herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
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December 4/5 1942 This will be the last turn played with the beta we currently know and love. Next turn will be an alpha test of the beta under development to address the night bombing exploit. I have a BB-led heavy SAG hanging out off Portland Roads with LRCAP on call. It's a deliberate Betty/Nell trap. 33 B-24s hit Rangoon at night, reportedly killing two Tonies (actually none) and four Helens (actually five). Allied air losses: 7; Japanese: 12. That's all for the night action. That's good shooting. Three tank division equivalents try to overrun a British corps south of Toungoo. The shock attack produces 2-1 odds, nil damage for the Japanese, 3100 Indian casualties, and a retreat. Why bother fixing air and naval when land operations are so broken? Ground combat at 56,51 (near Toungoo) Japanese Shock attack Attacking force 1152 troops, 0 guns, 226 vehicles, Assault Value = 460 Defending force 10249 troops, 162 guns, 223 vehicles, Assault Value = 138 Japanese adjusted assault: 172 Allied adjusted defense: 85 Japanese assault odds: 2 to 1 Combat modifiers Defender: terrain(+), disruption(-), fatigue(-), experience(-) supply(-) Attacker: shock(+) Japanese ground losses: Vehicles lost 3 (1 destroyed, 2 disabled) Allied ground losses: 3110 casualties reported Squads: 128 destroyed, 0 disabled Non Combat: 195 destroyed, 0 disabled Engineers: 16 destroyed, 1 disabled Guns lost 45 (45 destroyed, 0 disabled) Vehicles lost 56 (56 destroyed, 0 disabled) Units retreated 2 Defeated Allied Units Retreating! Assaulting units: 3rd Tank Regiment 11th Tank Regiment 18th/B Division 18th/A Division 14th Tank Regiment 18th/C Division Defending units: 23rd Indian Division 26th Indian Division Japanese shock attack at Hankow. This is also badly broken. Ground combat at Hankow (85,50) Japanese Shock attack Attacking force 101961 troops, 797 guns, 130 vehicles, Assault Value = 2378 Defending force 48736 troops, 289 guns, 0 vehicles, Assault Value = 765 Japanese adjusted assault: 2529 Allied adjusted defense: 2157 Japanese assault odds: 1 to 1 Combat modifiers Defender: terrain(+), leaders(+), preparation(-), experience(-) supply(-) Attacker: shock(+) Japanese ground losses: 7424 casualties reported Squads: 74 destroyed, 388 disabled Non Combat: 1 destroyed, 100 disabled Engineers: 19 destroyed, 52 disabled Vehicles lost 8 (1 destroyed, 7 disabled) Allied ground losses: 2103 casualties reported Squads: 59 destroyed, 128 disabled Non Combat: 4 destroyed, 11 disabled Engineers: 0 destroyed, 6 disabled Guns lost 27 (2 destroyed, 25 disabled) If you remember my whining from the beginning of the year, the outcome of the land combat engine is almost the reverse of what actually occurred. That is, recorded game casualty results populate the part of outcome space that you almost never see outcomes in actual battle data--and vice versa.
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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