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Bug possibly related to F9: Build Order

 
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Bug possibly related to F9: Build Order - 11/29/2011 12:27:06 AM   
Grisha


Posts: 355
Joined: 5/11/2000
From: Seattle
Status: offline
Here's what I could glean from the exception:

------------------------------
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Controls.DesignDropDown.BindData(DesignList designs, Bitmap[] builtObjectImages, Empire independentEmpire, Boolean allowNullDesign)
at DistantWorlds.Main.Dv8mcs0HR8(Control , Int32 , Int32 , String , DesignList , Design )
at DistantWorlds.Main.R5JmxwApQ9(Control , Int32 , BuiltObjectSubRole , Int32 , Boolean , Int32 , Int32 , Int32 , Int32 , Int32 , Int32 , Int32 , Int32 , Int32 , Int32 , Int32 , Int32 , Int32 , Int32 )
at DistantWorlds.Main.Ed9mtJL0et()
at DistantWorlds.Main.H6MmK5DpT3(Object , EventArgs )
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at DistantWorlds.Controls.GlassButton.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at DistantWorlds.Controls.GlassButton.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4216 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DistantWorlds
Assembly Version: 1.7.0.1
Win32 Version: 1.7.0.1
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4215 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4214 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
DistantWorlds.Controls
Assembly Version: 1.7.0.1
Win32 Version: 1.7.0.1
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
DistantWorlds.Types
Assembly Version: 1.7.0.1
Win32 Version: 1.7.0.1
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
WindowsBase
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4016 built by: VistaSP2GDR
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
Microsoft.DirectX.DirectSound
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL
----------------------------------------
System.Deployment
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
PresentationCore
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4016 built by: VistaSP2GDR
CodeBase: file:///C:/Windows/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Ionic.Zip
Assembly Version: 1.9.1.5
Win32 Version: 1.9.1.5
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Ionic.Zip.DLL
----------------------------------------
System.Runtime.Serialization
Assembly Version: 3.0.0.0
Win32 Version: 3.0.4506.4205 (VistaSP2GDR.030729-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Serialization/3.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
SMDiagnostics
Assembly Version: 3.0.0.0
Win32 Version: 3.0.4506.4205 (VistaSP2GDR.030729-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/SMDiagnostics/3.0.0.0__b77a5c561934e089/SMDiagnostics.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

---------------------------------------

This happened when trying to open the Build Order screen(F9) with a mouse click. I saved it, exited out, restarted the game, and loaded the save game file. The first thing I did was click on the Build Order button on top, and it worked fine. Exited the game at that point. I added the save game file here as well.

_____________________________

Best regards,
Greg Guerrero
Post #: 1
RE: Bug possibly related to F9: Build Order - 11/29/2011 12:29:43 AM   
Grisha


Posts: 355
Joined: 5/11/2000
From: Seattle
Status: offline
File was too large at 10Mb. I can email it to someone, if an address can be provided.

_____________________________

Best regards,
Greg Guerrero

(in reply to Grisha)
Post #: 2
RE: Bug possibly related to F9: Build Order - 11/29/2011 5:53:14 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
Thanks for that report. This is fixed in the next update, 1.7.0.2

(in reply to Grisha)
Post #: 3
RE: Bug possibly related to F9: Build Order - 11/29/2011 7:18:47 PM   
Grisha


Posts: 355
Joined: 5/11/2000
From: Seattle
Status: offline
Excellent!

_____________________________

Best regards,
Greg Guerrero

(in reply to elliotg)
Post #: 4
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