Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Rasputitsa Arrives

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: Rasputitsa Arrives Page: <<   < prev  11 12 [13] 14 15   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Rasputitsa Arrives - 11/26/2011 6:49:42 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
Finally, back to the Izium pocket




Attachment (1)

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 361
RE: Rasputitsa Arrives - 11/26/2011 6:50:09 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
Railheads are in good position, with an FBD in Kharkov, and the other you can see in the bottom center of the map. I don’t think I’ll have supply any worse next turn than this, so that gives me more time to reduce. I was not able to cross the Donets from the west side/Kharkov side, and so had to thin my defense to cover the rail net around Kharkov (those are automateds, except the one you can’t see in Kharkov).

Another game where Kharkov fighting is fierce… What is it about that town? I have this great book called “Platz Der Liebstandarte” with really nice photos from SS War Correspondents involved in the campaign in Feb/Mar 43.

Things are a bit sketchy still south of D-town, but I have enough counters that I can get throw around a bit, and 3 German divisions to act as fire brigades. It’s the crimea that I’m worried about, because supply will take a long time to reach there, and suddenly that’s a cause for concern… No pictures. You can imagine… This could be crisis territory in blizzard, due to supply, and I’m wondering if I shouldn’t devote one of the two AGS FBDs to starting to burn a rail line from D-town to the southwest and the Crimea. Sounds like a very good idea given how things are going in the two places…


_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 362
Turn 19 - 11/27/2011 7:23:19 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
Turn 19 has arrived, so here are the stats starting my review of Turn 18 (Mud everywhere):





Attachment (1)

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 363
RE: Turn 19 - 11/27/2011 7:27:09 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
My only question for readers is what I do with the forts I'm building. I've heard people say to turn their refit off the turn after they're built, which I've been doing. That turn typically brings them to 85% TOE, and I'm leaving it there. Fort prep is new to me, so if anyone can explain to me the tradeoffs.

I figure my armaments are low like this because of the forts and the fact that losses have finally caught up. My plan is to lower TOEs for all units starting in the snow. My understanding is that it's better to not refill the units taking casualties through the blizzard (at lest all of December, longer if you can make it).

What should I put airbases at? What's the best things to do with SUs? Back at OKH in a city?

And am I allowed to be somewhat comforted by the casualties I've caused the Soviet over the period being high enough that his blizzard will be weakened?

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 364
RE: Turn 19 - 11/27/2011 7:28:07 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
Nothing to report in the Leningrad area. For some reason I went a bit mad and broke everything into regiments to dig in every hex. Not really productive; I think I was obsessing while looking at the map. What should I do with the eastern Finnish force? Withdraw?






Attachment (1)

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 365
RE: Turn 19 - 11/27/2011 7:29:13 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
Here’s a macro-view of Vyshny Volichek and surroundings





Attachment (1)

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 366
RE: Turn 19 - 11/27/2011 7:30:00 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
Since I’ve only gotten to mud in 2 games prior to this, now I’m in my inexperience zone (and even then it was 1.04). Not sure if I over-spent AP on forts up here, but I want to hold firm at the Valdai, and I intend to try to set up to hold Vyshny to Kalinin. I’m considering a snow offensive with a few mobile elements toward the highlighted rail line. If I can cut that central line, I can reduce the pressure.

But more importantly than that, I’m having to ask myself whether I have too many units committed up here for what is necessary. I’ll probably pull a couple decent-morale divisions off the line to become a strategic reserve.
Still bluffing with Finland…


_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 367
RE: Turn 19 - 11/27/2011 7:31:06 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
The Kalinin-Moscow Axis





Attachment (1)

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 368
RE: Turn 19 - 11/27/2011 7:32:31 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
Of note are the forts. These will be my fallback positions for the first turn of blizzard. I lost a fort I just put down where that encircled division retreated. Oh well.

Supply is still strained here, but CF is holding the north of Moscow with weak cav divisions and airborne brigades. I make it a point to try to hit cav whenever I can. When alone, they are almost always an easy win (and TOE changes around this time make some of the good cav weaker and smaller). So I attacked, shattering an airborne brigade, and seeing a wide enough opening that I can put pressure on immediately. CF should have to divert units from the central area north. I can’t do much of anything up there, but it’s not out of the question that the FBD heading east toward Moscow (the southern one circled on the map above) could divert itself north to make it better supplied. I have a rail line that can reach there without going through enemy ZOC.


_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 369
RE: Turn 19 - 11/27/2011 7:33:24 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
The Tula-Orel-Kursk frontier.





Attachment (1)

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 370
RE: Turn 19 - 11/27/2011 7:34:18 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
This is a dangerous zone for me, particularly at Kursk where 6.Army is strained to hold the distance south of Kursk, and 4.Army is strained north of Kursk. Good morale Italians can slow an advance for a turn long enough to flex. The defense in the center is designed to channel him away from good supply. I try to leave an obvious faster-movement path, but the design is aimed at over-extending. Not sure it works against a human; I’ve only defended as Soviet really. It worked when I played Soviet, maybe it can work again here.

Obviously, when the snow winds down, I will be withdrawing from the Ryazan salient. I’m not sure if anything can be accomplished by a northward drive for my units north of the Oka. I’m starting to think, given the limits of a snow offensive, and what I would need to accomplish to be able to hold that position in the Blizzard, I think even a westward advance aimed at shortening the distance along the south-side of Moscow might be counter-productive.

As an alternate plan, I’m thinking about withdrawing from the north-bank of the Oka in a more stealthy fashion while the mud is ongoing.


_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 371
RE: Turn 19 - 11/27/2011 7:34:39 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
Here is what I’m thinking:





Attachment (1)

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 372
RE: Turn 19 - 11/27/2011 7:34:57 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
I would need to move the mobile units around over the next 2 mud turns to accomplish this. Easy enough for one of the panzer groups, but getting something to Orel is a bit harder. I have Das Reich and a shell panzer division attached to OKH and as a strategic reserve. They’re going to have to get allocated to Orel, I think.

I think this is a more productive use of my very limited offensive power for 3 turns of Snow than trying to fight through the fort belt at Moscow. Even 10 counters, especially if Rifle divisions, removed from the map now makes my 1942 better. So that’s where I’m headed with my snow offensive.


_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 373
RE: Turn 19 - 11/27/2011 7:35:36 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
Now the Kursk-Kharkov section of line.





Attachment (1)

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 374
RE: Turn 19 - 11/27/2011 7:35:56 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
What is obvious from looking at the rail line is that any attack will lead through Kursk, because his rail supply goes right to its door.

On the other hand, if my planned Tula snow offensive goes well, he’s going to have to reconsider launching a westward/southwestward attack while his northern flank is collapsing. Further, it wouldn’t take a lot of force to hit that rail junction between Kursk and Voronezh, and thus buy a lot of supply distance between his railhead and me. I think that junction is a “if I can take it, I’ll try.”

This whole center is dangerous, but it gets better as supply gets closer, and at a minimum, I can close almost all these rail networks by the start of Blizzard, if not snow.


_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 375
RE: Turn 19 - 11/27/2011 7:38:13 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
Now the Izyum Pocket





Attachment (1)

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 376
RE: Turn 19 - 11/27/2011 7:39:23 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
Again, I’m continually improving my supply position to the eastern-side of the pocket. This pocket is, I believe, closed.

It will probably require a corps of each army involved over the next two turns. The goal will be to extract the armor in time that they can switch to offense in snow, so that has to start next turn. 6.Army then flexes northward, 11.Army holds a line opposite the Donbas cities, and 17.Army/11.Army drive south being lead by 1.Panzer Group.

Defensively, I’m hoping to hold firm from Kharkov southward to the Dnepr loop, over the blizzard. I think having bagged as many good divisions as I have helps me here. I’m eager to see how my supply situation is next turn, what the infantry can accomplish in terms of pocket clearing, and where my panzers can be in prep for the snow offensive.


_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 377
RE: Turn 19 - 11/27/2011 7:39:49 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
But I’m examining each of our winter offensive/counter-offensive possibilities.




Attachment (1)

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 378
RE: Turn 19 - 11/27/2011 7:40:11 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
You can see he has a rail network that supports a large-scale offensive on the Dnepr loop. I really see this blue-lined offensive as mandatory for my snow turns.

Does anyone know off-hand if I could airdrop the airborne division (visible on this map, circled in yellow) to cut that rail line? It withdraws in 9 turns – this would be an interesting test for it, and if it shattered, it would only eat some replacements and leave. I’d have to take that port before I could be sure of isolation. But it’s a reasonably achievable goal, and probably a necessary one.

I think the one thing I have going for me is that the units opposing me are always weaker every turn, and now he’s holding sections of line with armor and infantry brigades. These, plus the weakened cav divisions, are enabling me to keep rolling at times. I will almost always take a shot at these for the easy win, which benefits Morale and might keep an additional hex German-friendly when otherwise I wouldn’t want to enter it. Like I did at Izyum over the last 3 turns. One respectable rifle division there (if he has any, and I believe he does) would have required probably another unit for me to attack. Not worth it, usually.

That’s where the turn ends. 2 more mud turns. I think I’ve done well with what I have so far.


_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to heliodorus04)
Post #: 379
RE: Turn 19 - 11/27/2011 8:15:53 PM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
no it cant be dropped.

Also I would not attack a single unit you have in that pocket, because if you wait unit November they dont come back for free.

Let them rot until snow.

(in reply to heliodorus04)
Post #: 380
RE: Turn 19 - 11/27/2011 9:14:59 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline

quote:

ORIGINAL: Pelton

no it cant be dropped.

Also I would not attack a single unit you have in that pocket, because if you wait unit November they dont come back for free.

Let them rot until snow.

Oh, I thought it stopped on Turn 18. Damn. Well, I'm not going to game the system that way, plus, they're hurting my rail advancement and my supply line by being where they are.

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to Peltonx)
Post #: 381
RE: Turn 19 - 11/27/2011 9:16:50 PM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
I did not see in the AAR if you took Moscow or not.


(in reply to heliodorus04)
Post #: 382
RE: Turn 19 - 11/27/2011 10:00:56 PM   
Balou


Posts: 841
Joined: 7/24/2009
Status: offline
helio,
picture below is from your AAR, turn 18 I suppose. What do the counters tell? (whithin white circle ?)




Attachment (1)

< Message edited by Balou -- 11/27/2011 10:02:40 PM >

(in reply to heliodorus04)
Post #: 383
RE: Turn 19 - 11/27/2011 10:22:18 PM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
Lol so close.

U still have 3 turns of snow.

I am not 100% sure but attacking a hex atleast causes the population to move win or lose. So you can damage the manpower even if you dont take a city, which is historical in my book.

(in reply to Balou)
Post #: 384
RE: Turn 19 - 11/27/2011 10:54:16 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
not sure if the "manpower" count drops with the "population moves too X' message,
ned to kick that one to the dev's

(in reply to Peltonx)
Post #: 385
RE: Turn 19 - 11/28/2011 12:23:27 AM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
quote:

ORIGINAL: Balou

helio,
picture below is from your AAR, turn 18 I suppose. What do the counters tell? (whithin white circle ?)




No idea. I think that's a circle that was added by mistake.

Pelton, I have not attacked Moscow yet. It's mud.

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to Balou)
Post #: 386
RE: Turn 19 - 11/28/2011 3:29:56 AM   
Balou


Posts: 841
Joined: 7/24/2009
Status: offline
Actually I added the circle. At your magnification the counters didn't gave any info. And I was just asking for a higher magnification to better see whats going on near Moscow itself.

(in reply to heliodorus04)
Post #: 387
RE: Turn 19 - 11/28/2011 3:36:10 AM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline

quote:

ORIGINAL: Balou

Actually I added the circle. At your magnification the counters didn't gave any info. And I was just asking for a higher magnification to better see whats going on near Moscow itself.

W.Moscow is 2-Rifle.Div& 1 fort, 67 CV Defense
NW.Moscow is 2-Rifle.Div& 1 fort, 63 CV Defense
Mytishi ("NE Moscow") is 3 rifle div, 18 defense

The units on the southern side I do not have a value for, because I've not gone adjacent.

There's some weird developments in his Moscow defense (or my detection of it) that I'll have to go over for turn 20. I'm just messing around with the administrative side of the turn.

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to Balou)
Post #: 388
RE: Turn 19 - 11/28/2011 3:58:30 AM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
As long as your assault units have allot of poineers they can take any hex. No hex on map is safe from and attack. level 3 fort vs poineers = 0 So the cv numbers would drop allot. Put Model in charge of army and next best commanders in charge of corp assaulting that way you get a "good roll".

Bomb hex 2 or 3 times from air first, you can also attack with 1 division several times first. The russian guys I play do this tactic all time vs panzer divisions. Which by the way is really stupid because of the moral I gain from the holds, BUT ina case of taking a city it is worth the truoble.

So bomb hex 2 times, small assualts from some crap unit then main assault from units with Model, stugs and poineers. Also allot of artillary in the divisions and army HQ's. They all need to be withen 5 hexs the turn before also.

I would still try to pocket it, but I dought it be easy. Might be best to just assault the city.

Leningrad can easly be cracked so can Moscow.

Almost forgot HQ build-up also helps allot by having allot of ammo on hand. That can be done several turns before assault.

In your case I would just kick the door in, but I dont have all the info.

Pelton

< Message edited by Pelton -- 11/28/2011 4:01:40 AM >

(in reply to heliodorus04)
Post #: 389
North Moscow AO - 11/28/2011 4:35:32 AM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline
Incidentally, and before I go on: I’m on turn 20, and I can find no record of Turn 19 screenshots or anything. I think I might have saved both T19 and T18 pictures in the T18 file, because I’ve captured every turn in writing. Nothing seems missing. Continuing:

On the one hand, Pelton, I see your point, and on the other, the difference between Leningrad and Moscow is frontage. Leningrad compresses a defense, and you don’t attack Leningrad proper (the dense urban hex) until it’s out of supply.

There’s something weird going on north of Moscow, though, and I don’t know why he’s doing this. I don’t know if it’s a mistake or a setup… Check out this early picture (post recon, almost nothing moved):






See the white circle: I’m pretty sure I have severed that rail junction, and that would explain why he’s not counting on a defense up there. He’s got the river well defended and fortified. But if I could get to the towns circled, I could cut the last rail line. I don’t know what’s possible in snow in terms of movement distance, but I’m venturing that in a 3-turn sprint, you’d either be doing a ‘raid’ that costs you a division, or it’s just not possible.

The next tactical question confronting me at Moscow and the Donets is this: how far can I move in 3 turns of attack, and how will I defend myself the first turn of blizzard? Those are frightening questions that I don’t have experience to answer.


Attachment (1)

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to Peltonx)
Post #: 390
Page:   <<   < prev  11 12 [13] 14 15   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: Rasputitsa Arrives Page: <<   < prev  11 12 [13] 14 15   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.781