Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: Bromley Newb question. Is there an easy way to manage orbital bases? Say I want a listening station at every colony (I know, it'd probably be better to edit space ports, but I don't want to mess around with ship design just yet). I was using the colony screen to add, but it looks like it will let me add a listening station to a colony that already has one, which is annoying. Also (and I will look for the answer for this one, but I might as well ask it here), is the game too easy on "normal" settings if you use the recovered ships as your strike force? I've played two games now and 3-4 high tech cruisers in the destroyer age seem to deal with most civilisations. The hardest thing about overruning the others seems to be getting my transports to load troops. What are the best settings to get the most out of the AI - clearly it's not as good as a human at grabbing the goodies, so is it best to just disable the story events when setting up a game. (Note though that I've not seen the return, or any similar thing, yet. So perhaps I'm about to get my arse handed to me :) ). Finally, is the troop management aspect as horrible as I think it is? What is the reason for the Troops screen - I use the Colony one to spam my troops out, but even then it feels very clunky. Just my advice, but do not build a station with LR sensors at every colony...the LR sensors are very expensive, and one per system will suffice. Generally I design only my large starports with the LR sensor, and put a single monitoring station in any system that doesn't have enough population to support a large starport.
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Distant Worlds Fan 'When in doubt...attack!'
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