Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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quote:
ORIGINAL: carlkay58 Perhaps it is the lack of the Moscow Command directing the defense? Stalin is despondent upon the loss of his favorite bed? I actually put more belief into the "devious plan" category. Seriously though, I have found that when the Axis threatens or takes Moscow, the AI seems to abandon the southern flank to mass troops to retake Moscow. This may be what is happening in your game. Too much complexity in the engine. The more complex it becomes, the more bizzare the outcomes will be - Chaos Theory applies and the current approach is destined to fail. For a solution (in a brand new game engine, not a recycled one) the principles of fluid mechanics provide a better set of rules for governing how an AI should respond to enemy penetrations and align its forces. We need to move beyond chits sitting in hexes for this class of game and examine how combat units are actually situated on the battlefield and how they are really represented on operational military maps; frontage, depth, orientation, axis of advance, logistics train, etc. So, a division might be stretched to cover 20 miles of front here, while a Corps might focus on a sector of only 2 miles over there. Stacking and ZOC do not work sufficiently well at WiTE scale to address this. In Unity of Command they have been done away with altogther, which is a further retrograde step. A continuous AI line of varying depths (like the edge of an advancing pool of water) that treats terrain, road and rail infrastructure, strategic objectives and enemy units as factors in a 'resistance score' can advance or receed in a far more realistic fashion than hundreds of discrete 'chits'. Using fluid mechanics to model this would ensure that no gaps in the front exist, although the 'depth' of the fluid may be greater where the need is greatest. Breakthroughs can still occur where that depth is low. Probably sounds like the illusions of a drunkard to most, but think it through for a while ;) Some new creative thinking is desperately needed in this field.
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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