MadMcAl
Posts: 41
Joined: 10/27/2011 Status: offline
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In the beginning you have prioritize draconian. Your home planet is as a rule only one, actually able to build colony ships. It can do either that, build/retrofit its space port, build constructors or build supply ships. So if you want colonies, refrain from building constructors or upgrade your port. Also, you need a big amount of explorers. There are 6 types of "habitable" planets, and not every system has one of them. But other than for your race's native type you have to research the rest. Of course there is an important exception. If you find an independent colony with a native population other than your own, you can colonize this planet regardless. And, as added bonus, the natives of said planet can now colonize planets of their native type for you. Also, the revenue, the ability of building colonizers and very important, the speed of planet-bound construction (colonizers, ports, constructors, supply-ships) depends massively on the number of inhabitants. When you colonize an empty world, you get IIRC 30 million (or 30M) inhabitants. A colony with 100M is able to build colonizers (again, IIRC). A colony with 2000M has a building speed of roughly around 150. Your home planet can on the other hand build at a speed of 600. A newly colonized empty planet with the 30M has a building speed of 20 or so. So of course finding and colonizing a already inhabited planet is an extreme boon. A planet with a native population of 500M, 2 common resources, a quality of 60% and alone in its system is several orders of magnitude more valuable than a planet with 5 valuable resources, a quality of 100 with 3 other inhabitable planets and a few gas giants in the system. At least in the beginning. When your first colony is the 500M one you have 1.5 times the speed of building colonies at once. You now can, with luck, colonize continental worlds and swamps, or deserts, or oceans or what ever, instantly (roughly) doubling the available worlds for colonization. A world with 4000M is invaluable. Now, of course you have first to find the planets in question. Well, there are two ways. Saturating the galaxy with explorers (and you simply don't want the original explorer, it is IMO utter crap) and letting them seach. With the one single explorer you have from the beginning you won't come far. You need at least 4 or 5 in the beginning to begin to explore the immediate sectors. The easier, cheaper and faster way is actually finding pirates and buy the position of independent planets for 5000 credits each. For 20k you get the position of 4 planets that each bring your empire 20-50% of the capabilities, your home world does.
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Si vis pacem, para bellum
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