Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: Whydmer I was a big fan of MoO I and II back in the day, enjoyed but ultimately tired of Galactic Civilizations II, especially after their last expansion for some reason. Enjoyed Sins of a Solar Empire but never really delved too deep into it. I've looked at DW for a while and have never decided to jump in. Now I have enough discretionary money to buy a game, even the base game and the expansions as well. So I am taking a long look at this game. The Let's Play series on you tube was definitely a good selling tool. Some questions. Learning curve, I am a working adult with a wife and 2 kids, I don't have the time to put into learning games that I did way back when. Can I play and learn small bits at a time and ease into the game? I'd say the learning curve is moderate to easy. You can set the AI to do most of what is needed, or to help you through 'hints'. As others have stated, DW simply would not work without the helper AI, the game is a living galaxy, with something going on constantly...you need the AI to handle some tasks for you. quote:
Micromanagement, I actually enjoy some micromanagement and details when I have the time, other times I want to whip out a few turns and just progress towards the end (especially once I know I am winning). Where on the spectrum to you feel this game is? Personally I hate micro-management, but you can micro-manage till your heart's content by turning off aspects of the helper AI. For example, I tend to leave Intelligence, exploration and colony development on automatic, diplomacy, fleets and military ship building on manual, and all other things on suggest. It strikes a nice balance for me, allowing me to control the things I enjoy controlling while leaving mundane tasks to the AI. quote:
Is there an optimal design to ships/empire that you really have to "role-play" not to follow? Or are different pathways to creating your ships and evolving your empire that are equally effective? Ship design is open, you can 'role-play' by designing ships to fit the role you want to. For example, you can build heavily shielded all beam weapon ships if you want, while I might design ships that all have fighter bays, etc. Since it is a single player game, and the AI never complains ( ) you have unlimited options for ship design from truly unbalanced fleet killers or keeping to a more moderate design that leaves the AI very competative...it's up to you. quote:
Anyone have any educated guesses as to whether there might be a bundled package once Legends is released? (to save a little money). And if I just want to get my toes wet how is the original vanilla DW to play with no expansions? I thank you in advance for any feedback/advice you can offer. Between money and time I can really follow only one gaming path at the moment, and I want to figure out if this is "The One". There was a bundle with the release of ROTS, so it is probably safe to assume a bundle with the release of Legends.
< Message edited by Shark7 -- 11/18/2011 5:44:32 PM >
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Distant Worlds Fan 'When in doubt...attack!'
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