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RE: 1.05.42 Axis AI vs fulkerson

 
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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 2:24:58 AM   
larryfulkerson


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This move of KV-1's will empty out Leningrad of industry.




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 2:33:54 AM   
larryfulkerson


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Here's the T10 Soviet moves:




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 2:47:24 AM   
larryfulkerson


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End of turn T10 stats:




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 3:11:49 AM   
larryfulkerson


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Beginning of turn T11 stats: You know what, this doing of the stats thing twice in a row is getting tiresome. In the beginning of the game stats you have the losses that have occured during the Axis half of the turn, and with the second set of stats, the end of game stats
you get the losses that occured during the Soviet half of the turn. So that's why I do them twice. So which would you rather see? The
Axis caused losses or the Soviet caused losses? But on the other hand it might be important to the playtesters to see both figures. I'll
just keep doing them twice.




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 4:36:27 AM   
larryfulkerson


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I'm through moving the units.......I did the bombing first and THEN moved the ground units and I had less interception happening. I'll
have to remember to do it that way from now on. I thought I'd rail the Armament Points out of D-town while I still had the chance.




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 4:43:22 AM   
larryfulkerson


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This is the T11 Soviet moves:




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 4:49:00 AM   
larryfulkerson


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Here's the T11 end of turn stats:




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 5:05:09 AM   
larryfulkerson


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Beginning of turn T12 stats:




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 5:10:51 AM   
larryfulkerson


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I don't remember seeing anybody on this island lately so I'm guessing they routed and one is already recovered from rout and now they
are holding a port behind enemy lines. How long will they last before the Axis sends somebody to investigate? We'll see.




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 5:13:53 AM   
freeboy

 

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Larry,
you are CRUsHING the ai... might want to stop moving industry from cities that are not thatened? great read.. very helpful as I learn the ropes for red army use..
thanks

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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 5:52:44 AM   
larryfulkerson


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I'm leaving behind a garrison at Odessa just to antagonize the AI.




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 6:12:55 AM   
larryfulkerson


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quote:

ORIGINAL: freeboy
Larry,
you are CRUsHING the ai..

I'm thinking maybe I might just pull this one off. I'm trying to balance letting the Axis dull their swords ( the strength of the Axis army
is probably decreasing maybe as they loose more and more people ) as I snap my fingers and summon up even more troops for the
reserve army. Elmer wasn't quite fast enough in turning loose the Armour and didn't create pockets every turn and stuff like that.....
stuff a human would do. So yeah, it's a fun game so far. I'm trying to back up JUSSSST fast enough to save the semblence of a
front line with letting the Axis hurt itself. I'm pumping in about 250K troops every week and he's killing about ....... well, less than that

So my Army is getting bigger faster than I'm loosing troops. My army is getting stronger while his gets weaker. I wish this deliberate
putting troops in harm's way with all the increased losses it entails is worth it in the long run. My problem as General is to make the
Axis loose troops faster than he can replace them, long enough for it to make a difference, so that I can go on the offensive.....like in
November or so. After all the mud turns.


quote:

ORIGINAL: freeboy
.... might want to stop moving industry from cities that are not thatened?

I'm feeling like I have all the time in the world sometimes. Somebody pinch me and make me wake up. I really, really need to zoom out
to see all the map before I just willy nilly rail something at random. I think you're correct and adjustments are being made.

quote:

ORIGINAL: freeboy
great read.. very helpful as I learn the ropes for red army use..

Um......you might more profitably spend your time reading the AAR of a real live Soviet expert. I'm just a bozo who tends to post his
every thought. While playing a fun game. I'm leaving a lot out to make it kind of 'move along' but I'm hoping the animated maps will
tell the tale pretty good. The stats need some reading between the lines when you don't know the specific action that caused what
loss. I like playing the AI just to 'watch the movie' as the AI goes through it's moves. I've started calling him Elmer after the AI in TOAW
that is pretty good but not, I think, quite this good. It does make pockets sometimes, I've seen some in this game, but after the first
six or seven turns there were no more major pockets. He likes to advance units past the flanks of Soviet units when gaps appear in
the front line. Like water flowing, taking the path of least resistance. The quickest path. It's ruthless. Sometimes thoughtless, if you
know what I mean. I've seen HQ units on the front line within range of Soviet units who might decide to sacrifice itself by moving into
the maw of the beast just to make an Axis HQ 'rout'.

quote:

ORIGINAL: freeboy
thanks

Better thanks might be to post an AAR of your own. Do you have one already? I forget who has posted and who has not.
And I find that before I do something that somebody is going to read about I tend to think about it more than if I was just 'beer-and-pretzel-ing-it' with little reguard to the little things that make the process hum. You DO know why the process hummms, right?
It's because the process doesn't know the words. Just a little moment of Zen for you.

< Message edited by larryfulkerson -- 12/1/2011 6:16:48 AM >

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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 7:24:54 AM   
larryfulkerson


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I just realized that I forgot to take a 'before' shot to show the Axis moves.  Now, as it is now, the Axis AND Soviets are going to move.  Same information at the same
time from both sides.  It's confusing but I'll put the animation together just to see what it looks like.  I've not seen one where they both move simultaneously.

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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 8:23:04 AM   
larryfulkerson


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This is me spending about 250 AP's buying SU's for the Army HQ's so that they each have a separate tank brigade, two or three arty
tubes, 2 RR engineers or at least sappers, a mortar brigade, a heavy mortar unit, a light rocket regiment, and one of those MG-ARTY
units. That ought to stiffen the Soviet line a little. I'm probably going to need to keep falling back for another turn or two. It's only
September now and isn't really getting all that cold yet. Winter is a long way off. Wait, there's some two or three mud turns. Soon.

EDIT: I completely forgot to explain the picture of destroyed units. Um.......to get better organized I went through the Army HQ's and
disbanded the AA units and Motorcycle units because I want the game engine choices limited to the better SU's ( Arty, tanks, mortars,
etc. ).




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< Message edited by larryfulkerson -- 12/1/2011 8:27:05 AM >

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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 8:30:52 AM   
larryfulkerson


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I thought this might be a good time to get the industry out of Z-town.




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 8:39:32 AM   
larryfulkerson


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Here's that animation showing the movement of both sides simultaneously. I haven't seen it yet either so we're both seeing it for the
first time here. This is the T12 movement(s).




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 8:52:23 AM   
larryfulkerson


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End of turn T12 stats:




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 8:55:45 AM   
larryfulkerson


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I actually lost fewer planes than the Axis did.  That is probably a fluke.  I'm thinking that I'm going to go after the Axis fighters AFTER this bombing of ground units is overwith.  I'm using the bombers to do ground support ( bombing of ground units instead of air bases ) right now but after the front line stabilizes somewhat and I think maybe I can spare the bombers I'll do a bunch of fighter sweeps and a lot of recon to find those bases where the fighters are and if it's not too hot I'll go after 'em with the bombers.


< Message edited by larryfulkerson -- 12/1/2011 8:56:24 AM >

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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 9:12:58 AM   
larryfulkerson


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Here's the T13 beginning of turn stats:




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 9:32:59 PM   
larryfulkerson


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Here's the T13 Soviet moves:

EDIT: This animation looks like I skipped something in the south. Lemme investigate and get back to you on this picture.

Edit 2: Okie dokie....I believe I've got the right combination of images. This is showing the Axis AND the Soviet moves.





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< Message edited by larryfulkerson -- 12/1/2011 9:39:06 PM >

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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 9:47:33 PM   
larryfulkerson


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This is the end of turn T13 stats:




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 10:01:41 PM   
larryfulkerson


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Beginning of turn T14 stats:




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RE: 1.05.42 Axis AI vs fulkerson - 12/1/2011 10:08:53 PM   
larryfulkerson


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This should be the T14 Axis moves:




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RE: 1.05.42 Axis AI vs fulkerson - 12/2/2011 3:48:38 AM   
wadortch

 

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What this AAR shows is how bad the AI is. Not a good boot camp for play against a human at all!

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RE: 1.05.42 Axis AI vs fulkerson - 12/2/2011 3:51:22 AM   
larryfulkerson


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Here's the T14 Soviet moves:




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RE: 1.05.42 Axis AI vs fulkerson - 12/2/2011 8:03:41 AM   
Apollo11


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Hi all,

Larry, can you please post one of the savegame files from this latest game (you can do it in Tech subfolder)?

I find it rather strange that Axis AI at 110% is not attacking...


Leo "Apollo11"

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RE: 1.05.42 Axis AI vs fulkerson - 12/2/2011 8:23:07 AM   
Flaviusx


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I did a solo game on challenging not long ago and the Axis was far more aggressive than this. This looks more like 100/100.

If you want to be humiliated, set it to hard. The Axis AI just plows through everything and will indeed pull off a very creditable Fall Blau in 42. I used to be able to stop the AI cold on the Dnepr on hard pre 1.05, no longer. It can push all the way to the Volga and the upper Caucuses in 42. It will also take Leningrad in 41.



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RE: 1.05.42 Axis AI vs fulkerson - 12/2/2011 8:29:09 AM   
Apollo11


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Hi all,

quote:

ORIGINAL: Flaviusx

I did a solo game on challenging not long ago and the Axis was far more aggressive than this. This looks more like 100/100.

If you want to be humiliated, set it to hard. The Axis AI just plows through everything and will indeed pull off a very creditable Fall Blau in 42. I used to be able to stop the AI cold on the Dnepr on hard pre 1.05, no longer. It can push all the way to the Volga and the upper Caucuses in 42. It will also take Leningrad in 41.


Yep... that's why I asked...

BTW, few post ago Larry posted his settings and I asked him if this is correct one because it looked like it was the other way around!!!


quote:

ORIGINAL: larryfulkerson

Okie dokie......I'm ready to document my contest against the AI with these settings:





But you are playing the Soviets and the AI is Axis?

In that case it is vice-versa...


Leo "Apollo11"

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Post #: 268
RE: 1.05.42 Axis AI vs fulkerson - 12/2/2011 8:30:03 AM   
Apollo11


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Hi all,

quote:

ORIGINAL: wadortch

What this AAR shows is how bad the AI is. Not a good boot camp for play against a human at all!


Something is very wrong here... I suspect that German AI is not set to 110%...


Leo "Apolo11"

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A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

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Post #: 269
RE: 1.05.42 Axis AI vs fulkerson - 12/2/2011 11:16:38 AM   
Flaviusx


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Well, if he's giving the Soviets a 10 point advantage across the board, that explains it. It's not even set to normal.

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