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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

 
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 12:49:04 PM   
sandmann_slith

 

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are i think he use fuell .
see the cv´s have ops .
take the option no refull and make new test

(in reply to sandmann_slith)
Post #: 1261
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 12:56:41 PM   
n01487477


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quote:

ORIGINAL: sandmann

hrm then it is so it is fine .
you think is wrong version of beta that we use ?

Under 9b I get the same results... so the mystery continues.

I'd try the beta update first and if that doesn't work, then uninstall witp. Reinstall, patch to 1106i, then apply the latest beta.

Keep your savefile somewhere safe...

Otherwise, I could run the turn and send it back and see ...

[edit] OK will try one more time for both ...

< Message edited by n01487477 -- 12/9/2011 12:58:18 PM >


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Post #: 1262
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 1:04:51 PM   
n01487477


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quote:

ORIGINAL: sandmann

are i think he use fuell .
see the cv´s have ops .
take the option no refull and make new test

9b ... no probs. no refuel





Attachment (1)

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Post #: 1263
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 1:05:11 PM   
sandmann_slith

 

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Sorry are you have a failure.
See your screen you see the Cv´s have use Ops .
This say me he has make a refull.
I make the test new at patch version 5r .

And see the screens




after one day you see he use full



(in reply to n01487477)
Post #: 1264
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 1:08:33 PM   
n01487477


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Look at my post above yours...

Actually I want clarification on this anyway. I thought ships in Port hex use small amt of fuel anyway.

Anyway, under 9b on my computer there is no fuel used...

Also your screen shots are too small to see ...

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Post #: 1265
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 1:09:40 PM   
n01487477


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quote:

ORIGINAL: n01487477

quote:

ORIGINAL: sandmann

hrm then it is so it is fine .
you think is wrong version of beta that we use ?

Under 9b I get the same results... so the mystery continues.

I'd try the beta update first and if that doesn't work, then uninstall witp. Reinstall, patch to 1106i, then apply the latest beta.

Keep your savefile somewhere safe...

Otherwise, I could run the turn and send it back and see ...


[edit] OK will try one more time for both ...

Try this mate ...

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Post #: 1266
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 1:12:52 PM   
sandmann_slith

 

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i hope this pictures are better








and you can see near 900 endurance for one day stay at same hex is not low use .



P.s the links for the screens here you can see it better, i hope .

http://www.abload.de/img/testbild1e8j03.jpg
http://www.abload.de/img/testbild2owkq7.jpg

(in reply to n01487477)
Post #: 1267
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 1:16:37 PM   
n01487477


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quote:

ORIGINAL: sandmann

i hope this pictures are better
and you can see near 900 endurance for one day stay at same hex is not low use .



P.s the links for the screens here you can see it better, i hope .

http://www.abload.de/img/testbild1e8j03.jpg
http://www.abload.de/img/testbild2owkq7.jpg


OK I see it ... as I can't get the same results on my computer using either patch - I guess it is something to do with your installation. Please take my advice:

Uninstall witp. Reinstall, patch to 1106i, then apply the latest beta.

Keep your savefile somewhere safe...


Hope this works ... Going out now, check back later ...

Good luck

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Post #: 1268
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 1:43:41 PM   
sandmann_slith

 

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Hihi i see at your sreen it was the 08.
this was the startpoint.
to see it work with your version i need a picture from the 09.

And after reinstall i have the same problem 900 Endurance for anyship was stay as aircombat Tf in habor .

(in reply to n01487477)
Post #: 1269
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 3:19:31 PM   
sandmann_slith

 

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ok i see 2 problems.

1. 900 endurance use the Aircombat stay in port .


2. need 1200 -1300 endurance for one day move with a air TF
130 endurance per ship and Hex .


waht can i do ?

(in reply to sandmann_slith)
Post #: 1270
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 3:35:55 PM   
witpqs


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quote:

ORIGINAL: sandmann

ok i see 2 problems.

1. 900 endurance use the Aircombat stay in port .


2. need 1200 -1300 endurance for one day move with a air TF
130 endurance per ship and Hex .


waht can i do ?



Try this. Break up that TF into several smaller TFs. Then try again. I am only guessing, but you might consider it worth a try.

(in reply to sandmann_slith)
Post #: 1271
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 3:43:22 PM   
sandmann_slith

 

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sorry are this no help.


900 full to stay in same hex is to many.

and 1300 for one day move with misson speed is the same.

it is to many .


i can no drive with a real aircombat tf from tokio to truk and this is not correkt.

and this problems only after use the beta patch .

in orginal no problems with this .

(in reply to witpqs)
Post #: 1272
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 4:14:47 PM   
michaelm75au


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From: Melbourne, Australia
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quote:

ORIGINAL: sandmann

i hope this pictures are better








and you can see near 900 endurance for one day stay at same hex is not low use .



P.s the links for the screens here you can see it better, i hope .

http://www.abload.de/img/testbild1e8j03.jpg
http://www.abload.de/img/testbild2owkq7.jpg


Don't get endurance (the distance a ship can sail on a full bunker) mixed up with fuel usage.
900 Endurance does not mean 900 points of fuel used.
Each class of ship traveling the same distance/endurance is probably using up a different amount of fuel.
For example
the Kaga class has a total endurance of 8000 with a full fuel of 4880. This means that for each point of fuel, the ship uses ~ 1.64 points of endurance.
Compare this to the Hiryu class which has a total endurance of 9300 with a full fuel of 3750. This means that for each point of fuel, the ship uses ~ 2.48 points of endurance.

Tokyo to Truk is roughly 48 hex direct. This would require an endurance of about (48x40) 1920 from each ship in the TF for the journey to the base. If the TF needs to return, then the endurace would be double that.

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Michael

(in reply to sandmann_slith)
Post #: 1273
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 4:21:04 PM   
michaelm75au


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quote:

ORIGINAL: n01487477

Look at my post above yours...

Actually I want clarification on this anyway. I thought ships in Port hex use small amt of fuel anyway.

Anyway, under 9b on my computer there is no fuel used...

Also your screen shots are too small to see ...

Ships in port do use up fuel. Not sure what amount though.

[edit]
Air TF will use up more fuel sitting still if it is flying air ops. I bet the air groups on the CVs in port are flying CAP or search or something. Try standing down the air groups and see what happens.
If the TF is docked, then it doesn't fly ops and little fuel should be expended.

< Message edited by michaelm -- 12/9/2011 4:37:55 PM >


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Michael

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Post #: 1274
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 4:24:55 PM   
pws1225

 

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michael - I have always used "endurance" as a measure of how far a ship can go given it's fuel state. Is there something else in play that I'm missing?

(in reply to michaelm75au)
Post #: 1275
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 4:32:13 PM   
michaelm75au


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quote:

ORIGINAL: pws1225

michael - I have always used "endurance" as a measure of how far a ship can go given it's fuel state. Is there something else in play that I'm missing?

Correct. If it has a full fuel, then the endurance is the maximum distance it can sail.
We were referring to endurance on a full tank so I that was how I was explaining it.

As endurance drops, then fuel correspondingly drops.

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Michael

(in reply to pws1225)
Post #: 1276
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 4:51:28 PM   
sandmann_slith

 

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the problem is  for me
i build a air combat tf.
And i use the  25 places in them.
with this tf  i can no reach truck from tokio.
then i need 1200 or 1300 endurance for any ship and day.
and this is the point waht i no understand .

take i a singel DD or Singel Cv i have no Problems .



(in reply to michaelm75au)
Post #: 1277
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 7:00:45 PM   
PaxMondo


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Fuel usage in TF is not the same as individual ships as I understand it. TF's travel at the speed of the slowest ship, but consume fuel based upon their speed group (full or cruise) each phase.

EX: Kaga cruise = 14
SC cruise = 10

If they are in a TF together, they travel at 10, but the Kaga consumes fuel at its "cruise" rate even though it only moves at 10 instead of 14. So you burn 40% more than you would if the Kaga was by itself. Very important to group ships according to speed to minimize fuel waste.

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Post #: 1278
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 7:41:27 PM   
sandmann_slith

 

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yahh are  waht is the point i nedd for  one cv 400 or 500  endurance .
are then i take 10 cv´s and 15 Dd i need 1300 Endurance  for any ship in tf ?

the same is with  use  endurance in port .
900 per day and ship ?
sorry are this is not correkt.
900 miles lower distance travelrange ?




(in reply to PaxMondo)
Post #: 1279
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/9/2011 7:58:45 PM   
JeffroK


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??   Fuel entry in the top left shows 224/0 then 204/0

As the TF is not docked is it sailing around Tokyo Bay chewing about 9% of its fuel?


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(in reply to sandmann_slith)
Post #: 1280
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/10/2011 12:47:08 AM   
n01487477


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quote:

ORIGINAL: JeffK

??   Fuel entry in the top left shows 224/0 then 204/0

As the TF is not docked is it sailing around Tokyo Bay chewing about 9% of its fuel?


The problem that I've tested his save on my computer under 2 beta versions and the official and I'm not seeing anything like this. Secondly Pax makes a very valid point 2 posts up about steaming to Truk with different speed ships.

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Post #: 1281
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/10/2011 12:50:15 AM   
sandmann_slith

 

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sorry are your first screen you see the tf need fuel.
the ops use say he has make a reful in port hex .

[/quote]
That's under Q9b ... I'm not sure I still have so will test under the latest 8r5

[/quote]

No problems under the latest ... not docked in Tokyo harbor and no fuel expended.




[/quote]



< Message edited by sandmann -- 12/10/2011 12:52:30 AM >

(in reply to n01487477)
Post #: 1282
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/10/2011 12:52:46 AM   
n01487477


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quote:

ORIGINAL: sandmann

sorry are your first screen you see the tf need fuel.
the ops use say he has make a reful in port hex .



Then I tested again without refuel and it still was the same... And don't tell me the date is wrong cause it wasn't ... The save you gave me started 6 Oct. I've run it about 5 times now and all the same!

< Message edited by n01487477 -- 12/10/2011 12:53:01 AM >


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Post #: 1283
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/10/2011 12:58:24 AM   
sandmann_slith

 

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can you make a screen from 06.10 and then from 07.10 pls

we have testet it at 2 diffrent PC anytime the same .

all CV´s, cvl´s and cve in a Aircombat task and we have 900 endurance loss in the same hex day for day

(in reply to n01487477)
Post #: 1284
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/10/2011 1:00:52 AM   
n01487477


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quote:

ORIGINAL: sandmann

can you make a screen from 06.10 and then from 07.10 pls

we have testet it at 2 diffrent PC anytime the same .

all CV´s, cvl´s and cve in a Aircombat task and we have 900 endurance loss in the same hex day for day

OK - but can I suggest I make a new thread in the tech section and move this discussion there ... then we can come back here after all the tests and give details for Michael. I'm sure he doesn't want to read all of this without some results ;-)

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Post #: 1285
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 Ju... - 12/10/2011 1:02:15 AM   
sandmann_slith

 

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was fine from you thanks

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Post #: 1286
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 De... - 12/10/2011 1:06:34 PM   
michaelm75au


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[1108r6]
Fixed Patrol air missions from ships took incorrect endurance from TF - relief CAP increased endurance used [MEM]
Tweak Lower DL on base industry FOW [MEM]
Fixed Retain Escort mission if too many ships in new TF mission - causes issues to some code if wrong number of ships present [MEM]
Fixed Incorrect TF# used after surface combat (caused sync but wrong ships used endurance) [MEM]

This last fix (due to the sync bug and air ops endurance issue) probably puts an end to getting an offical patch out this year.

< Message edited by michaelm -- 12/10/2011 2:56:05 PM >


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Post #: 1287
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 De... - 12/10/2011 4:23:11 PM   
Grfin Zeppelin


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The last patch seems to have undone the Manchuko Garrison change.

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Post #: 1288
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 De... - 12/10/2011 11:04:59 PM   
aoffen

 

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Michael
Question for you. The US Gato class subs use Mk10 mines all the way through the war, but the Mk10 is actually superseded by the Mk12 in Jan 43. This leaves the USN with no sub launched mine from 43 onwards. Di you know if this is WAD or an oversight?
Regards
Andrew

(in reply to michaelm75au)
Post #: 1289
RE: Patch 06 - Public Beta - Build 1108r6 updated 10 De... - 12/11/2011 6:24:12 AM   
michaelm75au


Posts: 13500
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quote:

ORIGINAL: Gräfin Zeppelin

The last patch seems to have undone the Manchuko Garrison change.

The code is still there so should be looking at hex nation codes 104, 105.

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Michael

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Post #: 1290
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