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WMF export - 12/16/2011 1:14:01 PM   
Nedrear


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I got a problem... either I use Open Office Draw and get a white intransparent background on my WMF, forcing it into the game in a ridicoulus three color scheme or I use Inkscape and get an empty sheet of white...

So where do you best convert nicely made PNG into a WMF Flagfile?

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RE: WMF export - 12/16/2011 2:37:38 PM   
Shark7


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I use Paint Shop Pro 8 and it exports to .wmf just fine. IIRC though, your BG needs to be black and the symbol needs to be white. These files are B&W only.

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RE: WMF export - 12/16/2011 4:39:09 PM   
Nedrear


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I doubt that, since the eagle is rightfully colored in the game screen which is the black object. Furthermore the WMFs I saw include that the object not to be the background is black.

It would be fine if Open Office Draw would not give me this creepy white background of it... no matter if I use a white background in JPG or a transparent PNG.

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RE: WMF export - 12/16/2011 4:43:47 PM   
tjhkkr


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I use the product called gimp...
Works very well...

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RE: WMF export - 12/16/2011 4:49:12 PM   
Nedrear


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My GIMP does not know the export extension wmf and therefore errors. I got 2.6.

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RE: WMF export - 12/16/2011 4:54:00 PM   
Nedrear


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Got it:

For having problems with Open Office Draw, it works like a charm - another point for OO. The problem is that a WMF is another code and your "keyed" color is not transported. To do that you need to select the graphic and hit the transformation option. Just tell the programm to convert it to a MF code before saving it as such.

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RE: WMF export - 12/17/2011 4:08:59 PM   
Shark7


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quote:

ORIGINAL: Nedrear

I doubt that, since the eagle is rightfully colored in the game screen which is the black object. Furthermore the WMFs I saw include that the object not to be the background is black.

It would be fine if Open Office Draw would not give me this creepy white background of it... no matter if I use a white background in JPG or a transparent PNG.


OK, so I got it backwards. It's been a while, and I'm used to working with UV trans, displacement and bump maps with is black = 100% transparent and white = 100% opaque. So you can see where I messed it up.

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