HintJ
Posts: 311
Joined: 10/10/2010 Status: offline
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Here is a mod that addresses 3 issues I have with Panzer Command: 1) Radar mini-map, 2) Always knowing who controls the objectives, and 3) The *score* meters. First of all, most players probably don't have the same issues that I do, and may not find this mod useful, but I certainly do and would like to share it. From the readme: Here is a mod that I use to enhance fog of war. It does 3 things: (1) Removes all friend and enemy units from the minimap. The minimap is now only a map and compass tool, allowing players only to figure out their location and orientation. (2) All objectives now have a common flag, so the player never knows for sure who controls it. Also, the minimap uses a green and yellow flag from Wingdings font. (3) The *score* level is removed, so the player never knows for sure whether he is winning or losing. This also includes a new HUD, heavily influenced by the transparent HUD mod--thanks for the inspiration! Now, why would I make such a mod to reduce radar-like minimap? Well, in the initial setup for a game, I use the camera with full freedom to study and learn the terrain, but when the game starts, I restrict my view to level 1 and use mostly unit views (Tab key). I move the camera around a little with the arrow keys if I need to tell a unit to crest a hill or something like that, but that's about it. Also, I try to never de-select any unit, forbidding me a player/borg view. The minimap as designed gives me a borg-like view that I wish to remove. For example, if I have two different infantry squads, and Squad 1 spots two T-34's headed towards a flag, while Squad 2 sees three T-34's coming, I can't be certain if my squads are spotting three, four, or five T-34's, since they might be seeing some of the same t-34's! However, by design the minimap allows me to know exactly how many t-34's there are, so I removed units from the minimap, forcing me to be unsure. For the Flags and winning/losing meter, I prefer to be in the dark on this. It adds some tension not to be sure who is winning, although very long games tend to be a little hectic. It may sound crazy, but reducing my available info actually enhances my enjoyment of the game.
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"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do." - Savielly Tartakower
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