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New DW: Legends Public Beta v1.7.0.2 Available!

 
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New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 6:34:44 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline
Hello All,

There is a new 1.0.7.2 Public Beta in the Members Club. It fixes many reported issues, including crashes, balance, diplomacy, etc., plus other improvements. All listed below, with a link to the 1.7.0.1 changes.

Please give it a try if you are interested and give us your feed back on these changes.

v1.0.7.2 Beta - November 29, 2011


    CRASH FIXES

      - fixed occasional crashes when click on some options in diplomacy screen
      - fixed crash when load game with independent colony added via game editor
      - fixed bug where loading a savegame with different galaxy dimensions while in another game would sometimes crash
      - fixed rare crash when fleet loads troops
      - fixed various other rare crashes

    GAME BALANCE AND RESOURCES

      - fixed problem where restricted resources were sometimes not being distributed properly
      - improved resource transport and distribution by freighters
      - rebalanced weapons damage to armor, especially when very high-tech armor
      - reduced number and tech level of ships in debris fields
      - increased minimum time between disaster events from 2 years to 4 years
      - empire policy setting ImplementEnslavementWithPenalColonies always off by default for player empire

    DIPLOMACY AND TERRITORY

      - fixed Mining Rights so that no longer cause offense when building mining stations in same system as other empire's colonies
      - fixed pirate alliances so that allied pirates do not attack your ships
      - when attack pirates with an alliance, the alliance is automatically cancelled, allowing the pirates to attack you
      - fixed slavery offense not being reset when no longer enslaving foreign race

    MILITARY SHIPS AND FLEETS

      - fixed occasional situations where unbuilt fleet ships were leaving construction yard before construction complete
      - fixed issue where automated military ships were not checking whether within fuel range when moving to a system in response to threats
      - fixed bug where fleets would occasionally head to top-left corner of galaxy when assign refuel mission using Action button
      - fleets now exclude tiny star bases (e.g. former pirate bases) when considering where to retrofit or repair

    RESEARCH AND SHIP DESIGN

      - improved AI ship design to attempt to design cruisers and capital ships within current construction size limits
      - fixed bug where critical research successes or failures would sometimes happen to queued research projects (i.e. not current project)
      - fixed bug where AI would sometimes design monitoring stations without long range scanners

    CHARACTERS

      - cancel transfer of characters to a colony when it changes ownership - prevents your characters from becoming stranded at enemy colonies when they are taken over

    USER INTERFACE

      - add extra cycle option for D key: turn off shield bars
      - fixed mouse cursor to make consistent and not revert to other cursors
      - fixed inconsistent maintenance costs displayed in Designs screen, Design Detail screen and Ships and Bases screen
      - fixed inconsistent values shown in diplomacy screen for attitude (factors did not always add up)
      - fixed tooltips sometimes not appearing in Characters screen (Character skills and traits)
      - updated system influence image to be properly centered
      - updated some ship images to eliminate unwanted extra engine thrusters

    MODDING

      - fixed crash when have more than 22 ship sets in theme
      - removed limits to design name families in designs.txt file (no longer 14)

    OTHER

      - tweaked undocking after refueling so that military ships will attack nearby threats sooner
      - added logging to game startup to help diagnose startup crashes/problems, missing components, etc
      - AI will now never disband troops on ships that are manually controlled
      - fixed bug with calculations for race victory conditions of Oldest Mutual Defense Pact and Oldest Free Trade Agreement

1.7.0.1 Changes

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Post #: 1
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 6:36:24 PM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
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First again

Good update! There's some stuff in there I didn't think you guys would seriously fix. Like AI Ship Design? Really? Thank you!

< Message edited by Gelatinous Cube -- 11/29/2011 6:38:37 PM >

(in reply to Andrew Loveridge)
Post #: 2
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 6:44:01 PM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
No mention of the horrible lag. Is there a confirmation that things are not right in this department?


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(in reply to Gelatinous Cube)
Post #: 3
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 6:46:29 PM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
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quote:

ORIGINAL: Missouri_Rebel

No mention of the horrible lag. Is there a confirmation that things are not right in this department?



No lag here

(in reply to Missouri_Rebel)
Post #: 4
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 6:50:02 PM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
It is so bad here that late game I can hardly stand it. Scrolling is a pain even when there isn't much on the screen.

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**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to Gelatinous Cube)
Post #: 5
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 6:50:52 PM   
Bingeling

 

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Horrible lag? It needs to think a bit rezooming, and was not at all very happy camper when 15 carriers and 40 cruisers attacked an enemy capital with LSP and 4 Defensive bases (and an assortment of ships)...

But apart from that? No huge issues.

A lovely set of little fixes for stuff mentioned on the forum the last few days!

(in reply to Missouri_Rebel)
Post #: 6
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 6:50:54 PM   
ASHBERY76


Posts: 2136
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From: England
Status: offline
I see nothing about the A.I freighter designs on a 15x15 map not having the fuel cells to transport goods around the huge map and end up crawling half across the map on 0 fuel slowing the whole economy...I also think migration to new colonies needed a massive boost for passenger ship space as it takes to long to make new colonies relevant..Hopefully next.

< Message edited by ASHBERY76 -- 11/29/2011 8:26:02 PM >


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RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 6:52:38 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
Awesome thanks for the fixes! Are these betas save game compatible?

< Message edited by Tanaka -- 11/29/2011 7:18:08 PM >


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Post #: 8
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 6:54:22 PM   
Bingeling

 

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quote:

ORIGINAL: ASHBERY76

I see nothing about the A.I freighter designs on a 15x15 map not having the fuel cells to transpot goods around the huge map and end up crawling half across the map on 0 fuel slowing the whole economy...I also think migration to new colonies needed a massive boost for passenger ship space as it takes to long to make new colonies relavent..Hopefully next.

That is no little fix whipped out among crash bugs in a few days. The AI is a bit too much in love with point to point transport rather than using a network between space ports. And if you simply increase fuel capacity with galaxy size, you have done little but in effect made influence circles smaller and hyperdrives slower. If you establish out of range colonies, it makes sense to struggle. But the AI should not require freighters to be able to fly directly to the capital, but use star bases and space ports underway to make the good flow in shorter hops.

(in reply to ASHBERY76)
Post #: 9
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 7:08:59 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
Crap the beta reset all of my game options I had finally set to my perfection!

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Post #: 10
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 7:09:58 PM   
Whydmer


Posts: 105
Joined: 6/5/2009
Status: offline
It just asked me to log onto the FTP server. Haven't been asked that before.  I downloaded 1701 last week with no issues just clicked on the link. Any suggestions?

(in reply to Bingeling)
Post #: 11
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 7:12:08 PM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline
Just reload the page and try again. You have to be logged into your Matrix account, not just your forum account. Two different things.

(in reply to Whydmer)
Post #: 12
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 7:18:58 PM   
Whydmer


Posts: 105
Joined: 6/5/2009
Status: offline
I have tried reloading, and I am logged into my Matrix store account.  I can try again later I guess

(in reply to Gelatinous Cube)
Post #: 13
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 7:20:50 PM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline

quote:

ORIGINAL: Whydmer

I have tried reloading, and I am logged into my Matrix store account.  I can try again later I guess



Try entering your account and password in the pop up window?

(in reply to Whydmer)
Post #: 14
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 7:27:25 PM   
Whydmer


Posts: 105
Joined: 6/5/2009
Status: offline
first thing I tried. Tried turning off my firewall, logging out and back into my computer. hmm I'll see if I have an ATG beta patch to download.

Nothing seems to be working. Can't even download files available to all members. Tried relogging into the store account. Put in a help desk ticket.

< Message edited by Whydmer -- 11/29/2011 7:46:43 PM >

(in reply to Gelatinous Cube)
Post #: 15
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 7:48:03 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi everyone,

This is the first of two public beta updates this week. Some issues will also not be addressed in the first update, but will be worked on for the second update. Feel free to post reminders, but please be aware that everything cannot get attention at the same time.

We would value greatly your feedback if you have a chance to play with 1.7.0.2.

Regards,

- Erik

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Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Whydmer)
Post #: 16
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 7:58:47 PM   
colonyan

 

Posts: 52
Joined: 11/27/2011
Status: offline
6 days after the purchase and already an announcement for such a wonderful update.
More AI(handling AI and opponent AI) gets better, more happy I am.
Improved resource distribution will be cool.

(in reply to Andrew Loveridge)
Post #: 17
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 8:00:18 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
quote:

ORIGINAL: Tanaka

Awesome thanks for the fixes! Are these betas save game compatible?


All my options were reset and my saved games are gone!

< Message edited by Tanaka -- 11/29/2011 8:01:13 PM >


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Post #: 18
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 8:05:41 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
About save games gone.

DW creates a save folder with version number in the path. In the load dialog just go "up" and then enter the save folder for the previous version, your saves should be there.

It worked just fine at the first beta update, and appears to be the same here (my 1.701 saves are in the 1.7 folder since I did this the first time, it remembers your save location).

(in reply to Tanaka)
Post #: 19
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 8:10:28 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
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Hm, random or a good development?

I build some monitoring stations outside the Gizurean sphere, and the first thing when loading with new patch they offer to trade this for a disputed mining base. Their "border" has grown over time so my beacon is inside. They gave a decent deal too, but I love my beacon.


(in reply to Bingeling)
Post #: 20
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 8:12:38 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: Bingeling

About save games gone.

DW creates a save folder with version number in the path. In the load dialog just go "up" and then enter the save folder for the previous version, your saves should be there.

It worked just fine at the first beta update, and appears to be the same here (my 1.701 saves are in the 1.7 folder since I did this the first time, it remembers your save location).


Whew it worked thanks!!!


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Post #: 21
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 8:23:31 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
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Top left corner issue:

I selected two carriers for a fleet for a special mission (multi select), and gave the refuel order by the action button lower left. They both headed for the top left corner.

(in reply to Bingeling)
Post #: 22
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 8:30:13 PM   
LeonTheNeon

 

Posts: 29
Joined: 5/25/2010
Status: offline
quote:

- reduced number and tech level of ships in debris fields


OMG, I love you!

I'm thrilled to see this change!!

(in reply to Andrew Loveridge)
Post #: 23
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 8:53:56 PM   
Locarnus


Posts: 287
Joined: 5/30/2010
From: Earth, Sol
Status: offline
I notice my freighters starting freighters have now 180 instead of 120 fuel capacity.

Id still like that the capacity per fuel cell changes with regards to galaxy size.

eg 15x15 single fuel cells have higher capacity then in 10x10 or smaller.
Just a factor for the fuel techs.

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Post #: 24
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 9:18:25 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline

quote:

ORIGINAL: Locarnus
eg 15x15 single fuel cells have higher capacity then in 10x10 or smaller.
Just a factor for the fuel techs.


What's the point in that? I want the Galaxy to feel large, later game when you have higher fuel capacity makes everything feel smaller.
I definitely want it to stay the same.

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Post #: 25
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 9:22:40 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Thank you, Matrix, Elliot, Erik!
I can hardly wait! :)

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Haree78)
Post #: 26
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 9:48:19 PM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
quote:

ORIGINAL: ASHBERY76
I see nothing about the A.I freighter designs on a 15x15 map not having the fuel cells to transport goods around the huge map and end up crawling half across the map on 0 fuel slowing the whole economy...I also think migration to new colonies needed a massive boost for passenger ship space as it takes to long to make new colonies relevant..Hopefully next.

These issues have also been addressed, sorry I didn't get that on the list.

(in reply to ASHBERY76)
Post #: 27
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 9:49:06 PM   
elliotg


Posts: 3597
Joined: 9/10/2007
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quote:

ORIGINAL: Tanaka
Awesome thanks for the fixes! Are these betas save game compatible?

Yes

(in reply to Tanaka)
Post #: 28
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 9:50:02 PM   
Sithuk

 

Posts: 431
Joined: 12/17/2010
Status: offline
Elliot and Erik: many thanks for the hard work. You have clearly been reading the forum posts. I know I reported two of the fixes: 1) characters in transit when target world gets taken over; and 2) the retrofit fleets heading to tiny starports. Thanks for responding to the feedback.

The right mouse click drag disabling the view "lock" would be a most welcome UI fix too.

You're setting a high standard for other game developers. Good work.

(in reply to tjhkkr)
Post #: 29
RE: New DW: Legends Public Beta v1.7.0.2 Available! - 11/29/2011 9:52:46 PM   
Cauldyth

 

Posts: 752
Joined: 6/27/2010
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quote:

ORIGINAL: Bingeling
I build some monitoring stations outside the Gizurean sphere, and the first thing when loading with new patch they offer to trade this for a disputed mining base. Their "border" has grown over time so my beacon is inside. They gave a decent deal too, but I love my beacon.


Keep that monitoring station! I like to think of them as flashlights in the dark, and watch all the Gizurean cockroachs go scurrying back under the fridge!

(in reply to Bingeling)
Post #: 30
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