Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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ORIGINAL: geosch 1. I thought that you would be able to colonioze worlds that were in another empire's area of control IF you were at war with that empire. I've had two games now that I have had to go to war and eliminate an empire just to colonize one of its planets. It would also be nice if the colonization rights were a tradeable item. The intention is that you should be able to colonize in their territory while at war. If that's not working, it's a bug. quote:
2. Automatic exploration sucks. My exploration ships just sit "waiting". "Waiting" on what? Not seeing this at all. My automated explorers keep exploring until I tell them to stop. Could you provide more information? quote:
3. Automatic construction: ditto. If I don't manually control these suckers they harly ever mine for steel, which I desperately need. But I have gas mines all over the place, but I can't build the ships to use them. Based on this and other reports, we're going to make some adjustments to automated construction priorities. quote:
4. Resource selection: It would be nice if there was a column (when looking at resource sconsumption/production) that showed net demand. And if this column could be sorted - yippee! - I could easily see which resources were most critical. Perhaps the automatic constructor programcould use that column also? You mean other than in the expansion planner? quote:
5. It would also be nice that a single click on the news ticker or pop-up would center your view on that item - without zooming! A double-click would zoom. Interesting suggestion. quote:
6. Finally, very frustrating, sometimes I mistakenly click a build order for the wrong item, and realize my mistake immediately. However, even if the game is paused I still have to pay a 50% (restocking?) fee to delete the build order. This is ridiculous. Sorry, unfortunately once the paperwork goes through, getting the bureaucracy to change course is costly. Regards, - Erik
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