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RHG HQ - 11/26/2011 2:34:05 AM   
HITMAN202


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Each of the three army groups has RHQ HQ with 3 security divisions each. How are they best used ??? AGC RHQ has some mean artillery. A previous poster said he would attach his security units to his army groups. Otherwise it would be too expensive ???? Explain. Why not keep these RHQ attached to their respective army groups ??? They have such large CP allowed ????
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RE: RHG HQ - 11/26/2011 4:09:06 AM   
Q-Ball


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They are useless, unless you are going to commit Security Divisions to combat.

The best thing to do is disband them, and send the troops into the Pool, to be turned into grunts.

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RE: RHG HQ - 11/26/2011 6:18:10 AM   
HITMAN202


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How about the whole problem with garrisoning ??? {which is something I'm not yet needing to figure out), The Sec units and their HQ;s would seem to be a cheap solution. Adding up the garrisoning requirements for different population centers, you need a good number of dudes to keep the peasants happy,

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RE: RHG HQ - 11/26/2011 9:29:13 AM   
Blubel

 

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You should use the Sec divisions for garrosoning. Just their HQ's are useless.

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RE: RHG HQ - 11/26/2011 10:21:00 AM   
HITMAN202


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Why ?? The HQ have 2-3 times as many men and that works well for the big cities. What Q-Ball is saying makes sense, Put them in a place where they can work the best as troops on the frontline. But in the scenarios, its different, and that's what I'M WORKING ON TO LEARN THE GAME.

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RE: RHG HQ - 11/26/2011 11:04:58 AM   
Peltonx


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Non combat units can not garrison citys.

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RE: RHG HQ - 12/1/2011 7:35:22 PM   
Rekm41


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So your saying keep the SEC divisions to garrison cities but disband their HQ's?

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RE: RHG HQ - 12/1/2011 7:37:04 PM   
freeboy

 

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exactly.. attach the troops to a different hq..
disband the hq to release troops in hq to pool

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RE: RHG HQ - 12/1/2011 7:39:41 PM   
Rekm41


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Sounds like a good idea. Rear area garrisons may end up not being to close to a HQ howver. Is it really necessary that they be attached?

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RE: RHG HQ - 12/1/2011 8:19:32 PM   
freeboy

 

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just tested..
when i disbanded they auto attached
I thik every units attaches somewhere, no? save Stavka and OKH

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RE: RHG HQ - 12/1/2011 8:30:03 PM   
Rekm41


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Same experience. Still good idea for some extra manpower. As you can only attach SEC types to those HQ's anyway.

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RE: RHG HQ - 12/1/2011 9:26:20 PM   
freeboy

 

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Right.. I put my sec units into cities as far east as posible.. and i  the south use the pretty worthless minor allies.. they come in two flavers, poor and really poor.. I use the late to release german troops to the front

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RE: RHG HQ - 12/1/2011 9:56:26 PM   
Balou


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rekm41,

quote:

ORIGINAL: rekm41

.. idea for some extra manpower...


Now hear this (it's from one of my earlier posts and I never got some answer): it's about garrison requirements, and obviously it's SECs and minor allies that are mostly involved. Rule book says that garrison at 100% gives max protection from partisan buildup. So far so good. But when you look at the formula (again from rule book) given to calculate how many partisan units will be created if you don't reach the 100% you may probably - and that was my original question then - not need 100%. Because the result is rounded down. For example result is 2.xx = rounded down to 2.00. But what if result of formula is lower than 1? Is it then rounded down to 0 ?

2 examples for Brest Litovsk, manpower 8:
a) example from rule book: garrison 69%, gives 31% unmet. According to formula 2.48 partisan squads formed every turn, rounded down to 2 squads.
b: my example: garrison 88%, gives 12% unmet. According to formula 0.96 partisan squads formed per turn.If rounded down it should give zero new partisan squads. See what I mean ?

If my understanding of the "rounded down" thing is correct, you could spare a lot of troops. Think of all the cities you should garrison. For Brest Litovsk alone almost 500 men you could spare by lowering it's TOE.

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RE: RHG HQ - 12/8/2011 4:27:13 AM   
Schattensand

 

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To me they are not so useless in the beginning. I place them at that spots where partisans love to interrupt rr. You see the partsans that way sometimes and you cover 3 spots.
Comes winter and the rrnet is linked I disband them.
In summer its better they do at least something.
It would be so nice if one could use them as army headquarters that are so badly needed in german army.
Was it really historical, that they only had 8 of them at the entire eastfront?

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RE: RHG HQ - 12/8/2011 11:17:33 AM   
*Lava*


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quote:

ORIGINAL: Schattensand
It would be so nice if one could use them as army headquarters that are so badly needed in german army.


I don't see any reason why you can't use them as an army HQ. Or am I missing something?

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RE: RHG HQ - 12/8/2011 11:44:43 AM   
karonagames


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You can only attach security Divs to RHG HQs.

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RE: RHG HQ - 12/8/2011 7:30:40 PM   
Killzone

 

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1-Disband RHG HQ's

2-Break down all Secy Divisions down to brigades and attach to OKH to ease command load

3-One secy brigade will fully garrison a town, small city. Two for large city. With the Rumanian brigades you can easy garrison every town/city you capture in Summer.

4-By turn 12-13, you should have some spare Administrative Points even if using HQ buildups.

Assign 6 construction units (from Corps HQ's) each to 3 Army HQs and put these HQs at rail-heads  where you needs some linking done.
Assign all the rest from the Corp's HQ's to the Army Group HQ's and put them at rail-heads too, as well as Army Group Antonescue.
Sit back and watch your rail network turn green very fast.

5- Put all the Rumanian airbases on newly converted rail of your main rail line in the South to protect from Partisans

By early blizzard turns these construction units will have converted so much rail that its a carpet of green, and partisan threat is all but removed.





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< Message edited by Killzone -- 12/8/2011 7:46:52 PM >

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RE: RHG HQ - 12/9/2011 11:35:25 PM   
Killzone

 

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Heres what assigning all those construction units to Army Groups can do for your rail network.

This AG South at turn 28 after the corps construction units had been assigned to the Army Groups at the end of turn 14

Only 2 FBD's have been working in this area




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< Message edited by Killzone -- 12/9/2011 11:44:59 PM >

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