Phatguy
Posts: 1348
Joined: 3/1/2006 From: Buffalo,ny Status: offline
|
quote:
ORIGINAL: Perturabo quote:
ORIGINAL: apathetic lurker quote:
ORIGINAL: Perturabo quote:
ORIGINAL: apathetic lurker quote:
ORIGINAL: Perturabo quote:
ORIGINAL: apathetic lurker quote:
ORIGINAL: Prince of Eckmühl quote:
ORIGINAL: Perturabo One thing that I don't understand, though is why they didn't try to adopt some consistent, simple art style instead of mixing flat background with shaded trees and houses. Still, I'd take an ugly game with great mechanics over a game with good graphics that is mechanically regressive. One possibility that you might want to consider is that the developer is truckin' down a path such that the graphics are 100% open to being modified. While this certainly wasn't the case with the previous titles, the option could actually produce a decent looking game, community add-ons being what they've proved to be in the past. True, but it seems that a lot of developers/publishers etc etc are taking the easy way out. Charge an arm and a leg for a game and let the modding community finish it.... What easy way out? Do you know any other games that have the features of Tigers Unleashed? And who's going to fund these graphics? All the 200 people who want to play a realistic wargame? I'm talking in generalities...I did say a lot of dev/pub.....not just HPS And thats talking the big boys too, not just indie ones. And i am sure there are way more than 200 people waiting to buy it. If it was such a niche product HPS would have gone the way of the Dodo bird long ago...... Judging by the complete lack of a PoA2 community, I wouldn't be surprised. The game seems to be a niche in a niche in a niche and so hardcore that many people who consider themselves hardcore can't play it. quote:
ORIGINAL: apathetic lurker Tillers games under the HPS umbrella had decent graphics.....why the regression? Probably because they required lesser effort in other departments and were more popular. Sorry, don't buy it...... I doubt if Scott put all that effort into making a game that sells less than 200 copies... He knows his client base...... So, how much of them are there? Enough to justify 6 years of development? Why ask me? Go ask them.....Im guessing that, like every company, HPS makes games to make money and not for any altruistic reasons...The die hard ASL crowd would probably buy it.I know a few. Hell, I complain about the damn graphics but once i'm back at work I might toss my cash his way too, horribly dated graphics and all.... And on those original graphics...The modded ones are great but even the base ones are still more than suitable. In my old age I want a little flash in my wargames(strictly for the slowly failing eyesight)....If I want drab i'll drag my old SPI games and set them up....
< Message edited by apathetic lurker -- 12/8/2011 2:45:13 AM >
_____________________________
My life is complete. 1000 Matrix posts.....
|