Knyvet
Posts: 138
Joined: 10/10/2009 Status: offline
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My notes on ARDs and using Repair Ships: ARD – Auxiliary Repair Dock Assists the repair of any ship type, but only floatation damage, including Major floatation damage [14.2.3.2]. An ARD is a floating drydock used to repair damage below the waterline [20.1.2]. Although ARDs can only repair hull (flotation) damage, they do it much better than any other type of Tender or Repair Ship [20.1.2]. Use #1 – Stabilize flotation damaged ships before sending ships to repair yards. Use #2 – Enable ports of size 6 and below the capability to repair Major Flotation Damage. Use #3 – Augment repair services provided by ports size 7 and larger and enables the repair of Major Floatation Damage over five points. Use #4 –Augment shipyard repair services. Note: ARDs are very efficient at floatation repair, but are limited to hosting a single ship per cycle [14.2.3.2.1.2]. Note: An undamaged, “fresh” ARD may contribute, up to a maximum of, 100 Repair Points per turn [14.2.3.2.1.2]. An ARD may repair, therefore, up to a maximum of 1 floatation damage point per turn on a single ship. Note: The “Shift Lift Capacity” value on the right side of the ARD’s Ship Information Screen is the maximum damaged ship tonnage that the ARD can repair. Note: [As of 9/29/11] Public beta pitch change #049 is “Fixed ARD repair”. Not clear what this is but it may be that with the beta patch installed ARDs do not have to have a disbanded AR, AS or AD in port to function. Repair Ships AR, ARD, AS, AD, AGP, and AG ships have the ability to repair other ships – these ships are collectively “Repair Ships” [14.2.3.2]. Each type of Repair Ship is limited in the type of ship and damage it can repair [14.2.3.2]. If a Repair Ship is available to assist with a ship’s repair (i.e., the Repair Ship is in port, capable of repairing the damaged ship, capable of repairing the type of damage, and not busy with other repairs), the “Repair Ship” option will be selectable when the “Repair Mode” is clicked for the ship you want to repair [14.2.2.1]. Repair Ships cannot repair if they are in a TF docked at a port [14.2.2.2]. An undamaged Repair Ship that does nothing else in a will generate 1000 non-cumulative Ops points in that turn [14.2.3.2.1]. Undamaged, “fresh” Repair Ships may contribute, up to a maximum of 83 Repair Points per turn [14.2.3.2.1.1]. Therefore, Repair Ships may repair up to a maximum of 0.83 damage points per turn [14.2.3.2.1.1]. Repair Ships may also repair on a High-Priority basis [14.2.3.2.1.3]. In this case, a Repair Ship’s entire aggregate of Ops points is used and may repair up to a maximum of 1.4 damage points per turn, with a consequent total Ops point penalty [14.2.3.2.1.3]. Repair Ships can assist damaged ships that use either Readiness Repair mode [14.2.2.1] or Pierside Repair mode [14.2.3.3]. Note: You are often better off repairing System Damage using Pierside repair mode, then using a Repair Ship mode to repair the remaining damage [forum]. Note: You cannot assign a specific damaged ship to a specific Repair Ship [forum]. Note: If a damaged ship is using “Repair Ship” mode (e.g., a DD) and the only Repair Ships for that damaged ship (e.g., AD and AR) become unavailable (e.g., you put the AD and AR into a TF and move them away from the port hex), the damaged ship is automatically changed to Pierside repair mode [forum]. Note: Steps to use the Repair Ship option for a Repair Ship that is capable of repairing the damaged ship and the type of damage: 1) disband the Repair Ship in a port; 2) disband the ship to be repaired in the same port; 3) stand down the ship to be repaired; 4) click “Pierside” to get the “Repair Ship” option [forum]. Note: Supplies are expended for repairs [15.0]. Therefore, a Repair Ship must have supply onboard to conduct repairs. As Repair Ships operate, their supplies will decrease, so you need to periodically put them in a TF and load supplies onto them. Note: [forum strategy post by don bowen 6/2010] “Repair ships can aid in pierside repairs but a ship assigned to repair ship uses only the repair ship function. If you want the best overall repair, do not use the repair ship repair option. Let the Repair module decide how to allocate them. If you want a specific ship to get extra attention, use the repair ship option for it and let the remainding ships use port facilities. This is especially true for floating drydocks. If you only have one ship, use pierside - it optimizes all port/repairship resources. Repair ships are best used at smaller ports that lack the functions provided by a repair ship (or floating drydock). Also at a larger port when you have lots of activity and the port can get overloaded with repairs.”
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