tjhkkr
Posts: 2428
Joined: 6/3/2010 Status: offline
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quote:
ORIGINAL: Locarnus I have a major issue with fleet/ship control. I dont know whether this was present in the previous betas. My manual commands are overwritten all the time. I have a ship in an enemy (pirate) system. It has 1 damaged component. When the shields were down, it refused to obey my commands. I send it to repair and refuel. It tried to escape, but didnt use the hyperdrive! It was impossible to issue commands from there on. They were always overwritten with the stupid escapce without using hyperdrive. Previously it always wanted to attack the pirates bases in that system. It was impossible to order it out of the system. Within seconds all orders were overwritten with the attack order. If I give the command to refuel/repair, escape or move somewhere else, those commands cant be overwritten by the ai. Now I have a massive ships (800 firepower, full 1300 shields) in an enemy system, moving along with speed 10, escaping some mini pirate frigate and I cant issue any orders to it. edit: I have now deleted that enemy frigate. My ship now tries to flee (of course without using the hyperdrive) from the carcass of an enemy destroyer, which has no energy and no engines anymore. This is ridiculous. Yes, I want some ship to make the jump to hyperspace, and if it would have done it, my ships would survive, but they continue to run sublight, and are then destroyed. This is especially true when I have a ship that has a good lead on a Kaltor... the smartest thing it could do is make the jump, but the Kaltor eats up the distance -- being faster then my ship, and then eats up my ship... I do not know if this is by design or not... I have a similar problem... I could see them refusing to turn and fight, but I cannot get them to make the jump into hyperspace when they are in jeopardy.
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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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