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RE: tf's - 10/30/2011 8:48:14 PM   
MAARTENR


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Thank you very much.

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Post #: 2971
RE: tf's - 10/31/2011 4:53:18 PM   
bk19@mweb.co.za

 

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quote:

ORIGINAL: witpqs

For Allies just take the last three numbers, so in this case you should be looking for TF 116. For Japan take the last three, but then add a digit in front. I forget what digit it is, but when you are playing Japan it will be obvious because they all begin with the same digit.


Japanese get the same leading digit 8. This digit seems to signal a Task Force Sequence number in the range 1 to 999 rather than separation of nationalities. This means in practice that Japan and the Allies could have a fleet 8001 in game at the same time.

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Post #: 2972
oil and fuel - 11/2/2011 8:41:33 PM   
MAARTENR


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He, a question.
How can i print howmany oil or fuel there are at places?
I cant find the resources at cvs, what must i do to get it?

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Post #: 2973
RE: tf's - 11/3/2011 6:12:27 AM   
michaelm75au


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quote:

ORIGINAL: bk19@mweb.co.za


quote:

ORIGINAL: witpqs

For Allies just take the last three numbers, so in this case you should be looking for TF 116. For Japan take the last three, but then add a digit in front. I forget what digit it is, but when you are playing Japan it will be obvious because they all begin with the same digit.


Japanese get the same leading digit 8. This digit seems to signal a Task Force Sequence number in the range 1 to 999 rather than separation of nationalities. This means in practice that Japan and the Allies could have a fleet 8001 in game at the same time.

TFs run from 14001 upwards. There is no separation in to an Allied or Japanese range.
The short TF number is the last 3 digits for both sides.

Reference to 8xxx is probably refering to the scenario startup which start at 8000+, but get relocated to 14000+ on start.

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(in reply to bk19@mweb.co.za)
Post #: 2974
RE: oil and fuel - 11/3/2011 9:54:08 AM   
bk19@mweb.co.za

 

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quote:

ORIGINAL: MAARTENR

He, a question.
How can i print howmany oil or fuel there are at places?
I cant find the resources at cvs, what must i do to get it?


Maarten,

This information is available in WitP Tracker. See the image for an example of this.

Note that this screen will only show information for your own bases.






Attachment (1)

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Post #: 2975
RE: oil and fuel - 11/3/2011 10:46:36 AM   
MAARTENR


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Bruce now is mine question how can i print it out with the "csv" i cant find this one?

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Post #: 2976
RE: oil and fuel - 11/3/2011 10:53:34 AM   
bk19@mweb.co.za

 

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Hi Maarten,

Now that I look at this for the first time, it appears that there is no specific functionality to dump a csv file containing only the information shown in the sample screen I supplied above. I will delve a bit deeper into this for you and see if their is an alternative data dump that could be used.

Back in a bit.

(in reply to MAARTENR)
Post #: 2977
RE: oil and fuel - 11/3/2011 10:59:09 AM   
MAARTENR


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Bruce is this information at the bases? I will look also.

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Post #: 2978
RE: oil and fuel - 11/3/2011 11:03:50 AM   
MAARTENR


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I found fuel at the bases screen but not oil.
But that doesnt matter.
Let me know it mate. I hope this information comes not in enemy hands. hahaha

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Post #: 2979
RE: oil and fuel - 11/3/2011 11:17:10 AM   
bk19@mweb.co.za

 

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quote:

ORIGINAL: bk19@mweb.co.za

Hi Maarten,

Now that I look at this for the first time, it appears that there is no specific functionality to dump a csv file containing only the information shown in the sample screen I supplied above. I will delve a bit deeper into this for you and see if their is an alternative data dump that could be used.

Back in a bit.


Ok Maarten I have found a method to get the information that you are looking for. It will contain a bit more than necessary

See the included image. This shows the output generated by selecting the options in the overlayed 'Export to CSV' dialog box.




Attachment (1)

(in reply to bk19@mweb.co.za)
Post #: 2980
RE: oil and fuel - 11/3/2011 11:19:38 AM   
MAARTENR


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Great thanx Bruce.

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Post #: 2981
RE: oil and fuel - 11/3/2011 1:53:58 PM   
USSAmerica


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Damien or Floyd, I've just remembered to mention something I see in Tracker as the Allied player.  Air groups that I have withdrawn show up on the Alerts page each turn.  They are listed as location "Unknown Base" or something similar.  Is this something you have already seen and corrected?  I believe I'm using the most recent Tracker build that you have released (pre beta patch release of AE also.)  If this is a new one, let me know, and I'll provide exact version numbers, a screen shot, and a save if you need them to debug.

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Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

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Post #: 2982
RE: oil and fuel - 11/4/2011 1:58:44 AM   
n01487477


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quote:

ORIGINAL: bk19@mweb.co.za

Hi Maarten,

Now that I look at this for the first time, it appears that there is no specific functionality to dump a csv file containing only the information shown in the sample screen I supplied above. I will delve a bit deeper into this for you and see if their is an alternative data dump that could be used.

Back in a bit.

I thought I had them all - I'd better check again. The other way with this screen is to select all from the table ctrl+c (copy) and then in xls ctrl+v (paste)

Doesn't work with some screens but will with this one.

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Post #: 2983
RE: oil and fuel - 11/4/2011 2:01:03 AM   
n01487477


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quote:

ORIGINAL: USS America

Damien or Floyd, I've just remembered to mention something I see in Tracker as the Allied player.  Air groups that I have withdrawn show up on the Alerts page each turn.  They are listed as location "Unknown Base" or something similar.  Is this something you have already seen and corrected?  I believe I'm using the most recent Tracker build that you have released (pre beta patch release of AE also.)  If this is a new one, let me know, and I'll provide exact version numbers, a screen shot, and a save if you need them to debug.

USS -
Please send two turns + properties file to witptracker@gmail.com

Thanks



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Post #: 2984
RE: oil and fuel - 11/4/2011 2:55:20 PM   
USSAmerica


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Damian, I'll get those off to you as soon as I get a few minutes free at home.  

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Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

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Post #: 2985
RE: oil and fuel - 11/4/2011 3:01:19 PM   
seille

 

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quote:

ORIGINAL: USS America

Damien or Floyd, I've just remembered to mention something I see in Tracker as the Allied player.  Air groups that I have withdrawn show up on the Alerts page each turn.  They are listed as location "Unknown Base" or something similar.  Is this something you have already seen and corrected?  I believe I'm using the most recent Tracker build that you have released (pre beta patch release of AE also.)  If this is a new one, let me know, and I'll provide exact version numbers, a screen shot, and a save if you need them to debug.



Same in my (previous) game. I think i removed the group BEFORE i saved the turn to import into Tracker.
Since that i get each turn a message in "alerts".

(in reply to USSAmerica)
Post #: 2986
RE: oil and fuel - 11/4/2011 11:23:17 PM   
USSAmerica


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quote:

ORIGINAL: n01487477


quote:

ORIGINAL: USS America

Damien or Floyd, I've just remembered to mention something I see in Tracker as the Allied player.  Air groups that I have withdrawn show up on the Alerts page each turn.  They are listed as location "Unknown Base" or something similar.  Is this something you have already seen and corrected?  I believe I'm using the most recent Tracker build that you have released (pre beta patch release of AE also.)  If this is a new one, let me know, and I'll provide exact version numbers, a screen shot, and a save if you need them to debug.

USS -
Please send two turns + properties file to witptracker@gmail.com

Thanks




Incoming.....

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Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to n01487477)
Post #: 2987
oil bases print - 11/5/2011 2:16:21 PM   
MAARTENR


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Can someone tell me how to view the oil of bases without printscreen and ctrl-v but with the cvs?

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Post #: 2988
RE: oil bases print - 11/5/2011 2:41:16 PM   
n01487477


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quote:

ORIGINAL: MAARTENR
Can someone tell me how to view the oil of bases without printscreen and ctrl-v but with the cvs?

OK - here you go this will give you the info.

I better check all of these again before next release + add Res screen.

Cheers




Attachment (1)

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Post #: 2989
RE: oil bases print - 11/5/2011 3:26:00 PM   
MAARTENR


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So Damian when i got a question like this i should first look?
Are you trying to say this?
Allright.

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Post #: 2990
RE: oil bases print - 11/5/2011 3:51:05 PM   
bk19@mweb.co.za

 

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NO Maarten, that is not what Damian said at all

He actually was stating that he needs to check what reports are currently available in the export functionality and ensure that it is a complete set.



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Post #: 2991
RE: oil bases print - 11/5/2011 4:01:12 PM   
MAARTENR


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Allright Bruce.

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Post #: 2992
RE: oil bases print - 11/5/2011 5:17:45 PM   
floydg

 

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Okay, this will be in the next release.

Is there anything else we may have left out of the export function?

Floyd




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Post #: 2993
RE: oil bases print - 11/5/2011 5:25:43 PM   
bk19@mweb.co.za

 

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I don't know if you could include this idea in the next release (if you wish to use it at all that is).

It would be great to have a supplemental panel where one can select which columns are exported.

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Post #: 2994
RE: oil bases print - 11/5/2011 5:36:36 PM   
floydg

 

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quote:

ORIGINAL: bk19@mweb.co.za

I don't know if you could include this idea in the next release (if you wish to use it at all that is).

It would be great to have a supplemental panel where one can select which columns are exported.


That's a bit harder - and it's prettty easy to delete columns in Excel/Calc...

(in reply to bk19@mweb.co.za)
Post #: 2995
RE: oil bases print - 11/5/2011 5:42:04 PM   
bk19@mweb.co.za

 

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That I know....

Good programmers are naturally lazy.....

Not impossible though, a few radio buttons and a dynamically constructed select statement.


EDIT:

It has just occurred to me that one of these sentences is ambiguous....
I am not suggesting anybody other than myself is lazy.....

< Message edited by bk19@mweb.co.za -- 11/5/2011 5:43:59 PM >

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Post #: 2996
RE: oil bases print - 11/5/2011 5:51:15 PM   
floydg

 

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quote:

ORIGINAL: bk19@mweb.co.za

That I know....

Good programmers are naturally lazy.....

Not impossible though, a few radio buttons and a dynamically constructed select statement.


EDIT:

It has just occurred to me that one of these sentences is ambiguous....
I am not suggesting anybody other than myself is lazy.....




I think of myself less as "lazy" and more as "globally efficient". Doing this in the program would take a few hundred lines of code (there are a lot of classes that need to pass information around here), while the good people at Microsoft and OpenOffice.org made it just a few mouse clicks to hide or remove colums.


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Post #: 2997
RE: oil bases print - 11/5/2011 5:56:13 PM   
bk19@mweb.co.za

 

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Hahaaa....

Brilliant answer...

OK... I will behave myself now!!

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Post #: 2998
RE: Screen questions: Devices - 11/7/2011 5:45:27 PM   
d0mbo

 

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Trying to get a new PBEM going but I don't seem to get tracker back in working order.

In my old install tracker loads fine, but refuses to load the new turn 1, saying " A later turn has been loaded already" . Any easy fix for this?

Also tried a fresh install, but got the following:

HELP!




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RE: Screen questions: Devices - 11/7/2011 5:58:46 PM   
bk19@mweb.co.za

 

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This is as simple problem I believe.

In case you are not aware, the trackerdb files can only contain one game at a time.
To start a new game, you need to make copies of files trackerdb.script, trackerdb.properties, trackerdb.data and trackerdb.backup (assuming the current data files are still of some value).

Then delete the file trackerdb.script and trackerdb.data and trackerdb.backup.
Update the trackerdp.properties file with the correct information.

Start the game and set up the game. Just getting the first turn started is sufficient and then save it to the save file number mentioned in the trackerdb.properties file with the correct password.

Once that is all done, restart tracker and it should build a nice clean database for you with the first turn data already loaded.
Then import the regional definitions of your choice and you are ready to go.


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