Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Legendary Pirates

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Legendary Pirates Page: [1]
Login
Message << Older Topic   Newer Topic >>
Legendary Pirates - 11/24/2011 12:53:53 AM   
lwarmonger

 

Posts: 152
Joined: 8/17/2008
Status: offline
So... what is the difference between them and regular pirates? They seem to be pretty widespread, but thus far I can't really spot much significant.
Post #: 1
RE: Legendary Pirates - 11/24/2011 12:59:54 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
They're awesome. Let me take a page from Ashbery's book and refer you to their leader... here he is.






Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to lwarmonger)
Post #: 2
RE: Legendary Pirates - 11/24/2011 1:00:54 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Ok, but seriously they do have some unique effects apart from being pirates that are much nastier than usual. If you play for a while you should see the impact they have on other pirates, which in some cases helps them and in other cases helps you.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 3
RE: Legendary Pirates - 11/24/2011 1:41:54 AM   
lwarmonger

 

Posts: 152
Joined: 8/17/2008
Status: offline
Good lord!  They just hit one of my spaceports with 4 carriers!

Loving the new improvements.  A lot of potential for further expansion on a lot of these new features too, but they are still great in and of themselves.  Well done.

(in reply to Erik Rutins)
Post #: 4
RE: Legendary Pirates - 11/24/2011 1:48:02 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
quote:

ORIGINAL: lwarmonger
Good lord!  They just hit one of my spaceports with 4 carriers!

Loving the new improvements.  A lot of potential for further expansion on a lot of these new features too, but they are still great in and of themselves.  Well done.

Yeah, those pirates are legendary for a reason

They attack with entire fleets...

(in reply to lwarmonger)
Post #: 5
RE: Legendary Pirates - 11/24/2011 2:34:13 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: elliotg
quote:

ORIGINAL: lwarmonger
Good lord!  They just hit one of my spaceports with 4 carriers!
Loving the new improvements.  A lot of potential for further expansion on a lot of these new features too, but they are still great in and of themselves.  Well done.

Yeah, those pirates are legendary for a reason
They attack with entire fleets...


I foresee a massive ship build up from the beginning to protect against pirates... and a greater need to smash pirate bases to space dust!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to elliotg)
Post #: 6
RE: Legendary Pirates - 11/24/2011 5:06:28 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline
Can you get these guys if you have your Pirates set to "few"?

(in reply to tjhkkr)
Post #: 7
RE: Legendary Pirates - 11/24/2011 5:24:25 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
quote:

ORIGINAL: Gelatinous Cube
Can you get these guys if you have your Pirates set to "few"?

Yep, they'll still show up eventually (you also need to have the "Enable Disasters and other events" setting enabled in Game Startup)

(in reply to Gelatinous Cube)
Post #: 8
RE: Legendary Pirates - 11/24/2011 5:46:16 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline

quote:

ORIGINAL: elliotg

quote:

ORIGINAL: Gelatinous Cube
Can you get these guys if you have your Pirates set to "few"?

Yep, they'll still show up eventually (you also need to have the "Enable Disasters and other events" setting enabled in Game Startup)


Outstanding.

(in reply to elliotg)
Post #: 9
RE: Legendary Pirates - 11/24/2011 7:02:56 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline

quote:

ORIGINAL: Erik Rutins

They're awesome. Let me take a page from Ashbery's book and refer you to their leader... here he is.







What the...

*Runs to the the mess hall*
Who the f*** installed cameras into my office?! Get there now! *Unholsters That Gun*

Seriously thought, legendary pirates sound like real deal. Better get ready.
Honestly, I got little spoiled about them as I checked some data folders while copying my custom soundtrack where it belongs.
Still, I don't know excatly how they work in the game so they will be kinda surprise.

_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Erik Rutins)
Post #: 10
RE: Legendary Pirates - 11/24/2011 7:09:37 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: J HG T

Still, I don't know excatly how they work in the game so they will be kinda surprise.


LOL.....once they hand your head to you J, you'll know how they work!




_____________________________

Shields are useless in "The Briar Patch"...

(in reply to J HG T)
Post #: 11
RE: Legendary Pirates - 11/24/2011 7:13:49 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Challenge accepted.pic



< Message edited by J HG T -- 11/24/2011 7:15:08 AM >


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to ehsumrell1)
Post #: 12
RE: Legendary Pirates - 11/27/2011 6:40:48 PM   
Locarnus


Posts: 287
Joined: 5/30/2010
From: Earth, Sol
Status: offline
I also encountered some legendary pirates by now.

It was a small cluster of about 10 stars with some good systems in it, between myself on the right side and ai empires on all 3 other sides.

A good place for a forward trading post I figured. So I colonized a planet on my side, leaving 2 other sides open for colonization by ai empires (with the initial small influence sphere only covering about 1/3 of the cluster.

As more of the cluster was explored I found the base of legendary pirates right in the middle of that cluster. And when my small spaceport was nearly finished, great fleet of those pirates jumped in and killed the base.
So I positioned a found capital ship there, which had about 800 firepower, when my building cap was still at 230 for ships...
When the next spaceport was nearly finished on that same planet, the pirate fleet jumped in again. I managed to destroy 3 of their ships and many fighters, but they went straigt for the unfinished spaceport and retreated after killing it, leaving my super-capital nearly untouched.
I was also not strong enough to fight the defenses of the pirate base, so I left the colony without spaceport for a while

Then my explorer disovered loros fruit in this same cluster in a system which was outside my influence sphere.
Since I already had korabbian, I left it for the ai, to see what happens to them.
Various ai empires built mining stations there, all of those were promptly destroyed by the legendary pirates. Then some empire sent a colony ship over there and now the cluster is split in 3 ways, as intended.
I finally managed to wear the pirate attacks down with new 300 size ships and finally built a spaceport on my colony, but havent attacked their base. The colonies of the 2 ai empires have no spaceports yet.

I wonder how this continues, I think I leave the pirates there and watch what happens.

In any case this was a lot of fun and experiences like that at least partly make up for the bugs and issues posted in the tech section and other places.

_____________________________


(in reply to J HG T)
Post #: 13
RE: Legendary Pirates - 11/27/2011 8:17:13 PM   
James009


Posts: 63
Joined: 1/8/2011
Status: offline
I've only seen one fleet of legendary pirates and they swarmed through my neighbor's system and then into mine. The ALMOST killed my President (doing a tour of a starbase), lost two starbases, I barely managed to defeat them, and we all took heavy losses. Certainly changed up my game (which was totally peaceful until then)! They REALLY make you want to go hunt them down now and strike their bases because they seem to become much more powerful the longer you let them live... or you could always pay them protection, lol.

_____________________________


(in reply to Locarnus)
Post #: 14
RE: Legendary Pirates - 11/27/2011 9:00:33 PM   
Locarnus


Posts: 287
Joined: 5/30/2010
From: Earth, Sol
Status: offline
Unfortunately I cant pay the legendaries any money.

I would like to ally with them (even for huge sums) and send them to harass specific neighbors without needing to go to war with those neighbors (some insects).

It would be even better if could found pirate bases, give them ships and get a percentage of their "income".

Like the British Empire did against the Spanish. Patrician comes to mind . That was great.

_____________________________


(in reply to James009)
Post #: 15
RE: Legendary Pirates - 11/27/2011 10:22:17 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
I have met legendaries 3 times of two games. The first time I got a nice warning when I first encountered them. The last time I did not get a warning until attacking the 3rd defensive base in their system, having killed 2 others and the base itself.

Today in the new game I got a warning, but a new warning going for the last defensive base after killing most ships, two defensive bases and the base itself.

So the warning trigger is not quite stable :)

(in reply to Locarnus)
Post #: 16
RE: Legendary Pirates - 11/28/2011 12:01:55 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Can we mod legendary pirates?

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Bingeling)
Post #: 17
RE: Legendary Pirates - 11/28/2011 3:19:36 AM   
Manzikert

 

Posts: 24
Joined: 11/23/2011
Status: offline
I saw them in my current game with 1 base surrounded by 4 defense installations and a pretty big fleet.  I had to send in two fleets to kill it and I still lost a few carriers.  About 1600 firepower.

(in reply to tjhkkr)
Post #: 18
RE: Legendary Pirates - 11/29/2011 12:09:59 AM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
Are we supposed to inherit their fleet under certain circumstances? I did that just now and it felt... wrong. I also had ships from that fleet attacking other AI empires which caused diplomatic incidents. I probably got some 20-30 ships to retire, using the top technology.

(in reply to Manzikert)
Post #: 19
RE: Legendary Pirates - 11/29/2011 2:10:42 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: tjhkkr

Can we mod legendary pirates?

At the moment, I believe all we can do is mod the ship images in the Legendary Pirates
sub-directory TJ. We'll know more when Elliot produces the modding guide.


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to tjhkkr)
Post #: 20
RE: Legendary Pirates - 11/29/2011 5:26:38 AM   
Evil Steve

 

Posts: 35
Joined: 7/21/2010
Status: offline
MAN THESE LEGENDARY PIRATES ARE LAME....


WTF.....



I love the legendary pirates. And they love living off me.

Edit: my luvly picks detailing the legendary pirate's forward party, followed up by their main force did not load, despite loading.....next time. must dash

< Message edited by Evil Steve -- 11/29/2011 5:30:49 AM >

(in reply to ehsumrell1)
Post #: 21
RE: Legendary Pirates - 12/1/2011 10:45:46 PM   
Locarnus


Posts: 287
Joined: 5/30/2010
From: Earth, Sol
Status: offline
Do they come back?
If I destroy their base (they are really a problem for quite some of my systems), will new legendary pirates pop up somewhere else?

_____________________________


(in reply to Evil Steve)
Post #: 22
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Legendary Pirates Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.719