Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Request : guide to making an AAR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> After Action Reports >> Request : guide to making an AAR Page: [1]
Login
Message << Older Topic   Newer Topic >>
Request : guide to making an AAR - 12/13/2011 2:08:37 AM   
Evrett


Posts: 142
Joined: 11/29/2011
Status: offline
I'd love to make one of these..its good RP fun..but I have have Ms paint and I failed to even copy and paste a top hat on my forum avatar. What is the best free art program to edit photos and a free word processor to put together the doc ? Any suggestions for pre game/AAR recording prep?

_____________________________

"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" - Ronald Reagan
Post #: 1
RE: Request : guide to making an AAR - 12/13/2011 2:18:45 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline
I use paint, and the "0" key on the numpad. This collects all the screenshots in the Uses/Username/Roaming/... /Screenshots folder.

Then, after I feel i've reached a good stopping point, I crop all the photos with Paint and save them in a separate folder, with names that remind me of why I took them (GreatKaltorFight2, or HeyLookIFoundABase, ect.). Then, I upload them into Photobucket and post them.

It's important to play a little farther than you post. I'm several sessions in front of my AAR, but I haven't written it all up yet.

< Message edited by Gelatinous Cube -- 12/13/2011 2:19:07 AM >


_____________________________


(in reply to Evrett)
Post #: 2
RE: Request : guide to making an AAR - 12/13/2011 5:53:06 AM   
feelotraveller


Posts: 1040
Joined: 9/12/2011
Status: offline
I use GIMP (it's free!) for picture editing but I suspect your skills far surpass mine in this medium. If you want a versatile free word processor you can't go past OpenOffice. Text can easily be assembled in anything, though (I tend to use Notepad).

Probably the most important part of editing images is to make their save size small enough (JPG is probably preferred format) so that they load quickly and to resize them so that they are not too small to see but do not go over the edge of most screens (something many posters on this forum ignore). It is very frustrating to find only half an image on your screen and have to scroll across during an AAR when you have to do this frequently. About 900x600 will fit all screens including older laptops in my experience.

I have found that the best recording technique is to take a screenie of anything which comes up which might be interesting. At first you take much more than you need but then start to learn what is really going to make the final cut. Of course you can document events which happen without a screenie if you overlook it. I have even seen some quite interesting and successful AAR's made without images at all!

(in reply to Gelatinous Cube)
Post #: 3
RE: Request : guide to making an AAR - 12/13/2011 7:21:08 AM   
Nedrear


Posts: 702
Joined: 10/29/2011
Status: offline
I doubt 900x600 is a common format today. I always go with my 1024x768 window and guess what, people tell me I am only half as big as them. Therefore you can never do it wrong using this format today. Even I have to say 900x600 is so "early 2000s" that it hurts.

I use paint to cut pictures in size and export them as a PNG if they are JPG to make a transparent cut in GIMP. I combine backgrounds, make 3D turns and shadow effects in Adobe After Effects 3... though the last one is NOT free.

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to feelotraveller)
Post #: 4
RE: Request : guide to making an AAR - 12/13/2011 7:27:39 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
I will probably use combination of GIMP and good ol' notepad to make my coming AAR;
Play the game, take screenshots of everything interesting, edit them, copy the edited pics to notepad, add descriptions, save the file and copy paste the content to the thread as seems fit. Add some more text if needed.

I guess that the most problematic thing in AARs is editing the pics and getting them uploaded properly. If you have the imagination (and which SciFi player doesn't?) writing should be rather fun from what I feel.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to feelotraveller)
Post #: 5
RE: Request : guide to making an AAR - 12/13/2011 3:17:52 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Paint.net is also a good option for free image editing software. GIMP is fantastic as well.

The forum supports one image per post. If you want more than that, you can link them in but you'll need an external image library, like photobucket, etc.

Regards,

- Erik


< Message edited by Erik Rutins -- 12/13/2011 3:18:25 PM >


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to J HG T)
Post #: 6
RE: Request : guide to making an AAR - 12/13/2011 6:00:41 PM   
DasTactic

 

Posts: 1083
Joined: 10/10/2005
Status: offline
For my AAR's I was using a screen capture program (can't remember which one) that allowed region cropping. I played the game full screen and then when I wanted to take an image I would position things where I wanted them and then took the capture. I had set the capture to save as jpeg - which keeps the size small. This way I had very little post production to do. From memory it even had simple tools to drawing. This really cuts down a lot of fiddling-about time.

If I had to edit then I used Photoshop. GIMP is great but fairly complicated if you don't know what you are doing. Picassa is a good free option if you just want to make crops etc.

Images were uploaded to Photobucket.

As far as writing is concerned, I used a notepad type editor called EditPad Pro but any text editor would do. Even better if it allows you to spell-check as you go. Notepad is much better than using Word because you don't want formatting in your content and it is easier to paste in the image code - as well as handling the forum font styling.

If you use Firefox as your web browser you can set spell checking to kick in at that point for when you paste in your content. I'm sure the other browsers can be set to do the same - but Firefox FTW!

I also set the game to autosave at 20 minute intervals so I can reload a save game if I missed something and need to capture it later.

(in reply to Erik Rutins)
Post #: 7
RE: Request : guide to making an AAR - 12/13/2011 7:24:30 PM   
Evrett


Posts: 142
Joined: 11/29/2011
Status: offline
How do you do the Lets plays friend ?

_____________________________

"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" - Ronald Reagan

(in reply to DasTactic)
Post #: 8
RE: Request : guide to making an AAR - 12/13/2011 9:27:36 PM   
DasTactic

 

Posts: 1083
Joined: 10/10/2005
Status: offline
The video details are here...

http://www.matrixgames.com/forums/tm.asp?m=2949378



(in reply to Evrett)
Post #: 9
RE: Request : guide to making an AAR - 12/13/2011 11:52:27 PM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
quote:

ORIGINAL: feelotraveller
I use GIMP (it's free!) for picture editing

This is what I use. It's a great free program and is always being improved. It has good help files as well.


(in reply to Evrett)
Post #: 10
RE: Request : guide to making an AAR - 12/14/2011 2:35:16 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
I hear good things about GIMP, and you can't argue with the price. I try to keep my picture width to no more than 1024, just in case people are browsing with older PCs. Try to save them as a jpeg. I try to keep my file size under 250K, partly because I post at another forum that insists on files of that size or lower; they load faster. Again, you can do this by "save as" a JPEG in your photo-editing software.

Like the Cube, I keep my game well ahead of my AAR. That helps me edit out the boring parts later. :) Also it helps me construct a more coherent narrative. E.g., I might fight three little skirmishes that end up being insignificant, and one big battle that's huge. Rather than report on all four, I might wait til I'm further on to assess which (if any) deserve forum space and time.

Personally, I use Photoshop, but I use it and other artist software professionally; it's not necessary for this. I save screenshots with both numpad-zero and with FRAPS; I'm not sure there's any quality difference between the two.

Cube: new avatar, eh? You don't look as gelatinous.



_____________________________


(in reply to StarWolf)
Post #: 11
RE: Request : guide to making an AAR - 12/14/2011 3:53:08 PM   
Keston


Posts: 300
Joined: 5/7/2010
Status: offline
Some things to do in an AAR.

Provide "Chapter" headings with dates to organize things.

Recap what's happened from time to time in the epic sweep of history, tying back to past events ". . . as in the first Sluken War, we successfully struck first at their fleet base at Anorox . . . "

Markup the map with arrows, circles and explanatory notes. The suggested free software sound useful for this.

A good cycle is discussing the situation, what you are thinking, what you plan and expect other empires to do, then describe how it goes, what you thinkj about how it is working out and how you and your people react to it.

Frame some of it in terms of characters. Rename them and/or give them titles/ranks to make them easy for readers to remember. I do this anyway with characters, fleets, and sometimes significant ships (e.g., special patrols, some explorers) so I don't need to check their details when making transfers and assignments.


(in reply to Grotius)
Post #: 12
RE: Request : guide to making an AAR - 12/14/2011 4:28:54 PM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline
quote:

Cube: new avatar, eh? You don't look as gelatinous.


I feel this avatar more correctly displays my world view.



_____________________________


(in reply to Keston)
Post #: 13
RE: Request : guide to making an AAR - 12/14/2011 5:05:28 PM   
Whydmer


Posts: 105
Joined: 6/5/2009
Status: offline
I wish the game had an auto screen shot feature that just took screen shots every 10 minutes... (lol) If I had been taking screen shots early on the game I am playing could be a decent AAR.

(in reply to Gelatinous Cube)
Post #: 14
RE: Request : guide to making an AAR - 12/14/2011 5:07:07 PM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline

quote:

ORIGINAL: Whydmer

I wish the game had an auto screen shot feature that just took screen shots every 10 minutes... (lol) If I had been taking screen shots early on the game I am playing could be a decent AAR.


That's the way I feel about two hours into every good game. There's got to be something you could do in terms of updates or expansions with this kind of raw story material, but I have no idea what.

_____________________________


(in reply to Whydmer)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> After Action Reports >> Request : guide to making an AAR Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.125