MartialDoctor
Posts: 388
Joined: 3/7/2011 Status: offline
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quote:
ORIGINAL: dazoline II They way I see it since the mining station is a private enterprise and not part of your empire's ships or bases the act is akin to nationalizing another nation's industry. Happened a lot to the oil industry in history. Makes the owning corporation mad as hell and usually the home nation as well but an act of war, no. Doing this in neutral territory where might makes right, well you always have the option to take it back by force. The only law in deep space is the law of torpedoes. Take a look at some naval history and how laws of priacy evolved, the game exists in an era without interglactic law. I think this is a good point and what I was getting at. After thinking it over, I feel that you should be able to do it but it should have repercussions. If you do it to the AI, they should be extremely upset with you. And the AI should know the player, and other AIs, will react in this way. Also, a reputation hit is in order. After all, it is a disreputable act (I wouldn't trust someone who did such things). In terms of how to resolve this, I have found if you attack a colonizer, they will retreat, obviously. The problem is, in my current situation, the other empire would then retreat any unit that came in the vicinity of my patrolling ships there (even merchants which I would, of course, have no problem with). I'm also not sure if this would work every time since I've only done it this once. It would be nice to have some sort of order to have military ships "guard" a planet from any attempts to colonize or mine a planet. In this way, you wouldn't have to babysit your ships in that area to "claim" a certain spot.
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