Kalthaniell
Posts: 320
Joined: 5/31/2011 Status: offline
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quote:
ORIGINAL: lordxorn quote:
ORIGINAL: Haree78 The reduction to 300x300 isn't new, Distant Worlds always scaled to a maximum of it. The new loading mechanism you are talking about is to manage memory better and allow for mods that use a lot more images. As for anything to gain by going smaller than 300x300, I'm not sure, it certainly wont stop scaling but whether the scaling algorithm works quicker with enlarging compared to reduction I'm not sure. Will it save memory? Also not sure because I imagine the game holds the scaled image in memory, not the original so I would guess a smaller original wouldn't affect memory much if any. Here is the direct statement regarding ship sizes that was asked. quote:
ORIGINAL: ehsumrell1 Elliot, has any thing been attempted at dealing with ship image scaling yet? For instance, in making different size Cube ships (i.e. the Borg). Remember before, no one could make large or different sized Borg cube ships? quote:
ORIGINAL: ELLIOT G Hi Ed I assume you mean 'can you set the size of the ship image independent of the ship size'? Unfortunately there is no provision for that. The size of the ship image drawn in the game is directly scaled from the size of the ship design (i.e. total size of all components). If I've misunderstood the above, please explain further. BTW - for all modding: because Legends now loads ship images at full resolution the source images should not be bigger than 300x300 pixels. Using the full resolution images in the game means that scaling performance is directly related to the size of the image, i.e. big images will take longer to scale and can very negatively affect performance. I just say this because I noticed a lot of ship images in some mods were typically 500x500 pixels or even more. These images will take nearly 3 times as long to scale as 300x300 images. Thanks Elliot I think I finally can fully understand the resolution thing. Thank you for clearing that up Lordxorn. That means if I plan to convert ships I made so far, I'm in for a LOT of rescaling. And it's true what Woodman wrote earlier about remaking the engine trails and position lights. Much depends on how big is the difference between the two resolutions. Even so, I'm really happy with the graphics improvement. Blurry ship images ingame is something that was bugging me a lot in ROTS. Though knowing myslef, I'd sooner make new shipsets rather than work on all the old ones :P Not sure if that makes me lazy or productive I also have a question for you guys: what about weapons sprites? If the same loading system is used for them, what is the recommended optimal resolution?
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