Andrew Loveridge
Posts: 606
Joined: 7/20/2009 Status: offline
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Hello All, There is a new 1.0.7.2 Public Beta in the Members Club. It fixes many reported issues, including crashes, balance, diplomacy, etc., plus other improvements. All listed below, with a link to the 1.7.0.1 changes. Please give it a try if you are interested and give us your feed back on these changes. v1.0.7.2 Beta - November 29, 2011 CRASH FIXES - fixed occasional crashes when click on some options in diplomacy screen - fixed crash when load game with independent colony added via game editor - fixed bug where loading a savegame with different galaxy dimensions while in another game would sometimes crash - fixed rare crash when fleet loads troops - fixed various other rare crashes GAME BALANCE AND RESOURCES - fixed problem where restricted resources were sometimes not being distributed properly - improved resource transport and distribution by freighters - rebalanced weapons damage to armor, especially when very high-tech armor - reduced number and tech level of ships in debris fields - increased minimum time between disaster events from 2 years to 4 years - empire policy setting ImplementEnslavementWithPenalColonies always off by default for player empire DIPLOMACY AND TERRITORY - fixed Mining Rights so that no longer cause offense when building mining stations in same system as other empire's colonies - fixed pirate alliances so that allied pirates do not attack your ships - when attack pirates with an alliance, the alliance is automatically cancelled, allowing the pirates to attack you - fixed slavery offense not being reset when no longer enslaving foreign race MILITARY SHIPS AND FLEETS - fixed occasional situations where unbuilt fleet ships were leaving construction yard before construction complete - fixed issue where automated military ships were not checking whether within fuel range when moving to a system in response to threats - fixed bug where fleets would occasionally head to top-left corner of galaxy when assign refuel mission using Action button - fleets now exclude tiny star bases (e.g. former pirate bases) when considering where to retrofit or repair RESEARCH AND SHIP DESIGN - improved AI ship design to attempt to design cruisers and capital ships within current construction size limits - fixed bug where critical research successes or failures would sometimes happen to queued research projects (i.e. not current project) - fixed bug where AI would sometimes design monitoring stations without long range scanners CHARACTERS - cancel transfer of characters to a colony when it changes ownership - prevents your characters from becoming stranded at enemy colonies when they are taken over USER INTERFACE - add extra cycle option for D key: turn off shield bars - fixed mouse cursor to make consistent and not revert to other cursors - fixed inconsistent maintenance costs displayed in Designs screen, Design Detail screen and Ships and Bases screen - fixed inconsistent values shown in diplomacy screen for attitude (factors did not always add up) - fixed tooltips sometimes not appearing in Characters screen (Character skills and traits) - updated system influence image to be properly centered - updated some ship images to eliminate unwanted extra engine thrusters MODDING - fixed crash when have more than 22 ship sets in theme - removed limits to design name families in designs.txt file (no longer 14) OTHER - tweaked undocking after refueling so that military ships will attack nearby threats sooner - added logging to game startup to help diagnose startup crashes/problems, missing components, etc - AI will now never disband troops on ships that are manually controlled - fixed bug with calculations for race victory conditions of Oldest Mutual Defense Pact and Oldest Free Trade Agreement 1.7.0.1 Changes
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