balto
Posts: 1123
Joined: 3/4/2006 From: Maryland Status: offline
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Ship Design window Questions. My questions are all from my the Ship Design Window. I have read the manual and the Forums, I just do not get some of this. 1) If I try to add a Hyperdrive, it says that I already have one and that I do not need another. I get that, which is great. But if I add a Command Center, it adds it. What does another Command Center do? I do not see any of the stats changing? Speaking of which, the component window in the very bottom - I wish they were more informative, for instance, what the Command Center (or whatever component) really does. 2) The ENERGY box. I just do not get most of it. (a) Energy Collection, what is that for?; (b) Reactor Power Output, if I add another Reactor, this obviously increases, but what is the used for other than the Engines. (c) I think the Weapon Usage per second plays into this, somehow. You cannot tell because no matter how many weapons you pack on, the ENERGY numbers stay the same. (d) How would it benefit a ship to tack on a bunch of reactors.., would it fire its weapons like crazy, or what would this do? (e) What is the Static Energy box really saying to me? I see the math of Reactor Power less Static equals Energy, but what does that do for the ship? (f) for an escort it says "2.00 fuel units per 100 energy units" what energy units is it referring to and how does that work? (g) related to (f), I think - how come we cannot have a DISTANCE TO REFUEL on this screen? Or how do we calculate that? 3) WEAPONS. What is the Max Energy Used Per Second? I assume that somehow ties into the Energy box, but how? No matter how many weapons are added, the ENERGY box stays the same. Shouldn't there be some sort of help for us to see what all these weapons can do to a ship's power supply, or whatever you call it? 4) The ENERGY COLLECTOR again. I see it affects the ENERGY COLLECTION in the ENERGY box, but once again, what is this good for? A previous post said that it allows the ship to say idle without burning Fuel? If this is correct, how much Energy Collection do you need for a specific ship to not touch any Fuel when idle? 5) What does adding Docking Ports do? Do they speed up how much cargo can go one one ship, or do they just allow more ships to load up? For example, if you have 4 docks and you load 3 ships, is that the same speed as 20 docks and 3 ships? Or are Docks not related to speed at all? 6) Same question for Construction Yards, do they speed up construction or allow more things to be constructed at once. 7) Gas Extractor and Luxury Extractor. Does adding more of those increases the speed of extraction? If so, the math does not work. As I add them, the INDUSTRY window is not increasing to the stats identified in the lower left component window. 8) Why do Research Labs have Cargo Bays? 9) Rec Centers. How does this work? I see lots of things have them. What happens when you add more of them to a Space Station., does the Planet get happier? If so, by how much? How come Research stations have them, and what does that do? 10) Commerce Center. What does adding these do? I can add as many as I want, and I see nothing in the stats? What happens if I add more of those to say a Mining Station? 11) Who do the Plants do (High Tech, Energy, and Weapons)? It seems only Space Ports have these. In the INDUSTRY window, it increases the Manufacturing of these three. What does these do? What would adding more of these do?
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