Red Prince
Posts: 3686
Joined: 4/8/2011 From: Bangor, Maine, USA Status: offline
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ORIGINAL: Centuur First, next time if you've got a choice of destroying a MIL or an INF, you should always destroy the MIL (even if it is the better unit). The reason for this is that that unit will of course be rebuild immediately and will also appear on the map the next turn (provided it's city is still controlled). The reason for the choice was because I was expecting the unit to be OOS, and therefore wanted the white print unit still on the map. quote:
Second: the French made a judgment error in the setup, regarding the Italians. I personally would have set up two units on the border. One in the hex now occupied with the Italian 4-3 and another in the hex of the Italian MOT. A third one could be set up in Nice, however I prefer moving the Marseilles MIL into Toulon as one of the moves in the second turn. This forces the Italian army to fight the French head on. It's a pretty tough fight on the high slops of the passes through the Alps. There is no way he can walk around you in that case. Only the Italian MTN can walk accross an Alpine hexside, but it is immediately OOS. The goal of the French defense is to make the Axis pay for every hex. So let him fight you. You don't run away from any fight, since doing so, means a faster collapse of the French army. That's how I started the game, but needed to move the MTN to the northern border. Exactly where are all these units you are talking about supposed to come from? The French are a little limited in the first few turns in what they have available. I even had to transport the unit from Syria to get what I've got. quote:
Personally, I think this part of France is really, really in shambles. First: you're goal should be to gain time. This means that the Italian MOT cannot be allowed to move freely next turn. If it does, it's going to Lyon or (even worse) to Marseilles, thus forcing you're precious BB's to rebase to a very threathened Toulon (since Corsica is already Axis territory). There is only one unit capable to prevent this, and this is the CAV. It has to move one hex east, even if it means that it will get disorganised. Also, leaving it in the hex isn't going to do you any good anymore. Toulon looks like a save haven for the Fleet, however, if Marseilles is captured French forces there are OOS. And if BB's are forced to rebase a second time, there isn't a place they can move to except out of France. If Vichy is than created, a lot of the territories might go to Vichy and there is even a slight possibility that Free France isn't going to get created at all. Dangerous, very dangerous to the Allied side... See the above about units. Nice is a primary supply source, too, don't forget. quote:
Now, you're going to get the Marseilles MIL back into his home town. How: by railmoving that unit there. Yes, it's going to get disorganised, but there isn't any other unit available for this at the moment. Things are still not looking good at all, after these moves, but you haven't got any other possibilities at all. The 1-3 division should move now towards the Italians, since it might become important to stop the Italian moves next impulse. Take another look. The Marseilles MIL was disorganized in an attack by the Italian ART. Can't rail him anywhere. quote:
Now for the North part of France. Problems all over the place? Not really. Yes, there's a breakthrough of the front. Yes, there is a problem regarding the defense of Paris. But you're General Staff is really optimistic about things developing: Paris in Axis hands? "Impossible"... Also, the French PM finally got his message accross to Chuchill, so Gort is going to arrive at least... True, Gort can come, but where to place him and his cohort . . . quote:
IMHO you've got to gamble now, as the French. Bad weather (snow) it there, so the fighting is going to be less effective on the German side. Also true. Less effective Germans. A dull knife is also less effective than a sharp one, but you can still stab someone with it. quote:
First: how to repair the front. Since TAC factors are halved with this weather, the possibility of succesfull ground strikes is decreased. You should use this. It's time for you're Georges to leave his precious Chateaux with the excellent wine cellar and start to earn his pay in action. After all, you're out of reserves. Move you're Paris Mil one hex east. No can do. He's disorganized. quote:
Move you're MTN with his INF one hex west. Move Georges and the MIL into the empty hex under the 9-4. Move the 5-4 INF SE of Lille to the hex with the MOT and move the remaining two units one hex west. Lord Gort, would you please be so kind to disembark at least one corps in Calais and yourself into Boulogne? Rouen is far away from the action at this point. You'll need Gort to prevent the Germans from making a four hex assault on Lille at this moment... All of this is a possibility quote:
Now, you've got only one place with one unit the Germans can attack. This is as far away from Paris as possible (and it's got an expendable MIL in it with very good combat factors) all other hexes have two units in them. I wouldn't empty the Maginot line, since he's already suffering from weather conditions (-2 odds level isn't particularly nice at all). Now, start praying the weather stays bad, so it will take the other German HQ's a lot of time to get to the front. The Paris MIL being disorganized might ruin your entire plan, my friend. I think praying for bad weather might be the best option for the French.
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Always listen to experts. They'll tell you what can't be done and why. Then do it! -Lazarus Long, RAH
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