DTurtle
Posts: 443
Joined: 4/26/2010 Status: offline
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Hmm, because of this thread I looked at the whole RR construction brigade vs sapper regiment thing again. The thing with RR brigades is that their construction value is completely dependent on he number of men in the unit. With 100% (3000 men), you get a construction value of roughly 24. The experience of the labor squads is apparently completely irrelevant. Sapper regiments on the other hand are different. There, the construction value is mostly dependent on the experience of the engineer squads. There seem to be several "jump" spots where they increase their construction value. One point is at roughly 50 experience - there they jump from roughly 14 construction points to 24-28 construction points. So, if they have enough experience, they provide just as much construction value as RR brigades, or even more. [Edit]I tried to control for fatigue, experience, and morale. Fatigue has a large effect on construction value. Morale doesn't seem to have much of an effect, if any. While experience seems to have the effect noted above. However, there are some weird outliers all around - maybe the city labor squads are invisibly counted with those construction units? Feel free to check if my idea seems to hold up to the evidence.[/edit] There is one other trade-off however: RR brigades require 3000 men to be at 100% TOE, but only have a build cost of roughly 100 armament points (they need 50 support squads). Sapper regiments require only 1100 men to be at 100% TOE, but cost 900 armament points to outfit. Of course, sapper regiments are also useful on the attack. Altogether, I think RR brigade spam really isn't that useful anymore, and that sapper regiments would be better.
< Message edited by DTurtle -- 12/13/2011 11:46:05 PM >
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