Deputy
Posts: 447
Joined: 9/24/2005 From: Silver City, NM USA Status: offline
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quote:
ORIGINAL: baltjes I am normally using a 5 year old machine with 2Ghz and 1 GB RAM. When playing against AI, the machine's turn can go very, very slowely and it takes a considerable amount of time before the computer has finished its turn. Especially the total consumption of all truck-unit movement point, one at the time, is highly frustrating. Sometimes a programme execution error occurs, at irregular intervals. But I have that problem also with very small scenario's and with some other programmes. So, I think it is not inherent to the size of JTCS - scenario's. It is recommended to do several game-saves during the machine's turn (just put the button 'Save current game'). As far as I can see there are no problems to be foreseen with screen resolution. The resolution is not adjustable within the game. Indeed it takes hours (even days) to put the units appropriately (That is, on their historical correct position, to be released at the historical correct time (turn) or enter them at the historical correct time and site in such a way that they can arrive at the historical correct position at the right time;e.g. the 82nd and 101st Airborne Divisions in 'Herbstnebel')). To move such a number of units also does takes hours, but that is just what I like so much with huge scenario's; to plan your moves carefully and to make sure that large fromations are just at the spot where and when you need them (and of course the actions of your opponent which makes you to do major improvisations without loosing the cohesion of your units (Very important for supply!!!) Hajo LOL...I got you beat with age of the comp. Mine is also a 2 GIG processor but with 2 GIG of RAM. I built it myself back in the early 90s. Surprisingly, it runs just as fast as my other two machines which are a Pent 4 3.8GIG and Xeon dual 3.8 GIG processors with 4 GIG of RAM. Thanks for the info about resolution. That's what I figured. Do you have the game set at fast computer player and fast human player? That can speed things up considerably. I don't worry about historical placement of units. I just want the vulnerable units at the rear and the combat units at the front. Right now the opposite is true. If I had to command anything larger than a battalion, all I want is the tank units stacked and in line with the goal hex. I wouldn't even bother with any other units. Cripes, an infantry commander would take HOURS just for initiual setup.
< Message edited by Deputy -- 12/9/2011 4:11:28 PM >
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Squad Battles John Tiller's Campaign Series
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