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Beta 1.0.7.4 CTD

 
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Beta 1.0.7.4 CTD - 12/4/2011 6:10:59 PM   
Whydmer


Posts: 105
Joined: 6/5/2009
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I just had a CTD while playing 1.0.7.4 I assume I should upload my last save somewhere?

Just before it happened I had assigned a construction ship to build an energy research station at a planet in the same system the ship was in. The ship then immediately plotted a course for my home world....?
Post #: 1
RE: Beta 1.0.7.4 CTD - 12/4/2011 6:40:07 PM   
Canute0

 

Posts: 616
Joined: 4/30/2010
From: Germany
Status: offline
When there are no resources to pickup to build the station, the ship will fly to the next point to get these resources prolly your homeworld.

When you got the CTD only 1 time you can ignore it. It can have many issues.
Only when it happen often or special allways at the same thing you like to do, then a safegame upload is nessesary.


(in reply to Whydmer)
Post #: 2
RE: Beta 1.0.7.4 CTD - 12/4/2011 6:55:31 PM   
Whydmer


Posts: 105
Joined: 6/5/2009
Status: offline
Thanks Canute, I thought that might be the issue with the constructor. 

I will keep playing my save file.  One other thing is that I am currently playing in 1074, but I started the game in 1073.  The game did spike up to using 97% of my processors and the amount of memory being used by the game has also been growing since I loaded the save, but that could all be normal.

(in reply to Canute0)
Post #: 3
RE: Beta 1.0.7.4 CTD - 12/4/2011 8:24:24 PM   
Bingeling

 

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Joined: 8/12/2010
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1.0.7.4 (I am not sure if it started in 2 or later) writes a file when crashing. It is in the general save data area in the user appData (roaming, Code Force). Posting this info on the forum may help Elliot locate the crash prone code, and if you store the save game (make a copy), you got it in hand in the case he asks for it.


(in reply to Whydmer)
Post #: 4
RE: Beta 1.0.7.4 CTD - 12/4/2011 10:23:09 PM   
Whydmer


Posts: 105
Joined: 6/5/2009
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Crash dump:
quote:

Distant Worlds - Crash Dump - 1.7.0.4
11:04:08 AM Sunday, December 04, 2011

System.NullReferenceException: Object reference not set to an instance of an object.
  at DistantWorlds.Types.Empire.ReviewSystemThreats()
  at DistantWorlds.Types.Empire.DoTasks()
  at DistantWorlds.Main.ikQVgmFbbTdXar9Z7vj(Object )
  at DistantWorlds.Main.ReM5iVpgEU(Object )

--- COMPLETE ---


in case it is helpful.

(in reply to Bingeling)
Post #: 5
RE: Beta 1.0.7.4 CTD - 12/6/2011 9:30:14 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
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quote:

ORIGINAL: Whydmer
Crash dump:
quote:

Distant Worlds - Crash Dump - 1.7.0.4
11:04:08 AM Sunday, December 04, 2011

System.NullReferenceException: Object reference not set to an instance of an object.
  at DistantWorlds.Types.Empire.ReviewSystemThreats()
  at DistantWorlds.Types.Empire.DoTasks()
  at DistantWorlds.Main.ikQVgmFbbTdXar9Z7vj(Object )
  at DistantWorlds.Main.ReM5iVpgEU(Object )

--- COMPLETE ---


in case it is helpful.

Thanks for that crash dump file. This is fixed in the next update.

(in reply to Whydmer)
Post #: 6
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