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New Modding Guide for Distant Worlds: Legends

 
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New Modding Guide for Distant Worlds: Legends - 12/5/2011 3:20:21 PM   
Erik Rutins

 

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Hi everyone,

This will get an official announcement later today, but I wanted to post it here as soon as possible.

Attached please find the new modding guide for Distant Worlds: Legends. Enjoy!

Regards,

- Erik

Attachment (1)

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RE: New Modding Guide for Distant Worlds: Legends - 12/5/2011 3:53:21 PM   
Data


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Downloaded, I'm no modder but I suuuuure like it. Thanks, Erik.

EDIT: 42 pages? @#@$%%#$ impressive

< Message edited by Data -- 12/5/2011 3:54:53 PM >


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...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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RE: New Modding Guide for Distant Worlds: Legends - 12/5/2011 4:01:48 PM   
Shark7


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Yay!!!!

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RE: New Modding Guide for Distant Worlds: Legends - 12/5/2011 4:29:03 PM   
Grisha


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From: Seattle
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Great! I feel it's private corporations that'll get us to space in the long run, so I like using merchantilism as a special government for Humans. Now I'll know how to do it with Legends with the new guide.



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Best regards,
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RE: New Modding Guide for Distant Worlds: Legends - 12/5/2011 5:47:03 PM   
w1p

 

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Thanks

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RE: New Modding Guide for Distant Worlds: Legends - 12/5/2011 6:23:10 PM   
Nedrear


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Time to build my AAR anew...

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RE: New Modding Guide for Distant Worlds: Legends - 12/5/2011 8:34:46 PM   
Igard


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Thanks. Now I can assign all those lovely resource bonuses and actually know what values I'm putting in will do what. 

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RE: New Modding Guide for Distant Worlds: Legends - 12/6/2011 3:08:39 AM   
feelotraveller


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RE: New Modding Guide for Distant Worlds: Legends - 12/6/2011 3:25:12 AM   
srmclark

 

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RE: New Modding Guide for Distant Worlds: Legends - 12/6/2011 3:41:23 AM   
ehsumrell1


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YES!!!!!!!




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Shields are useless in "The Briar Patch"...

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RE: New Modding Guide for Distant Worlds: Legends - 12/6/2011 7:34:17 AM   
HectorOfTroy


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Staaaaaar Treeeeeeeeeeeek

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RE: New Modding Guide for Distant Worlds: Legends - 12/6/2011 8:53:05 PM   
tjhkkr


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quote:

ORIGINAL: Igard
Thanks. Now I can assign all those lovely resource bonuses and actually know what values I'm putting in will do what. 



Very funny!

Elliot, Erik!
Thank you, thank you, thank you!

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

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RE: New Modding Guide for Distant Worlds: Legends - 12/6/2011 9:08:55 PM   
WoodMan


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Thank you 

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RE: New Modding Guide for Distant Worlds: Legends - 12/6/2011 11:09:24 PM   
lordxorn


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Sweet! What a nice surprise after losing power for 6 nights.

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RE: New Modding Guide for Distant Worlds: Legends - 12/7/2011 4:13:44 AM   
Igard


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quote:

ORIGINAL: lordxorn

Sweet! What a nice surprise after losing power for 6 nights.


They don't build those Star Destroyer reactors like they used to.

Glad to have you back online, lordxorn.

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RE: New Modding Guide for Distant Worlds: Legends - 12/7/2011 4:27:33 AM   
the1sean


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Awesome, the race and character customization options are truly exceptional!

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RE: New Modding Guide for Distant Worlds: Legends - 12/7/2011 4:29:40 AM   
tjhkkr


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quote:

ORIGINAL: Igard
quote:

ORIGINAL: lordxorn
Sweet! What a nice surprise after losing power for 6 nights.


They don't build those Star Destroyer reactors like they used to.
Glad to have you back online, lordxorn.


Hey LordXorn, I do not have the heart to tell IGard the power failed on Romulan DiLithium Crystals, do you?
We will keep it a secret in the interest of Inter-Galactic Amity!

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

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Custom galaxy maps - 3/7/2012 7:49:02 PM   
ajarnlance

 

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Is it possible to design custom galaxy maps? I can't see this listed in the guide.

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Post #: 18
RE: Custom galaxy maps - 8/25/2012 7:22:36 PM   
Pymous


Posts: 133
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Can we expect some update of the modding guide .pdf?
And a question:
- Do I need to update races.txt or just modifiy individual files in /races folder?)

Thank you :)

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Post #: 19
RE: Custom galaxy maps - 3/6/2013 5:04:12 PM   
RavenX


Posts: 58
Joined: 11/24/2009
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Hey Erik, for some reason the link isn't working for me to download the modding guide. Is there another link or am I doing something wrong? I can save it as a HTML but it won't open and I can't seem to save it as a PDF. I've got all the adobe products and readers installed and updated. Any clues why I can't seem to save and open from the attachment link?

Thanks for the help and the Guide :)

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Post #: 20
RE: Custom galaxy maps - 3/6/2013 5:12:30 PM   
RavenX


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NM, I found another link to the guide pdf in a zip and grabbed that. Thanks :)

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Post #: 21
RE: Custom galaxy maps - 6/13/2013 12:37:38 PM   
Tampa_Gamer


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Is there an update on when the modding guide for Shadows will be released?

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For those interested, forum thread link to post with a master list of all my DW mods: Link


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Post #: 22
RE: Custom galaxy maps - 6/19/2013 1:42:08 PM   
Mad Igor

 

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how to mod starting pirate leader ??
duh,i just realize how stupid this question was lol

< Message edited by Mad Igor -- 6/19/2013 1:45:32 PM >

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Post #: 23
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