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Bug: End Turn Freeze

 
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Bug: End Turn Freeze - 11/16/2011 7:26:05 PM   
czar33

 

Posts: 5
Joined: 11/16/2011
Status: offline
Hi there,

I am reporting 2 cases of game freeze after clicking the End Turn button in an internet game. The time counter appears and never stops. Needs to kill the app to recover. Turn is not saved on server.

Thanks
Post #: 1
RE: Bug: End Turn Freeze - 11/21/2011 7:33:30 AM   
TomBombadil711


Posts: 342
Joined: 10/25/2005
From: Germany
Status: offline
Same here. Playing a MP game and after finishing my turn the time counter appears and is working since 10 minutes. Guess I have to abandon the turn and replay?

(in reply to czar33)
Post #: 2
RE: Bug: End Turn Freeze - 11/21/2011 8:20:55 AM   
2xAnte


Posts: 8
Joined: 11/9/2011
Status: offline
Thank you for posting a bug.
We are working on it. Still quite puzzled how to reproduce it :-/
Unfortunately in this case, last turn played is lost :-(

(in reply to TomBombadil711)
Post #: 3
RE: Bug: End Turn Freeze - 11/29/2011 8:54:38 PM   
2xTom


Posts: 114
Joined: 10/31/2011
Status: offline

Hi All,

we just noticed this bug happening three times in a row to a player connecting from France.

If you are reading this, and willing to help out, could you please contact us.

This is pretty rare otherwise, help is much appreciated. Thx!

_____________________________

Tomislav Uzelac
Unity of Command Lead Developer

(in reply to 2xAnte)
Post #: 4
RE: Bug: End Turn Freeze - 12/6/2011 10:03:44 AM   
2xTom


Posts: 114
Joined: 10/31/2011
Status: offline

Hello,

we finally reproduced this one and a fix is on the way. In the meantime, if you're playing net games, make sure you use the workaround. I know it's seems tedious but it's the only way to be 100% sure this bug won't happen to you. Remember, if it does, you lose that entire turn.

Workaround:
If you go to history mode during a net game, you must leave to main menu before continuing. Simply go to main menu and connect to the game again.





_____________________________

Tomislav Uzelac
Unity of Command Lead Developer

(in reply to 2xTom)
Post #: 5
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