/2011 10:33:24 AM   
SoliInvictus202


Posts: 367
Joined: 8/27/2010
From: Austria
Status: offline
looking at this result posted by rader, and a bombardment mission posted by someone ages ago (with artillery) - both of them got ridiculous results...

let's just agree (and yes, I know some people defend every bit of the game no matter whether it has any "common sense" involved or not) that the engine can't cope with a few possible scenarios that one can create if one exploits the engine.... - that 20,000 Japanese get killed in a artillery bombardment is equally, shall we say, "surprising" as is this bombing result.... - but B-29s never saw this mission type executed! and anyone who now quotes the Panzer-Lehr should mention the number of bombers involved in this attack and should tell me that the game engine was specifically modeled to reproduce this mission (just like the Doolittle raid eh?)

so I believe as long as you don't "overdo" the engine and its capabilities the game will provide you with somewhat realistic results....
but all rader-games are far from reality.... - so if both players agree to a "away from any sort of reality" game then they must expect odd outcomes....
-just like the bombardment mission with arty in the jungle hex - it involved 100,000 troops and some 1500 guns or so on either side...




< Message edited by SoliInvictus202 -- 11/2/2011 11:00:57 AM >

(in reply to LoBaron)
Post #: 26
RE: Ground bombing is borked, part II - 11/2/2011 11:31:29 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: LoBaron

quote:

ORIGINAL: rader

Here's an example of borked ground bombing (see attached). This is an air attack vs. a single division. 3 days of this, and no more division. And it is no problem to do this day after day, indefinitely. If it was so easy to do this, why did the allies bother invading France? Why not just kill all the German land units from the air?

Incidentally, on the diminishing return thing, we do already sort of have it in a couple of places: aircraft losses on the ground, and ships in port. The more "stacked" airfields are, the more planes are killed from ground bombing. The more ships in port, the more ships are hit. I believe that this should also occur with ground bombing to some extent; the more LCU devices in a hex, the more that get hit (and I also submit that the high end is way too high in clear terrain (and maybe not high enough in rough terrain).

EDIT: Ran off without adding the attachment...





Ok, while I agree that some game extremes may be a bit beyond what was historically achievable, just
a couple of observations:

170+ B-29s
Open terrain
No AA
No Air cover

Thats about the only thing recognisable from the screenshot.
So every visible factor is against the IJA to the extreme. The rest is not (weather, number of units
in the hex, status of those units, available support, attack alt, DL, exp/skill of attacking air
units,...) but the above is already enough for stating something obvious:

*) You hang out in open terrain without at least marginal AAA and/or air cover.
This situation cannot get any worse.

*) You got less than 1% of troops destroyed by the attack, so the issue is not only the
strenght of the attack but the lack of ground support or supplies to repair the damaged devices
before the next attack hits you.

*) You are under attack by ground troops as well so this may enhance the above point, and makes your
position untenable anyway (although this admittedly might not even be needed).


I don´t know what you see as borked about that result. It may be on the far end of the scale, but so
is your tactical position. If the allies had used 170 B-29s to bomb Div. Lehr sticking out in the open
fields of France without AAA for a whole week, it would have very probably ceased to exist as a fighting force.

Which is the equivalent of a destroyed unit in WitP AE.


In addition to your points, rader only provided part of that combat report - no altitude info, etc.

(in reply to LoBaron)
Post #: 27
RE: Ground bombing is borked, part II - 11/2/2011 11:57:24 AM   
Puhis


Posts: 1737
Joined: 11/30/2008
From: Finland
Status: offline

quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: herwin

The Allies used about ten times as many bombers against the PzLehr concentrated in about 10% of the area of this attack and produced about 30% casualties. I think the diminishing returns are not treated realistically. Of course, see my sig..


You do notice that the percentage of permanent casualties in the above CR is less than 1%?



It takes weeks or even months to recover 270 disabled squads, even if they are sitting in a big base full of supplies. Like rader said, 3-4 days of bombing and that division is gone; IJA infantry divisions have 320-400 squads (infantry, MG, cavalry), so one bombing disabled most of the division. Next day disabled squads get killed.

IRL preparation of this kind of bombing would take days at least, or a few weeks, just to get all necessary recon etc. It would be impossible to do this daily. Luckily HRs can take care of this kind of exploits.

BTW, chinese or any kind of agriculture landscape is not "open" as sand desert or steppe are open.

(in reply to LoBaron)
Post #: 28
RE: Ground bombing is borked, part II - 11/2/2011 12:19:02 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
quote:

ORIGINAL: Puhis
IRL preparation of this kind of bombing would take days at least, or a few weeks, just to get all necessary recon etc. It would be impossible to do this daily.


Definitely, I think DL handling and too high air op tempo are open issues, but difficult to impossible to adress.


quote:


Luckily HRs can take care of this kind of exploits.


Agree, thats why some, including me, wonder what the fuss is all about.
(more so when knowing that a change implemented on one side often just borks the other end...)

Diminshing return is not really the solution IMO. I´d just artificially uncoordinate
the strikes.
And nerfing ground bombing or changing open terrain fort levels would render light bombers even
more useless than they already are.


The "common sense" SoliInvictus202 refers to should mean understanding things like that.

_____________________________


(in reply to Puhis)
Post #: 29
RE: Ground bombing is borked, part II - 11/2/2011 12:25:19 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: LoBaron

quote:

ORIGINAL: Puhis
IRL preparation of this kind of bombing would take days at least, or a few weeks, just to get all necessary recon etc. It would be impossible to do this daily.


Definitely, I think DL handling and too high air op tempo are open issues, but difficult to impossible to adress.


quote:


Luckily HRs can take care of this kind of exploits.


Agree, thats why some, including me, wonder what the fuss is all about.




Once again we see a PBEM only mentality at work.
The AI won't play by house rules. House rules only fix things for PBEM.

As long as the AI will bomb divisions into oblivion there exists a problem that needs to be fixed.

_____________________________

Hans


(in reply to LoBaron)
Post #: 30
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