Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Queuing a ship to return to automation

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Queuing a ship to return to automation Page: [1]
Login
Message << Older Topic   Newer Topic >>
Queuing a ship to return to automation - 12/12/2011 9:39:03 PM   
aprezto


Posts: 824
Joined: 1/29/2009
Status: offline
I have looked through the manual and used my (granted minimal) intuition. But I can't see a queued option to return to an automated state.

I think this would be useful especially with construction ships. I'd like to queue it to repair a ship here, thencreate a base here, then a mine here, but then I'd like to return it to computer control, rather than forget about it and find it later, having had it sitting doing nothing for X years.

Is this functionality there and I just need a 'mother's look', or is it missing?

_____________________________



Image courtesy of Divepac
Post #: 1
RE: Queuing a ship to return to automation - 12/12/2011 9:42:35 PM   
Sithuk

 

Posts: 431
Joined: 12/17/2010
Status: offline
Queue your order(s) and then press the a key. Or click the automate button in the bot left. The ship/fleet will carry out the manual orders then return to automated function.

(in reply to aprezto)
Post #: 2
RE: Queuing a ship to return to automation - 12/12/2011 9:48:04 PM   
aprezto


Posts: 824
Joined: 1/29/2009
Status: offline
Ahhh - capeche - cheers. I just assumed it would countermand my orders when I returned it to Automation - thanks

_____________________________



Image courtesy of Divepac

(in reply to Sithuk)
Post #: 3
RE: Queuing a ship to return to automation - 12/12/2011 9:53:23 PM   
Cauldyth

 

Posts: 752
Joined: 6/27/2010
Status: offline
Awesome, I didn't know that worked either! Thanks!

(in reply to aprezto)
Post #: 4
RE: Queuing a ship to return to automation - 12/13/2011 1:42:06 AM   
Harry2

 

Posts: 49
Joined: 5/3/2005
Status: offline
You can que orders manually?

How is this done? It was a feature (manual queing) that I thought was missing. Hopefully I've been mistaken.

Thanks

(in reply to Sithuk)
Post #: 5
RE: Queuing a ship to return to automation - 12/13/2011 2:28:56 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline
Control+Rightclick while you have a ship selected. You will notice at the bottom of the menu: Queue next order.

This is awesome, because:

1.) Select ship.
2.) Queue up a long string of orders.
3.) Hit the automate button.
3.) After completing the queue, fleet or ship will resume auto duties!

If paired with posture, this means you can take any fleet from your defensive network, send them out to do something, and then know that they will resume their post afterwards. Very important!

_____________________________


(in reply to Harry2)
Post #: 6
RE: Queuing a ship to return to automation - 12/14/2011 2:03:37 PM   
Harry2

 

Posts: 49
Joined: 5/3/2005
Status: offline
Ah yes. I had seen that right-click item when I first started playing DW but it didn't seem to do much so I sort of forgot about it. I just tried it out now and, by golly, it works!

Thanks for the info.

The lack of detailed information in the manual can be frustrating but it does allow nice surprises such as this from time to time. And promptes me to fire up the game again to try out the "new" features.

< Message edited by Harry2 -- 12/14/2011 2:04:45 PM >

(in reply to Gelatinous Cube)
Post #: 7
RE: Queuing a ship to return to automation - 12/14/2011 4:58:50 PM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline

quote:

ORIGINAL: Harry2

Ah yes. I had seen that right-click item when I first started playing DW but it didn't seem to do much so I sort of forgot about it. I just tried it out now and, by golly, it works!

Thanks for the info.

The lack of detailed information in the manual can be frustrating but it does allow nice surprises such as this from time to time. And promptes me to fire up the game again to try out the "new" features.


Every time I think I have this game figured out (which is frequently) I find out something new. Usually by reading these forums! This game has more staying power than Chuck Norris jokes.

Whats inside Chuck Norris' Beard? Another fist.

_____________________________


(in reply to Harry2)
Post #: 8
RE: Queuing a ship to return to automation - 12/14/2011 5:03:27 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
quote:

This game has more staying power than Chuck Norris jokes.


LOL, good one....though I think you just made Chuck Norris mad. And that helmet of yours won't protect you much either

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Gelatinous Cube)
Post #: 9
RE: Queuing a ship to return to automation - 12/14/2011 5:04:51 PM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline

quote:

ORIGINAL: Data

quote:

This game has more staying power than Chuck Norris jokes.


LOL, good one....though I think you just made Chuck Norris mad. And that helmet of yours won't protect you much either


I can only hope that my very, very large repertoire of Chuck Norris jokes will stay his wrath?

...

Jesus may have walked on water, but Chuck Norris swam through land.

_____________________________


(in reply to Data)
Post #: 10
RE: Queuing a ship to return to automation - 12/14/2011 6:31:32 PM   
Keston


Posts: 300
Joined: 5/7/2010
Status: offline

quote:

ORIGINAL: Gelatinous Cube

Control+Rightclick while you have a ship selected. You will notice at the bottom of the menu: Queue next order.

This is awesome, because:

1.) Select ship.
2.) Queue up a long string of orders.
3.) Hit the automate button.
3.) After completing the queue, fleet or ship will resume auto duties!

If paired with posture, this means you can take any fleet from your defensive network, send them out to do something, and then know that they will resume their post afterwards. Very important!


Yes, it is great in theory. But (2) would be even more awesome in practice if a hotkey used when the ship was selected could be used as a substitute for the right click when the latter is just a pain. I use this queuing much less often than I would like because of the need to right-click ON the ship ON the map, then scroll or jump way across the galaxy to wherever it is to click on the target for whatever I want it to do, then move all the way back to the ship and right click on it, then scroll back to where I was before to give an order. A hotkey would mean just find the target objects, select the ship using the last object button rather than moving the map back to the ship to right click on it, hit the hotkey, and give the order.

This assumes the ship is not at a starport in a cluster of ships where it is obscured by icons of other ships, bases, etc. and one can easily give orders to the wrong ship if not attentive.

Plus, the choices for queued items are too limited. "_________ at nearest" is particularly limiting. If I wanted the ship to do that, I'd just click the appropraite Selection box bottom button. Often I'd like the important ships to tank up nearby and the small fry to go to more distant ports.

Things I would like to do is be able to queue a move and repair at a specific starport, refuel at a specific location, load troops from a specific system, and then move to an assembly area, all by using a hotkey in place of repeatedly moving back to right click on the ship (except maybe the first time). Which is I think pretty much what the AI gets to queue when you order it to prepare an invasion. As it is I do what I can and cycle through No Mission ships periodically to order them on the next stage of their journey.


(in reply to Gelatinous Cube)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Queuing a ship to return to automation Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.672