tjhkkr
Posts: 2428
Joined: 6/3/2010 Status: offline
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I'm going to post a screen shot of the the theme folder I am currently working in. Sometimes it is easier to show than to explain. AFAIK I have the theme folder structure done correctly. Just ignore the path, as this is my working folder, not the game ready folder, however, everything is as it should be in the folder. #1 See the picture I am embedding, but yes you will have subfolders in your theme folder. #2 You need only include policy files for those races you add or those whose policies you wish to change. In my theme folder I have simply copied over all the policy files...it is redundant however, only necessary if you make changes or add a new race (as best I can tell). As to #3, as far as I can tell, you will have to define a set of characters for an added race, as the game has nothing hardcoded to tell it to generate random characters for an added race. #4 Always a good idea to follow the form the coder used, it probably won't matter, but if it does you can save yourself a lot of heart burn in the end if you mimic what the coder did. Listen to what he says about this #5 Race pictures shoudl be named Race_XX and Race_XXa where XX is the appropriate number for the race you are adding. With the new system you specify this. Races already in game are numbered 0-21, so if you add races you pictures should start at Race_22, and in the race file you create your will point it to 22 here: 'Picture index: index of picture used for this race from race pictures contained in Images\units\races\ folder or Customization\YourTheme\raceImages\ folder PictureIndex ;22 #6 Biases file is fairly easy, and I would include it to better define how you want the various races to react. Nice piece of work here.
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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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