Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Soviet Super Unit

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Soviet Super Unit Page: [1]
Login
Message << Older Topic   Newer Topic >>
Soviet Super Unit - 12/17/2011 10:12:39 PM   
Mentor


Posts: 51
Joined: 12/8/2011
Status: offline
Check out the monster 34th Guards Rifle Corps in the attached picture. Are such massive units to be expected as the war wears on? This beast was mauling my infantry divisions until I cut him off and created my own "mini Kiev pocket in a hex". The Soviet soldiers must have been stacked to the rafters in the hex.




Attachment (1)
Post #: 1
RE: Soviet Super Unit - 12/17/2011 10:18:35 PM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline
Over 300k men in that one Corps unit? Sounds like a problem to me, since I don't think the TOE of the units, even if it included attached SUs would normally allow the unit to get so bloated.

(in reply to Mentor)
Post #: 2
RE: Soviet Super Unit - 12/17/2011 10:32:40 PM   
kevini1000

 

Posts: 430
Joined: 2/21/2010
Status: offline
Nothing to see here move right along.

(in reply to JAMiAM)
Post #: 3
RE: Soviet Super Unit - 12/17/2011 10:43:53 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
I can't imagine how you'd get that many men in one unit. If you've got a save before the attack, please send it to 2by3@2by3games.com or post it here. Thanks. What version of the game was this one started with, and what version are you using now?

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to kevini1000)
Post #: 4
RE: Soviet Super Unit - 12/17/2011 10:56:37 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
Do you play AI? Looks like a merge..

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Joel Billings)
Post #: 5
RE: Soviet Super Unit - 12/17/2011 11:05:01 PM   
Mentor


Posts: 51
Joined: 12/8/2011
Status: offline
I'll post a save shortly.  This is the same game that I reported the entire southern map has been denuded of Soviet units.  Apparently to stock this one corps. :)  It is against the AI, started in 1.04 (final subversion prior to 1.05) and upgraded as the 1.05 betas were made available.

(in reply to Helpless)
Post #: 6
RE: Soviet Super Unit - 12/17/2011 11:34:11 PM   
OTZ

 

Posts: 40
Joined: 6/16/2006
Status: offline
Doomstick. 

(in reply to Mentor)
Post #: 7
RE: Soviet Super Unit - 12/17/2011 11:48:05 PM   
Mentor


Posts: 51
Joined: 12/8/2011
Status: offline
The destruction of 320k enemy in one battle was nice, and the result of the air combat in this battle was gravy.  Not bad for March '43.

(in reply to OTZ)
Post #: 8
RE: Soviet Super Unit - 12/18/2011 12:58:39 AM   
Mentor


Posts: 51
Joined: 12/8/2011
Status: offline
Save sent by e-mail.

(in reply to Mentor)
Post #: 9
RE: Soviet Super Unit - 12/18/2011 1:01:40 AM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline

quote:

ORIGINAL: JAMiAM

Over 300k men in that one Corps unit? Sounds like a problem to me, since I don't think the TOE of the units, even if it included attached SUs would normally allow the unit to get so bloated.


That would be off by, oh, a factor of 10 or so. Looks like somebody slipped a decimal point here...

Weird result.



_____________________________

WitE Alpha Tester

(in reply to JAMiAM)
Post #: 10
RE: Soviet Super Unit - 12/18/2011 3:40:32 AM   
gradenko2k

 

Posts: 935
Joined: 12/27/2010
Status: offline
quote:

ORIGINAL: Helpless
Do you play AI? Looks like a merge..

To elaborate, the AI sometimes gets these massive units whenever it creates Rifle Corps for the first time, but the TOEs should stabilize after a while. I distinctly recall a similar case reported a few months ago.

(in reply to Helpless)
Post #: 11
RE: Soviet Super Unit - 12/18/2011 1:13:11 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
Look at the CV, it's only ~13, reasonable for 1 corps, so this could be the kind of combat result glitch Pavel sometimes talks about, or could be due to something else. Still, the CV is normal.

< Message edited by ComradeP -- 12/18/2011 1:15:15 PM >


_____________________________

SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer

(in reply to gradenko2k)
Post #: 12
RE: Soviet Super Unit - 12/18/2011 1:22:32 PM   
Mentor


Posts: 51
Joined: 12/8/2011
Status: offline
Actually, it's CV only dropped to 12 after it was surrounded. The screenshot I posted was following its destruction and is a bit misleading. IIRC, the attack CV of the free unit was displayed in the 40s or 50s.

(in reply to Mentor)
Post #: 13
RE: Soviet Super Unit - 12/18/2011 1:26:29 PM   
Mentor


Posts: 51
Joined: 12/8/2011
Status: offline
For what it is worth, I came across another instance in my game.  Two surrounded regular Soviet rifle divisions had ~150k men between the two of them, and ~2500 guns.

Very odd.

It is March '43 and the Axis now has about the same # of men in the OOB as the Soviets and I am pocketing 100k - 200k more per week.  I'm starting to wonder (perhaps too optimitically) whether I have beaten the AI and these monster units are a manifestation of her death throes.



(in reply to Mentor)
Post #: 14
RE: Soviet Super Unit - 12/18/2011 1:44:29 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
Ah, I thought the unit had air supply or the like, but if that was the CV post-pocket, something seems to be wrong indeed.

_____________________________

SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer

(in reply to Mentor)
Post #: 15
RE: Soviet Super Unit - 12/18/2011 1:46:03 PM   
Mentor


Posts: 51
Joined: 12/8/2011
Status: offline
Here is a screenshot of the beast before it was cut off and popped like a pimple. I think you will understand why I felt that an entire panzer army plus 2 inf corps were assigned to do the job.




Attachment (1)

(in reply to Mentor)
Post #: 16
RE: Soviet Super Unit - 12/18/2011 7:24:03 PM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline
The Red Star Death Star...

(in reply to Mentor)
Post #: 17
RE: Soviet Super Unit - 12/18/2011 9:41:57 PM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline
It must have been Free Vodka Tuesday.

(in reply to JAMiAM)
Post #: 18
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Soviet Super Unit Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.031