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RE: [REL] Spock Era - Star Trek v1.1

 
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RE: [REL] Spock Era - Star Trek v1.1 - 4/9/2011 10:10:51 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Data

anti-android security systems? I take offence at that but I hope the beard will disguise me enough to fool them into thinking I'm no android....maybe I should slap a pair of pointy ears as well


We So'na would be happy to oblige you Data.... just stop through the Briar Patch...
I'm certain that after a 'nominal' face-stretching, your mother won't even recognize
you (Igard's security won't for sure)!






Attachment (1)

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Data)
Post #: 121
RE: [REL] Spock Era - Star Trek v1.1 - 4/9/2011 11:11:59 AM   
Data


Posts: 3909
Joined: 1/3/2011
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I fear I won't recognize myself either...if I'll still have the ability to function properly afterward

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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Post #: 122
RE: [REL] Spock Era - Star Trek v1.1 - 4/9/2011 8:11:07 PM   
Cvan


Posts: 60
Joined: 2/27/2011
From: Deep Space Nine
Status: offline

quote:

ORIGINAL: ehsumrell1


quote:

ORIGINAL: Data

anti-android security systems? I take offence at that but I hope the beard will disguise me enough to fool them into thinking I'm no android....maybe I should slap a pair of pointy ears as well


We So'na would be happy to oblige you Data.... just stop through the Briar Patch...
I'm certain that after a 'nominal' face-stretching, your mother won't even recognize
you (Igard's security won't for sure)!





You and your face stretching...





Attachment (1)

(in reply to ehsumrell1)
Post #: 123
RE: [REL] Spock Era - Star Trek v1.1 - 4/9/2011 8:18:00 PM   
Data


Posts: 3909
Joined: 1/3/2011
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Ahh the disappointment, the pain...the acting.
Btw, I wanted a relaxing saturday night in SR2 and J had to bring up eve soundtrak...now that I finally finished listening to it you brought up this fragment and now I just have to watch again a couple of DS9 episodes. Too much good stuff going on....

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Cvan)
Post #: 124
RE: [REL] Spock Era - Star Trek v1.1 - 4/9/2011 9:43:49 PM   
Cvan


Posts: 60
Joined: 2/27/2011
From: Deep Space Nine
Status: offline
I'm almost over with DS9. That leaves me with TOS and with ENT.

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Post #: 125
RE: [REL] Spock Era - Star Trek v1.1 - 5/8/2011 4:11:27 PM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
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You know I really like what you did with this era's ships. These are some very nice works indeed.

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Post #: 126
RE: [REL] Spock Era - Star Trek v1.1 - 5/18/2011 1:05:13 AM   
Brainsucker

 

Posts: 100
Joined: 8/2/2010
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Hello, is there a Star Trek mod that span from the early Archer Era to the latest Nemesis Era? is it do-able now?

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Post #: 127
RE: [REL] Spock Era - Star Trek v1.1 - 5/18/2011 5:27:44 AM   
Data


Posts: 3909
Joined: 1/3/2011
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Igard has it.....what a surprise, I know. Haven't found the proper link yet, maybe lordxorn's compendium includes it also.
But again, when ST modding is mentioned Igard for sure has it....even if it's about a race that appears in the museum of another race during a couple of minutes in a single episode

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Brainsucker)
Post #: 128
RE: [REL] Spock Era - Star Trek v1.1 - 5/18/2011 10:45:45 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
One single mod that spans all eras? That would be my holy grail of DW mods.

I'd love to see us do this someday. Start the game with Archer's ships, then as tech advances, move onto the TOS ships. The AI controlled empires would have to keep up though. Perhaps an overall research points value would determine your current shipset.

You can find the mods I've done so far in my cargobay. Just follow the links to the DW mods. And if you haven't already, take a look at the shipyards and you'll find out why I haven't been playing DW much recently.


_____________________________


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Post #: 129
RE: [REL] Spock Era - Star Trek v1.1 - 6/16/2011 12:54:50 PM   
anthonykevinluke

 

Posts: 276
Joined: 8/31/2001
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Hi Igard,

What are your recommended race settings for this mod; I mean for the 9 races you should use in this mod? Thanks for the info and help.

Regards,

Tony

(in reply to Igard)
Post #: 130
RE: [REL] Spock Era - Star Trek v1.1 - 6/16/2011 11:49:50 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
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Hiya Tony. Now, let me have  a good think here.

Feds - Democracy - mature - level 4 - Normal
Hydran - Monarchy - expanding - level 3 - Normal
Gorn - Monarchy - expanding - level 3 - Normal
Klingon - Feudal - mature - level 4 - Normal
Kzinti - Feudal - expanding - level 3 - Normal
Lyran - Feudal - expanding - level 3 - Normal
Romulan - Republic - mature - level 4 - Normal
Tholian - Monarchy - expanding - level 4 - Excellent

Orions have many small factions as they're pirates, so why not create a few small empires. The only drawback to this is that you'll get Orions scattered throughout the galaxy. These are a few of the Orion factions to consider :-
  • The Orion Cartel
  • The Camboro Cartel
  • The Crimson Shadow (The House of Korgath)
  • Prime Industries
  • The Tiger Heart Cartel
  • The Beast Raiders
  • The Syndicate
  • The Wyldefire Compact
You can make each of the as strong, or as weak as you like (I always make The Syndicate stronger than the others). I'd recommend that the House of Korgath be a Klingon race and not Orion.

You can also make other Klingon 'House' factions if you wish.

Hope that's of some use to you.


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Post #: 131
RE: [REL] Spock Era - Star Trek v1.1 - 6/17/2011 8:23:43 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Wow, let me frame this and put it on tha wall Igard

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 132
RE: [REL] Spock Era - Star Trek v1.0 - 8/10/2011 7:49:44 PM   
Maxx75

 

Posts: 5
Joined: 8/6/2011
Status: offline
Hello There
Cant download the File anymore. File Could be not Found
A Reupp would be Greate

Greets


(in reply to tjhkkr)
Post #: 133
RE: [REL] Spock Era - Star Trek v1.1 - 8/10/2011 8:16:55 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: Igard

Hiya Tony. Now, let me have  a good think here.

Feds - Democracy - mature - level 4 - Normal
Hydran - Monarchy - expanding - level 3 - Normal
Gorn - Monarchy - expanding - level 3 - Normal
Klingon - Feudal - mature - level 4 - Normal
Kzinti - Feudal - expanding - level 3 - Normal
Lyran - Feudal - expanding - level 3 - Normal
Romulan - Republic - mature - level 4 - Normal
Tholian - Monarchy - expanding - level 4 - Excellent

Orions have many small factions as they're pirates, so why not create a few small empires. The only drawback to this is that you'll get Orions scattered throughout the galaxy. These are a few of the Orion factions to consider :-
  • The Orion Cartel
  • The Camboro Cartel
  • The Crimson Shadow (The House of Korgath)
  • Prime Industries
  • The Tiger Heart Cartel
  • The Beast Raiders
  • The Syndicate
  • The Wyldefire Compact
You can make each of the as strong, or as weak as you like (I always make The Syndicate stronger than the others). I'd recommend that the House of Korgath be a Klingon race and not Orion.

You can also make other Klingon 'House' factions if you wish.
Hope that's of some use to you.


Which mod is this IGard?

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Igard)
Post #: 134
RE: [REL] Spock Era - Star Trek v1.1 - 8/10/2011 8:18:51 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
* Sincere question *
Did not someone say that the system begins to act flakey if you have more than 30-something races? Or was it closer to 40?

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to tjhkkr)
Post #: 135
RE: [REL] Spock Era - Star Trek v1.1 - 8/10/2011 9:12:50 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Tony asked for the settings on this mod, the one on which this thread was opened (Spock Era) so it applies to it.
I think it will act flakey on both counts depending on the rigs each of us have.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to tjhkkr)
Post #: 136
RE: [REL] Spock Era - Star Trek v1.0 - 8/10/2011 10:21:47 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: Maxx75

Hello There
Cant download the File anymore. File Could be not Found
A Reupp would be Greate

Greets




Hi Maxx75. Thank you for reporting. File re-upped.

Here's the link for your convenience : -

http://www.gamefront.com/files/20659347/Star+Trek+Spock+Era+v1.1.zip

_____________________________


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Post #: 137
RE: [REL] Spock Era - Star Trek v1.0 - 9/22/2011 5:13:06 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
The new link is the same as the old link
The file is still missing ...

http://www.gamefront.com/files/20659347/Star+Trek+Spock+Era+v1.1.zip First Link

http://www.gamefront.com/files/20659347/Star+Trek+Spock+Era+v1.1.zip Second Link

Any chance of the right one being posted

Thanks

Darkspire

< Message edited by Darkspire -- 9/22/2011 6:06:30 PM >


_____________________________


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Post #: 138
RE: [REL] Spock Era - Star Trek v1.0 - 9/22/2011 7:10:05 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Well, A Link Is Like A Parachute, Its No Good Unless Its Open
Welcome to the Link Private Hell

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Darkspire)
Post #: 139
RE: [REL] Spock Era - Star Trek v1.0 - 9/22/2011 7:26:52 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
quote:

ORIGINAL: Data

Well, A Link Is Like A Parachute, Its No Good Unless Its Open
Welcome to the Link Private Hell


Well this link is going to an alternate universe where the files exists or is it a mirror ...



< Message edited by Darkspire -- 9/22/2011 7:30:52 PM >


_____________________________


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Post #: 140
RE: [REL] Spock Era - Star Trek v1.1 - 9/22/2011 7:38:35 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: Igard

One single mod that spans all eras? That would be my holy grail of DW mods.

I'd love to see us do this someday. Start the game with Archer's ships, then as tech advances, move onto the TOS ships. The AI controlled empires would have to keep up though. Perhaps an overall research points value would determine your current shipset.

You can find the mods I've done so far in my cargobay. Just follow the links to the DW mods. And if you haven't already, take a look at the shipyards and you'll find out why I haven't been playing DW much recently.



Im really surprised any true Star Trek fan even mentions the 'Archer Era' that was the biggest screw up in the whole ST universe , continuity was shot to bits ...

_____________________________


(in reply to Igard)
Post #: 141
RE: [REL] Spock Era - Star Trek v1.1 - 9/23/2011 8:50:08 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
That's a good alternate universe

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Darkspire)
Post #: 142
RE: [REL] Spock Era - Star Trek v1.1 - 9/23/2011 3:03:57 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: Darkspire

Im really surprised any true Star Trek fan even mentions the 'Archer Era' that was the biggest screw up in the whole ST universe , continuity was shot to bits ...


Yeah, maybe, but the Romulan Bird of Prey was sexy!




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Post #: 143
RE: [REL] Spock Era - Star Trek v1.1 - 9/23/2011 3:57:47 PM   
Data


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Joined: 1/3/2011
Status: offline
Oooo yess, there are some positives in that show as well. I'm always cautios about my TNG fanboyism and altough I don't quite like the new show I still watch it.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 144
RE: [REL] Spock Era - Star Trek v1.1 - 9/23/2011 8:58:10 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Season 4 of Enterprise was actually quite good. A couple of bad episodes, but for the most part, it felt like it was starting to get warmed.

All too late of course. Why they had the whole Xindi arc, I'll never know, enjoyable as it was, and the temporal cold war? What were they thinking writing a TV series starring Scott Bakula of all people into a time travel story!!?? As if the poor guy hadn't had enough of that stuff already!


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Post #: 145
RE: [REL] Spock Era - Star Trek v1.1 - 9/23/2011 9:11:33 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
quote:

ORIGINAL: Data

Oooo yess, there are some positives in that show as well. I'm always cautios about my TNG fanboyism and altough I don't quite like the new show I still watch it.


Never really been a Trek Fanatic but when you take into account they even employed crew to check door numbers on shots in TNG, seeing TNG Klingons in it just really ruined it for me. I even forgave the problems with Voyager and the whole origin with Seven of Nine but Enterprise was just too polished for me, it just looked to new to even think it based before Kirk and his merry men speaking of which ...

Star Trek Meets Monty Python

The only reason apart from some funky ship designs, that didnt fit the era, to watch it was ...



Darkspire

< Message edited by Darkspire -- 9/23/2011 9:12:56 PM >


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Post #: 146
RE: [REL] Spock Era - Star Trek v1.1 - 9/23/2011 11:10:30 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Yes, that's a fact Darkspire....

But we Sona just ADORED:






Attachment (1)

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Darkspire)
Post #: 147
RE: [REL] Spock Era - Star Trek v1.1 - 9/24/2011 11:02:35 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
quote:

What were they thinking writing a TV series starring Scott Bakula of all people into a time travel story!!?? As if the poor guy hadn't had enough of that stuff already!


LOOOOL, that is indeed a laugh

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 148
RE: [REL] Spock Era - Star Trek v1.1 - 11/5/2011 8:55:41 AM   
Fubar


Posts: 50
Joined: 8/18/2008
Status: offline
Hi all.

I've been looking for a new 4X game for a while now and have to say the deciding factor for me was when i discovered all the high quality mods available for DW.

I'm a massive Star Trek and Star Wars fanboy plus i'm also a massive modslut.

Having helped make mods for DoW i know how much hard work and dedication it takes so i just wanted to say thanks to you and all the other mod makers for making this old modslut's weekend.

I'm looking forwards to playing this and all the other mods on these forums.

Live long and prosper.

_____________________________


(in reply to Data)
Post #: 149
RE: [REL] Spock Era - Star Trek v1.1 - 11/5/2011 10:07:58 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Long life and peace

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Fubar)
Post #: 150
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